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One Game for the Price of Two: Difference between revisions

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{{trope}}
[[File:pokemon-red-and-blue_4721.jpg|link=Pokémon Red and Blue (Video Game)|rightframe| [[Gotta Catch Them All|Gotta buy 'em all!]] ]]
 
So you [[Gotta Catch Them All]], eh? Well, the Marketing department has come up with a wonderful way to encourage [[Socialization Bonus|social participation]]! They'll divide some of the game's content (characters, [[Mons]], subplots, or so on) between different cartridges! Sure, you can still play the game by yourself, beat the [[Final Boss]] and watch the credits roll, but the ''only'' way to get true [[One Hundred Percent Completion]] is to find ''other'' people who have purchased the ''other'' versions (or simply buy the other versions yourself) and trade your exclusive content for theirs. This version is particularly common with [[Mons|mon]] games.
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Of course, if you want to acquire both versions yourself, this not only means twice the money (to purchase them with), but twice your free time (to actually ''play'' them).
 
Compare the [[Old Save Bonus]], where you need to interact with a separate game (generally of the same company) to unlock certain content, which is usually not central to gameplay but may be necessary for [[Hundred -Percent Completion]]. Also compare [[Socialization Bonus]], where it's the same game for everybody, but you still need to "connect" with someone else to unlock ... something.
 
See also [[Expansion Pack]], [[Two -Part Trilogy]].
 
There are three sections to this article: Examples of one game in multiple concurrent versions, examples of one story being split over multiple games, and examples of this phenomenon outside of games and gaming media.
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** The GTS in ''Diamond and Pearl'' aside, collecting Generation IV's massive list is further complicated (ignoring the GTS's obvious limitations) by the fact that in order to even see a Manaphy, one must physically import it from ''[[Pokémon Ranger (Video Game)|Pokémon Ranger]]''; this was rectified in ''Platinum'' and later games, which allow the player to see a picture of Manaphy in books sitting around in certain locations, registering Manaphy as "seen" and enabling the GTS route. For those without a Wi-Fi connection, don't even think about trying to get a Spiritomb without the GTS. This near-impossible-to-achieve-alone feat requires meeting 32 players in the underground (or the same one person thirty-two different times).
*** ''Pokémon Yellow'' brought this to an ultimate - it lacked Pokémon you could only get in ''Red'' AND only in ''Blue'', so if you bought ''Pokémon Yellow'', you also needed trade with BOTH ''[[Pokémon Red and Blue|Red and Blue]]'' to get certain Pokémon.
** Pokémon also brought this to an extreme in its third generation. ''Ruby and Sapphire'' together had only about half of the Pokémon. ''FireRed and LeafGreen'', having come out later, had most of the other half, leaving only a few. ''Emerald'' had a good chunk, and ''[[Pokémon Colosseum|Colosseum]]'' and ''[[Pokémon Colosseum|XD: Gale of Darkness]]'' had one of these each (Ho-Oh and Lugia, respectively). Jirachi was available from a connection bonus from ''Pokémon Channel'' in Europe and Australia only, or a preorder-only version of ''Colosseum'' in America only, and Celebi was available through the latter method in Japan only). That makes six games, one of them having to be preordered and bought twice in different languages (or once plus buying another game in Europe), on two consoles, for [[Hundred -Percent Completion]]. Except there were ''still'' Pokémon you could only get through Nintendo arranged events, but these were not counted by the Pokédex.
*** Speaking of Celebi, it was better in the second generation (for Japan at least) because back then all you needed to get a Celebi was a cell phone and a special link cable for the Game Boy. This connected you to a wireless trading/battle system that could also trigger an event to catch Celebi.
** ''[[Pokémon Mystery Dungeon (Video Game)|Pokémon Mystery Dungeon]]'' pushes this further to the extreme. The first set of games were at least released on different systems but the second set give absolutely no reason for the double release. Trading is not an option here so all but one of the few differences in Pokémon listings are solved by entering passwords which are far easier to find online than in the opposite version. It basically boils down to whether you wanted Mewtwo or Celebi after you've beaten the game. The third Mystery Dungeon ([[No Export for You]]) is One for the price of Three, and interconnectable with each other because they would all be on the same Wii.
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*** Veemon, a very popular Digimon with several possible evolutions, required the player to go on Wi-Fi, find someone with the game and match Digimon to make an egg that may turn into a Veemon. Also, several evolutions were there, but the pre-requisite was to, previously, having owned that evolution in your team. As in, you would have to do the matching, leave a special egg in the farm that would take eons to hatch, to get said evolution to THEN be able to evolve your Digimon to it.
* ''[[Medabots (Video Game)|Medabots]]'', a [[Mons|Mon]] series featuring children playing with alien robots rebuilt into toys (no, really) did this. The first three generations of the game subverted it with the Parts Collection games, which were just a series of battles allowing you to get a complete collection of Medals and Parts without having to trade, wrapped in a flimsy [[Excuse Plot]].
* ''[[Might and Magic]] IV: Clouds of Xeen'' and ''[[Might and Magic]] V: Darkside of Xeen'' did this. Though players had a very clear advantage starting a game in Darkside as level 5 characters, and then going to Clouds and open a can of whoop-ass on the baddies. Also, there was a final story that could not be reached (all of the level data files belonged to the "Darkside" game) and completed unless you bought the other game, to reach [[Hundred -Percent Completion]]. Justified in that both worlds are just the two sides of the same slab of earth floating in space (one of the passageways even involves a Journey Through The Center Of The Earth ).
* ''[[Robopon]]'', shamelessly trying to ape ''Pokémon'', pulled this.
* The portable ''[[Shaman King]]'' games do this, turning the ghosts of the series into collectible mons.
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* ''Shin Megami Tensei: [[Digital Devil Saga]]'' exists as a two-part game, with the second game continuing the story directly from the ending of the first.
* The GBA game ''Golden Sun'' ends on a [[Cliff Hanger]], and its story continues in the sequel, ''Golden Sun: The Lost Age''.
** In what is very unusual for a game on a console without memory cards, the series also provides a form of [[Old Save Bonus]]. At the end of ''Golden Sun'', the player is given a series of passwords that can be entered into ''Golden Sun: The Lost Age'' either manually or electronically (via a link cable). If the player successfully enters the passwords, when the new characters in ''Golden Sun: The Lost Age'' eventually encounter the characters from the original game, the original characters will be as the player left them. This is required for [[Hundred -Percent Completion]], as many things in the first game are [[Lost Forever|otherwise unaccessible]] in the second, and you need everything from both games in order to access the second game's [[Bonus Dungeon]] and its [[Bonus Boss]].
*** The passwords in question also deserve mention as being easily the most difficult part of the game. The gold password, which transfers everything, is ''two-hundred and sixty'' characters long, with ''fifty'' characters for input, many of which are distressingly similar. There is little more agonising than buggering it up (and you will, repeatedly) and having to check each and every character for the single mistake you made.
**** If you have access to two GBA systems and a link cable, you can transfer the password that way, conveniently averting transcription errors.
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[[Category:Videogame Culture]]
[[Category:One Game For The Price Of Two]]
[[Category:Trope]]
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