Jump to content

Imperial Guard: Difference between revisions

m
Mass update links
m (trope=>work)
m (Mass update links)
Line 47:
* [[Humongous Mecha]]: Titans, although strictly they are not part of the [[Imperial Guard]], they are allies.
* [[Interservice Rivalry]]: Most regiments hate the regiments from other planets. Particularly those from opposing class spectrums. Some veteran units invert this though and instead respect each other as competent warriors.
* [[ItsIt's Raining Men]]: Elysians. Enough said.
** [[Elite Mooks|Storm Troopers]] typically are deployed this way; in the latest codex Valkyries can deploy their passengers this way if they've moved flat out.
** Harakonis, too.
Line 57:
** Commissar Viktor Hark, who joins up with Colonel-Commissar Gaunt's regiment, has an interesting moment when chastising another Guard unit that retreated in battle at a critical moment. He executes their ''commander'' rather than any of the men who followed him in retreat, saying that if their commander had held the line, his men would have done so as well.
* [[Mildly Military]]: Depends on what planet you're from. Soldiers from Cadia or Mordia outright avert this, with strict adherence to rules and regulations. Catachans embody American GI's from the Vietnam War and have looser rules. Other regiments use this trop out of necessity, such as the Tanith First and Only, or come from their leader's tendencies, like Ciaphas Cain's regiment.
* [[Mini -Mecha]]: Sentinels.
* [[Mounted Combat]]: Attilans and some Kriegers.
* [[Mutants]]: Plenty of these in the Imperium of Man, plenty enough to be used as cannon-fodder or low grade troops. For more stable mutants look further up to [[Demi Human]].
Line 66:
* [[Space Romans]]: Many unique Guard units are [[Recycled in Space|modelled after]] various [[Real Life|real]] armies from different countries and time periods: Valhallans are [[Reds With Rockets]], Steel Legionnaires are [[Nazis With Gnarly Weapons]], Tallarn Desert Raiders are [[Warriors Of Desert Winds]], and so on.
* [[Superpowered Mooks]]: The Death Guard in Cadian Blood.
* [[Tanks, butBut No Tanks]]: In actuality most [[Imperial Guard]] vehicles aren't tanks. But who cares? It's only a game.
* [[Tank Goodness]]: The [[Imperial Guard]] takes this trope [[Up to Eleven]], starting with the humble [[Awesome Personnel Carrier|Chimera IFV]], the [[Kill It With Fire|Hellhound Flame Tank]], and the ever-reliable Leman Russ Main Battle Tank, all the way up to the massive superheavy Baneblade. Just check out what [http://www.forgeworld.co.uk/ Forgeworld] cranks out. They had tanks coming out of every orifice for a year or two before slowing down again.
* [[Tarot Motifs]]: The Emperors Tarot?
Line 72:
** The newest codex definitely made them a more powerful force able to compete with the [[Badass Abnormal|Badass Abnormals]]' beefed up codexes following 5th edition's release.
* [[Urban Warfare]]: A common setting for the Imperial Guard, especially on (ex)Imperial worlds.
* [[Walkie -Talkie Static]]: Happens on and off in the literature and now happens in the 5th edition if you botch an Order roll.
* [[We Have Reserves]]: An attitude held by many Guard generals. Usually ([[Crapsack World|but not necessarily]]) the incompetent ones.
* [[Zerg Rush]]: "Space Marines are the sword of the Emperor, making precision cuts and and stabs in the holes of the enemy's armor. The Imperial Guard are the sledgehammer." Like the above analogy, this explains probably the most common Imperial Guard tactic, in which you try to break the enemy by rushing them with overwhelming men, tanks, and artillery strikes in an attempt to flatten the entire area.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.