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Battlefield Play4Free: Difference between revisions

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* [[Allegedly Free Game]]: You can play the game itself for free, but several of the weapons and all of the clothing options are locked if you don't pay the money for them.
* [[AKA -47]]: Subverted. Most weapons, unlike the prior [[Battlefield Heroes|Battlefield game with this business model]], use their actual designations, with a few exceptions. The in-game "M16A2" is actually the A4 model, evidenced by the removable carry handle/rear sight assembly, the M110 sniper rifle is actually a Mk 12 SPR (a specialized sharpshooter variant of the M16), and the in-game SVD Dragunov is actually an NDM-86, a Chinese clone.
* [[Anti -Air]]: All the maps with aircraft in them have surface to air missile turrets at various locations.
* [[Bling Bling Bang]]: Many individual weapons in the game come in three flavors; basic, veteran, and elite. Each version is more expensive and deadlier than the last, with the elite version being decked out with a tan paint job either on some parts or on nearly the whole weapon to denote how bad-ass they are compared to the other versions.
* [[Bling of War]]: Players who pre-ordered ''Battlefield 3'' received a special beret and shotgun for one of their soldiers.
* [[Body Armor As Hit Points]]: A recent update introduced the ability for players to buy body armor for their character, which increased the amount of damage you can sustain before being killed.
* [[Booby Trap]]: The "Dead Man's Trigger", which allows you to drop a hand grenade when an enemy gets too close to your corpse after you've been killed. The Claymore anti-personnel mines used by the Recon kit can also qualify.
* [[Boom! Headshot!]]: Shots to an enemy's head deal extra damage, and the player will even get extra points for putting rounds into an enemy's cranium. This applies to all guns in the game, not just sniper rifles as is usually the case with this trope.
* [[Bottomless Magazines]]: The emplaced missile launchers and vehicle-mounted machine guns have a limitless amount of ammunition on hand (up until someone destroys them, that is).
* [[Bribing Your Way to Victory]]: Inherited from the prior game, this comes in three flavors: buying beefed up versions of the regular guns (as well as upgrades to increase their effectiveness), buying specialized Money-Only guns, or your typical Experience/Free Credit booster.
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* [[Gauls With Grenades]]: One of the clothing sets available includes French Army gear, but the French aren't a playable faction in the game.
* [[Goggles Do Nothing]]: Among the various clothing customization options for the player's character is a set of goggles or several types of helmets with goggles on them, but other than making your soldier look cool, they serve little other purpose.
* [[Good Guns, Bad Guns]]: Averted; each class on both sides can use any of the weapons available to that class, such as an Assaulter on the Russian team using an M16 and a Recon on the US team using an SVD Dragunov. Furthermore, the Engineer class for both sides is issued an RPG-7 rocket launcher.
* [[Grenade Launcher]]: The Engineer class was recently given one of these in the form of the XM25. It fires grenade rounds that detonate after reaching a distance programmed in by the user, the idea being to allow the player to take out enemies hiding behind cover. The light and heavy tanks are also equipped with smoke grenade launchers used to protect them from enemy anti-tank missiles and RPG's. The M16 available to the Assault class has an M203 slung under the barrel, but it's purely for show and not usable.
* [[Guns Do Not Work That Way]]: The Engineer class' RPG-7 fires rockets that home in on tracer dart-tagged vehicles, despite none of the rockets fired by the real RPG-7 having any kind of guidance after launch. The game also uses the ''Bad Company'' M16 model, which has the ejection port and brass deflector on the wrong side of the weapon. Several weapons are also shown firing more rounds than they would be able to carry in real life; like the HK416 holding 35 rounds in a 30-round magazine.
* [[I Have the High Ground]]: Several maps include towering construction cranes, which make excellent sniping perches. Recon and Medics are also fond of hanging out on the roofs of buildings and raining death and destruction down on those below.
* [[Improvised Weapon]]: Taking a page from ''BF2'', the Medic class can use their defibrillator to zap the hell out of an enemy in close quarters.
* [[ItsIt's Raining Men]]: The player will occasionally parachute into the map after being killed, particularly if all the control points are held by the enemy team. The player can also use their weapon while descending, making for a form of [[Death From Above]]. Furthermore, the player comes equipped with a parachute from the start so can use any aircraft as a means of airborne insertion behind enemy lines.
* [[Magical Defibrillator]]: The Medic class carries one of these that can revive a fallen ally no matter what kind of devastating mutilation he's incurred, so long as he wasn't in a vehicle when he expired.
* [[Magic Tool]]: The Engineer class' repair tool can repair any vehicle or mounted weapon even if it's on the brink of blowing up (so long as it doesn't take damage quicker than the tool can repair it).
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* [[Russians With Rusting Rockets]]
* [[Shoot the Medic First]]: Considering the fact that the Medic class both heals other players AND carries a belt-fed machine gun, it makes sense that he'd be high up on any smart player's target priority rating.
* [[Short -Range Shotgun]]: The shotguns available in the game are some of the most lethal anti-infantry weapons in the game in close quarters, but their effectiveness drops off rapidly the further away the target is.
* [[Sprint Meter]]: Averted. Your soldier can run and jump practically forever and never get tired.
* [[Standard FPS Guns]]: As typical of a ''Battlefield'' game, we've got SMGs, Shotguns, a Rocket Launcher, Pistols, Assault Rifles, and Machine Guns.
* [[Stuff Blowing Up]]: On top of just about any weapon mounted on a vehicle (and a few emplacements), all four classes have Grenades, the universal Anti-Vehicle weapon, and Engineers have a [[Standard FPS Guns|rocket and grenade launchers]]. The Recon and Engineer classes can also plant anti-personnel and anti-tank landmines, respectively.
* [[Tanks, butBut No Tanks]]: Technically, the Light Tanks are [[Awesome Personnel Carrier|Infantry Fighting Vehicles]]. This just means they're [[Lightning Bruiser|faster]] and [[Glass Cannon|physically weaker]] than an actual tank, and [[Awesome Personnel Carrier|having four other people riding along]] is just a bonus. [[Stuff Blowing Up|They use autocannons and visually guided TOW missiles.]]
* [[Tank Goodness]]: Then we have the ''actual'' tanks, which are [[Mighty Glacier|slower and stronger]] than the alleged Light Tanks but have actual anti-vehicle cannons and two [[More Dakka|machine guns]], one of which can actually do damage to the Light Tank.
* [[There Is No Kill Like Overkill]]: Several examples can be found in the game; such as killing infantry with tank cannons and guided missiles.
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[[Category:The New Tens]]
[[Category:Battlefield Play 4 Free]]
[[Category:Trope]]
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