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Continue Your Mission, Dammit!: Difference between revisions

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{{trope}}
{{quote|'''''[[Most Annoying Sound|"HEY! LISTEN!"]]'''''|'''Navi''', ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend Of Zelda: Ocarina of Time]]''}}
 
Videogames often suffer from [[Take Your Time|a lack of a real sense of urgency]], which can be jarring when the enemy's supposed to be rolling up in their supertank or the evil sorcerer taking over all the lands of the world by midnight. You don't want to [[Timed Mission|use an actual timer to make the player advance]] since that can be frustrating, you'd have to be a total [[Jerkass]] to just suddenly tell the player "oh, looks like the [[Big Bad]] finished taking over the universe while you were dawdling about, [[Game Over]]" and actually creating a branch into the plot where the villain succeeds ''without'' ending the game is just too much work...so what can be done?
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== Action Adventure Games ==
* ''[[Shadow of the Colossus]]'' features a minor example; if Wander is taking his time killing a Colossus, Dormin will chime in with a cryptic clue regarding the boss' weakness. If he takes longer, Dormin will chime in with a much, much less cryptic clue.
* As shown by the page quote, Navi from ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[Stop Helping Me!|helpful]]" hints as to where to go next, so it's slightly more justified. ''[[Majoras Mask]]'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into [[Nightmare Fuel]] territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[Apocalypse Wow|a cutscene of the world ending, if you take too long.]]
** However, ''often,'' there are [[Sidequest|Sidequests]] of decent length between main dungeons - especially in Majora's Mask, which ''literally'' has more sidequesting than quest-questing. Being constantly interrupted with the same instruction over and over while you're trying to do these things can get ''insanely'' annoying.
* This happens in ''[[Beyond Good and Evil (Video Game)|Beyond Good and Evil]]'' (no, not [[Friedrich Nietzsche|that one]]) towards the end in the frankly awesome {{spoiler|[[Space Battle]] on the surface of the moon}}. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the [[Crowning Moment of Awesome]]? No. They'll even {{spoiler|wrest the controls from your grasp and drop you near the landing strip}} every so often.
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== Platform Games ==
* The 1980 arcade game ''[http://en.[wikipedia.org/wiki/Crazy_Climber:Crazy Climber|Crazy Climber]]'' did this by telling the user to "Go for it!" whenever the climber didn't move for several seconds.
* The ''[[Sonic the Hedgehog]]'' series likes to do this with Sonic's idle animations, where he gives the player a stern look for not moving onward, even making a "go forward" pointing motion in ''[[Sonic 3 and Knuckles (Video Game)|Sonic 3 and Knuckles]]''. Heck, leave him alone long enough in ''[[Sonic the Hedgehog CD (Video Game)|Sonic the Hedgehog CD]]'', and he'll jump off the screen in disgust, giving you an [[Nonstandard Game Over|instant game over]].
 
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** Especially since it plays when you are busy dogfighting TIE fighters.
{{quote| "ROGUE SQUADRON, WHERE'S OUR COVER?!"}}
* ''[[Crackdown]]'' has the voice of [[Mission Control]] constantly urging you to go kill bad guys and [[Stop Helping Me!|repeating the same gameplay hints endlessly]].
* This happens a lot during the driving missions in ''[[James Bond]]: Everything or Nothing'', although it actually ''improves'' the Pontchartrain Bridge motorcycle chase sequence. John Cleese's increasingly frantic voice acting ("Only four miles left! HURRY, 007!") considerably ups the tension. (Also consider that he's counting distance, not time.)
* The first [[Destroy All Humans]] game would have Pox telling you to pay attention to your mission objectives. You had to be ''seriously'' wasting time to get him to do that though.
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[[Category:Show Don't Tell]]
[[Category:Continue Your Mission Dammit]]
[[Category:Trope]]
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