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Complacent Gaming Syndrome: Difference between revisions

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** The fourth edition has released two books containing literally hundreds of magical items each; if the game's forums are any judge, only a handful of those items are actually "worth" playing with: a handful of those items are generally useful for a range of characters, a substantial amount of them are useful only to certain specific builds, and a disappointingly high number are nearly useless.
** Strongly encouraged in traditional high-level games when one of a [[Player Party|party]] is [[Killed Off for Real|dead beyond recovery]], in which case, the slot open is for a specific set of skills, and all the (suddenly available) [[Magic Wand|magic items]] that no-one else can use are specific to that particular class. Ergo: ''Sorry 'bout Alcor the Illusionist, Chuck...You should create a new character. We need another wizard.''
** Most of the criticism of ''3.5'' centers on how AC and [[Hit Points]] are meaningless, while [[Linear Warriors, Quadratic Wizards|spellcasters]] run rampant. These are only really problems at high level (level 9 or so, when clerics gain their [[One Hit KO|Slay Living]] spell), which is where many players seem to be complacent.
* Some rules systems take steps to prevent this. Whether or not they created something worse as a result depends on what gets randomized and how much you like the [[Random Number God]] in general:
** According to [[Word of God]] [[Chaotic Evil|the]] [[Eberron|Keeper]], the ridiculous dependence on the [[Random Number God]], the obsession with insane numbers of poorly thought out stats, and the general head-up-arseness of ''[[FATAL]]'' were intended to prevent this, because [[Honest Rolls Character|about the only thing you get to choose is gender]]. Proof that [[Tropes Are Not Bad]], if the alternative is ''FATAL''. The rulebook ''does'' state that the [[Game Master|Aodile]] can let players choose their own races and classes (not stats, though), but implies that random determination is the preferred method.
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**** Worse yet are the servers that only play ''one part'' of Dustbowl.
** ''[[Counter-Strike (Video Game)|Counter-Strike]]'' has de_dust and de_dust2.
*** It also has the Magnum Sniper Rifle, disaffectionately known as the AWP to every poor victim who's been [[Boom! Headshot!|instantly killed by it]]. It's the most overpowered sniper rifle in the game, capable of [[One-Hit Kill|one-hit killing]] a character on almost any area of his body, including ''[[Critical Existence Failure|his toes.]]'' The 'increased accuracy' of the zoom is merely down to it becoming easier to see your opponent.
** ''[[Call of Duty]] 2'' has Toujane, Tunisia. Also notable that [[Game Breaker|almost everyone used bolt-action rifles and nothing else because of how much better they were.]]
** ''[[Modern Warfare|Call of Duty 4]]'' has Killhouse, Broadcast, Crash... there's bound to be at least one 24/7 one-map-only server for every map in the game, but those three are the most popular. Weapon variety, on the other hand, is pretty much exclusively either the final-unlocked weapons of a class (Desert Eagle, P90, etc.) or [[Running Gag|the bolt-action snipers]].
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* While ''[[World of Warcraft]]'' battlegrounds provide more variety than usual, there is only one tactic used for each. Even if it sucks. Case in point: Warsong Gulch. Both sides run to the opposing flag (usually completely ignoring each other), take it, run back and either clash in the middle (often with both flags getting returned) or both flags end up in the opposing fortress, heavily defended for most of the battle. There is a good reason a 25 minute time limit was added to this battleground.
** Alterac Valley suffers from a similar case, turning into a rush to kill the opposing general as soon as possible. The fact that this got much harder in a recent patch didn't deter players from this procedure much.
** This also happened in "Vanilla" World of Warcraft wherein most classes had one maybe two talent trees if they were lucky. That's because the other one or two was completely ''broken''. This was most prevalent in druids, who didn't really have Balance and Feral considered viable until ''Burning Crusade'' and ''Wrath''. It didn't help that they and warriors were the most gear-dependent classes in the game and the gear was mostly made for healing or tanking if they were warriors. As a result, feral and balance druids were scoffed at by guilds because there was no gear and they were needed to heal since a good 70% of people are DPS-classes anyways. This has ''thankfully'' gotten ''much'' better after Burning Crusade where specs were made more viable and gear made available for [[Pv PPvP]] classes, also to stop the issue of how DPS classes got their [[Pv PPvP]] Gear. (By running Blackwing Lair.) Not to mention, other trees were made more feasible too. While there are a few that are still [[Overshadowed By Awesome]] (Enhancement shamans late-game) it's nice to have a wider variety of classes available to fit certain roles.
