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Batman: Arkham Asylum/Fridge: Difference between revisions

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** Though it helps that it's a very old building and their ventilation systems tend to be unnecessarily large by modern standards, sometimes even big enough to actually allow people to crawl through.
* The Joker in this game combines features from every previous version of the character -- which is hilariously appropriate for Joker, who is not a man with a past but more a force of nature with a mercurial past and many names, none of which are truly his.
** A fun fridge horror game to play. Go attack some goons with Suicide Collars on, taking careful note of the mechanical laughing noise the collar alarms make. Now go watch the [[Batman: The Animated Series (Animation)|Batman: The Animated Series]] episode "The Joker's Wild" and listen to the mechanical laughter the giant Joker sign on the casino makes. Remember, [[Mark Hamill]] [[Hey, It's That Voice!|voices]] [[The Joker]] in both ''Arkham Asylum'' AND ''[[Batman: The Animated Series (Animation)|Batman: The Animated Series]]''. Congratulations, you are now seeing the Animated Series' Joker doing everything that the Joker does in ''Arkham Asylum'', which is ''way'' creepier than anything the Scarecrow Nightmare segments could cook up.
* The combat system is set up in such a way that the fights actually get ''easier'' when he is up against massive odds, as opposed to a small pack. Which is [[Fridge Brilliance]] since this is how things are in most incarnations of Batman. He'll spend just as much time with a horde of mooks as with one or two mooks (a few panels, a few scenes, whatever).
* If Riddler can hack into Batman's communications system, why hasn't he done this before and figured out where/who Batman is, etc? Simply, Batman and Oracle ''allowed'' Riddler to hack in so they could find him after stalling him by finding his trophies and such.
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