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Background Boss: Difference between revisions

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[[File:s_Island_7375.jpg|link=Yoshis Island (Video Game)|frame|When he goes [[One-Winged Angel]], Baby Bowser isn't so cute anymore.]]
 
In [[Platform Game|Platform Games]], you'll often meet a monumental boss who's about as large as the screen and stands in the background layer behind the platforms, facing toward the screen. It'll typically [[Stationary Boss|stand stock-still]] while swinging its [[Giant Hands of Doom]], or using a [[Breath Weapon]] or something, You may have to engage in a small [[Colossus Climb]] to reach its [[Weak Spot]], (often its [[Boom! Headshot!|huge, grinning noggin]]), but in all cases the body of the boss (with obvious exception of its weak point and attacks) is not a threat even if the game features loose [[Collision Damage]] and your character is a [[One-Hit-Point Wonder]].
 
In 3D games, Background Bosses are a rarer occurrence due to the less obvious distinction between "foreground" and "background", but can still apply if the battle is fought at long range and it is (for whatever reason) impossible to actually close distance with the boss.
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* ''[[La-Mulana (Video Game)|La-Mulana]]'' - one of the last boss villain's slightly more disturbing forms.
* ''[[Wario Land (Video Game)|Wario Land]]'', ''Virtual Boy Wario Land'' and ''Wario Land 3'' feature background final bosses - respectively, a [[Genie in A Bottle]], [[Giant Space Flea From Nowhere|another genie]], and [[Monster Clown|Rudy the Clown]].
* ''[[The Legend of Zelda Oracle Games (Video Game)|The Legend of Zelda Oracle Games]]'' sees Link fighting the last <ref>Unless your [[New Game Plus+]] has been [[Hijacked By Ganon]].</ref> boss - a dark dragon - in a side-view arena, requiring him to leap onto the dragon's claws to slash at its head.
* ''[[Mega Man X (Video Game)|Mega Man X]]'' and ''X5'' have the last form of Sigma be one of these, with only the head and the two claws being foreground objects. ''X2'' and ''3'' pit you against similar bosses at the end of the introductory stage, though they're [[Warmup Boss|much less of an obstacle]].
** Rangda Bangda, Sigma's second boss in ''X1'', ''is'' the background.
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* In ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]'', you fight the Egg Golem with both Sonic and Dr. Robotnik. The fight as Sonic is a good 3D example and features a [[Colossus Climb]] up retracting platforms on the Golem's back.
* ''[[Castlevania]]: Curse of Darkness'' Final boss is (surprise surprise) Dracula. His second form tends to stay very far away from your platform and shoots at you. The only way to damage him is to hit him when he [[Inverted Trope|slashes at you]] with his claws.
* Arguably, Bongo Bongo, boss of the Shadow Temple, in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]''.
* The golem in ''[[The Legend of Spyro]]: Dawn of the Dragon'' is usually fought in this fashion--from his first encounter to his very last, where you have to climb several stories of building in order to finally bring the pain down on his massive hands.
* The second boss of ''[[Jett Rocket]],'' Herzog Aisu, traps you on a narrow platform. You have to do a [[Ground Pound]] on the giant flyswatter-type apparatus he attempts to squish you with to defeat him.
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[[Category:Boss Battle]]
[[Category:Background Boss]]
[[Category:Trope]]
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