** Likewise, this happens whenever an expansion pack is released: [[Play the Game Skip The Story|ignore all of the plot]], then go on the boards and complain that there's no content. Or deliberately underplay your usefulness so your class gets a buff in the next patch.
* [[Diablo]] 2's multiplayer was pretty much this: Log onto multiplayer. Pay people in-game loot to run you through the game, sitting by and absorbing all the experience so you can level up as fast as possible. You look up a stat sheet on the internet and follow it ''to the tee'', with no room for deviation (unless you want to be laughed at by all the [[Munchkin|Munchkins]], unless you're doing something like a "Crazy run") Then when you hit level 80, you run the final act again and again, get [[Sturgeon's Law|nothing but junk 98% of the time]] in hopes of finding that "perfect loot", until a player bribes you with something that ''isn't'' junk and you run them through the game.
* [[Warhammer Online]] has very vocal complaints about "bomb squads" - namely parties that guard and buff up a single (''long range'') DPS character who then solely runs through enemies spamming a short range area of effect ability that happened to have no cooldown or cast time. After 16 months of complaints about the inability to defend against it, suggestions to change the mechanics of the ability or noting that players were using a long range character to do more damage than a dedicated melée character, the game developers actually played some games and immediately issued a notification that they would nerf the mechanic in the upcoming patch. Although the mechanic has changed slightly, it is still feasible (and hated) and rumours persist of entire guilds who only accept one of the few classes who make this technique possible to avoid using any other tactics.
* This trope goes skipping hand-in-hand with elitism in [[Guild Wars]]. Don't have the skillsets or professions to match the popular cookie-cutter team builds everyone else is running? You do, but want to play your own way? Good luck finding a pick-up team for [[Bonus Dungeon|FoW]], [[Bonus Dungeon|UW]], [[Bonus Dungeon|Slavers]], or [[Bonus Dungeon|DoA]]. Your Lightbringer and Sunspear titles aren't maxxed out? Forget [[DOA]] altogether unless you run your own guild. Lacking levels in other alliance titles will also get you viewed as a liability, depending on the attached skills, the mission, and the group build in question.
* [[Dungeon Fighter Online]]'s [[Pv PPvP]] has this. most matches will be on the Tavern stage, Elimination mode, no Mages or Gunners (Especially Summoners or Mechs, respectively) allowed. If you try to switch the mode or stage to anything else, or try to use a Mage or Gunner, 99% of the time somebody's going to complain that it's "unfair".
* ''[[Phantasy Star Online]]'' players tend to gravitate towards the [[Boss Rush]] quest "Towards the Future", since it's the fastest way to [[Level Grinding|Level Grind]]. You will rarely find anyone playing anything else.
 
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** In ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'', the gamer once again has a large array of weapon types and armor types to choose from and status effects are incredibly important. Contrary to ''[[Vagrant Story]]'' though, you probably ''will'' spend most of the endgame simply hitting things with large swords.
*** Holds true for most RPGs. Once your party reaches a high enough level, it is generally faster to smack everything with swords than to waste time casting spells or using abilities to watch the animations kick in and do nearly the same amount of damage.
* One problem with many RPGsis that you are given a huge array of attacks but most are either [[What Kind of Lame Power Is Heart, Anyway?|flat-out useless]], [[Crippling Overspecialization|only work on specific enemies]], or have a [[Useless Useful Spell|high failure rate]]. Attacking with weapons might ''not'' always cause the most damage, but this approach almost always ''does'' cause damage, and usually in the most time- and resource-efficient manner.
* In the ''[[Pokémon (Franchise)|Pokémon]]'' games lots of people keep their starter throughout the game, even though there is the option to not use it.
** Semi-justified, as many of the starters have a solid movepool and set of stats. The idea is to assemble a strong team and most players have no reason to just ditch what is probably their strongest to begin with.
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[[Category:Videogame Culture]]
[[Category:Complacent Gaming Syndrome]]
[[Category:Trope]]
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