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Audible Sharpness: Difference between revisions

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* Done interestingly in ''[[Game of Thrones (TV)|Game of Thrones]]''. During Arya's first swordfighting lesson, Ned starts imagining his daughter in actual combat, and the sounds of the wooden practice swords are gradually replaced by battle sounds, with Audible Sharpness in full effect.
* Done in the [[Dexter]] episode "Hungry Man" when Dexter picks up a knife from a clear wooden tabletop
* In the ''[[Doctor Who (TV)|Doctor Who]]'' episode "The Girl Who Waited", Amy's sword makes an absurd amount of "sharp" noises, very loudly, at seemingly random intervals.
* [[Wonder Woman (TV)|Wonder Woman's TV series]] tiara [http://www.youtube.com/watch?v=EykZgkC8l58 makes a strange sound] [http://www.youtube.com/watch?v=qahSU4RYblY when she uses it as a boomerang]. [http://www.youtube.com/watch?v=wsrOK8fkcWE Her lasso of truth makes an "snap" sound when she lassoes someone, and there is always a thunder when] [[Secret Identity|Diana Prince]] [[Everything's Better With Spinning|spins]] [[Changing Clothes Is a Free Action|to change clothes into]] [[Wonder Woman]].
 
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* Auron's introductory FMV in ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' featured one of these, though rather subdued amidst the music, snarling monsters, and screaming innocent bystanders in the distance. What made this especially odd is that he wasn't doing ''anything'' with his sword at the time...and in fact, it's resting on his shoulder through the entire scene, as he faces a fiend, unlimbers his Arm of Death, and assumes a fighting stance.
* In ''[[Super Smash Bros|Super Smash Bros.]] Brawl'' (and probably the others) a few characters have their swords shine. The example below justifies it for Link at least.
* When Link [[Charged Attack|charges]] a Jump Strike or Great Spin attack in ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'', a glint of specular reflection gleams [[Charge Meter|up the length of his sword]] with an audible * Shhhwing!* .
** And when Wolf Link does a Spin Slash, the same thing happens to his tail.
** And this goes all the way back to ''[[The Legend of Zelda a Link To T He Past (Video Game)|The Legend of Zelda a Link To T He Past]]'', where charging up the Master sword gave that sound, and ''[[Zelda II the Adventure of Link (Video Game)|Zelda II the Adventure of Link]]'', where swinging your sword with full health sends out a magical projectile with a ''schwing''.
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* The hidden blade in ''[[Assassin's Creed I (Video Game)|Assassin's Creed I]]'' makes a loud noise when it's drawn, and a SHING! sound effect when you stab someone with it. All the other weapons also make a sound when drawn.
** The former sound is justified, since the blade is attached on a rather complex mechanical device that springs it out; it's remarkable that it doesn't make more sound, actually.
*** In ''[[Assassin's Creed: Brotherhood (Video Game)|Assassin's Creed Brotherhood]]'', the Hidden Blade is noticeably quieter than what it was in the first game in ''[[Assassin's Creed II (Video Game)|Assassin's Creed II]]''.
** Though it's most likely a developer oversight, equipping a blunt weapon, such as a metal hammer, ''will still make the same SHING noise that a swords makes when being unsheathed.''
* Used to great effect in the ''[[Clock Tower (Video Game)|Clock Tower]]'' series. The scissorman carries a huge pair of scissors and opens and closes them with every step, producing a sharp sound of the metal rubbing together. (This is possible in real life if the blades are screwed together tightly.) The result greatly heightens the tension as the sound draws closer and closer to you.
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[[Category:Weapons and Wielding Tropes]]
[[Category:Audible Sharpness]]
[[Category:Trope]]
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