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Unnecessary Combat Roll: Difference between revisions

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== [[Live Action TV]] ==
* Appears in the ''[[Doctor Who (TV)|Doctor Who]]'' episode "The Girl in the Fireplace", although there's no shooting involved, it's done using a fire extinguisher and it's obviously [[Played for Laughs|for a laugh]].
* Used constantly in B-rated [[Sci Fi]] Channel movies, to be later imitated/satirized by Joel McHale on ''[[The Soup]]''.
* Used a lot in ''[[Andromeda]]''. On the other hand, when the characters were using the "Force Lances", they were firing "smart bullets", which were demonstrated to be able to make 90-degree turns in flight, negating the inaccuracy inherent in a roll.
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* In ''[[Star Trek Online]]'', the player character can throw themselves into a roll to get behind cover or away from an enemy (useful) or diveroll to a aiming crouch from a run (very useful). The player character's AI companions will put the Unnecessary in [[Unnecessary Combat Roll]].
* ''[[Champions Online (Video Game)|Champions Online]]'' has an unnecessary roll during the Holdout Shot maneuver. The character rolls to one side, pulls a gun from the lower leg and comes up firing a final shot. If executed in flight, the roll will be replaced by [[Everything's Better With Spinning|a mid-air pirouette.]]
* In ''[[Dungeons and Dragons Online (Video Game)|Dungeons and Dragons Online]]'' any character with ranks in the tumble skill can hold SHIFT while pressing move, to do a roll instead of normal movement. There is no limit to how much you can do that and it is as fast as regular movement. The downside is that you suffer a penalty to attack rolls shortly after moving, even by rolling, and you can't attack while rolling. You can also use it for Necessary Combat Rolls, when surrounded by a kobold horde to leave safely. Likewise, if you have the Mobility feat, such tumble rolls can offer a +4 bonus to Armor Class. And finally, if you have enough ranks in Tumble, the rolls turn into flips that take the character -just- enough distance from their starting point to be [[High -Speed Missile Dodge|out of the radius of a Fireball, or similar spell]].
 
== [[Video Games]] ==
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* Link from ''Zelda'' series has been able to do this in most of the games. In some of the 2D games he could roll forward to move faster. The 3D games also allow this (the action to do so is labelled "attack" on the context sensitive display) as well as (in various iterations) dodge to the left or right (he can also backflip) or counter by rolling forward and slashing as he rises.
** In ''[[The Legend of Zelda Phantom Hourglass (Video Game)|The Legend of Zelda Phantom Hourglass]]'', rolling too much causes Link to get dizzy. Though Minish Cap was actually the first game to introduce the concept of Link getting dizzy after rolling too much, likely in response to the players who abused the rolling from previous games.
** In ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'', if you press B while rolling with your sword out, you roll into a stab. It's awesome, if a bit inaccurate. Again, this debuted in ''[[The Legend of Zelda the Minish Cap (Video Game)|The Legend of Zelda the Minish Cap]]'' as the roll attack taught by Greyblade. No wonder people think MC is set early in the timeline.
* In ''[[Metal Gear Solid 3 Snake Eater (Video Game)|Metal Gear Solid 3 Snake Eater]]'' (more so in Snake's ''[[Super Smash Bros]]'' appearance), it's more of a tackle than a roll, and can actually be pretty useful...or just [[Rule of Cool|Roll Of--]], excuse me, ''[[Rule of Cool|Rule]]'' [[Rule of Cool|Of Cool]]. One possible way to beat Null in ''[[Metal Gear Solid]] Portable Ops'' is to roll under Null's sword swing and then immediately blast him with your shotgun as he just blocks everything else with his machete.
* The player can do it in ''[[Oni]]'' - though it actually is justified in that most [[Frickin' Laser Beams|weapon fire is slow-moving]] and most combat is hand-to-hand.
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[[Category:Fight Scene]]
[[Category:Unnecessary Combat Roll]]
[[Category:Trope]]
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