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Warhammer 40,000/Tropes/I to P: Difference between revisions

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* [[In Working Order]]: Justified for Orks - if they think it'll work, it will, even if it's actually broken. Averted and avoided by everyone else.
* [[It Got Worse]]: And how! The 5th Edition of the game has taken this even further, fleshing out the history of the past few hundred years - the ''Time of Ending'' - and revealing just how ''monumentally screwed'' the Imperium actually is. Although, given this is 40k, with loose ends such as {{spoiler|the prophesied return of the missing Primarchs, the Alpha Legion, various Eldar contingencies and the possible rebirth of the Emperor via the Star Child}}, it's unlikely any faction is going to gain total victory.
* [[ItsIt's Raining Men]]: Deep Strike.
 
 
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* [[Lizard Folk]]: Loxatl are <s>lizardmen</s> amphibian-men that are very resistant to lasgun fire and have weapons that would be very nasty in any other setting. There are also the Slann, the [[Recycled in Space]] version of ''[[Warhammer]]'' Lizardmen, though they don't show up much in the fluff anymore.
* [[Loads and Loads of Rules]]: ''Rogue Trader's'' comically huge rulebook, and ''Second edition's'' obsession with insanely complex special rules. Just try firing a Conversion Beamer or Thudd Gun without having to consult the rulebook repeatedly.
** The Imperial Robot rules in ''Rogue Trader'' were probably the most complicated set of rules for a single model in the history of the game (though the Imperator Titan and Mega-Gargant come close). Basically, any time they wanted to use a Robot, the player would have to create a program for it before the game started using a series of [http://en.[wikipedia.org/wiki/Logic_gate:Logic gate|logic gates]] to define how it would react to various situations (no visible targets, target in sight but out of range, target in sight and in range, etc), with the robot's points cost being partly decided by the number of instructions in its program. This was about as complicated and pointless as it sounds, and might well be the reason the later editions avoided the idea; the Legio Cybernetica seemed to go the way of the Zoats and Squats.
* [[Look On My Works Ye Mighty and Despair]]: The Eldar and pre-Imperium humanity. Also the Necrontyr - precursors to Necrons - have achieved an incredible level of technological advancement before turning their souls over to C'tan and becoming the [[Omnicidal Maniac|legion of killer robots that held the entire galaxy in their sway]], but then of course [[It Got Worse|something even worse came along in the form of Enslavers]].
** Anything Matt Ward writes.
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** Slaanesh's birth was an act of mind rape upon the Eldar civilization so intense it spilled over from their collective minds and tore open a hole in reality. That's right, Slaanesh mind raped ''a galaxy''!
** According to fluff, the [[Monster Clown|Harlequins']] ''masks'' do this if they are worn by anyone untrained in their use (or at least humans) by causing them to hallucinate and psychically forcing the wearer to assume the role the mask is meant for.
* [[Mini -Mecha]]: The Eldar War Walkers and Imperial Guard Sentinels, as as well as some of the larger Tau battlesuits.
* [[Mohs Scale of Sci Fi Hardness]]: Generally soft. In the fiction, this often [[Depending On the Writer|depends on the writer]] (see: lasgun depiction). See ''[[Battlefleet Gothic]]'' for [[Sci -Fi Writers Have No Sense of Scale|an example of space combat ranges done ''right'']] (unless when counting [[Hot Sub -On -Sub Action|Hot Spaceship on Spaceship Action]]). For the most part, though, [[Rule of Cool]] ''is'' physics.
* [[Moody Mount]]: Juggernauts of Khorne.
* [[Mook Maker]]: Some of the Tyranid critters, such as the Tervigon and the Parasite of Mortex, have the ability to spit out smaller creatures.
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** In the tabletop game, however, it's pretty clear the average Imperial Guardsmen just have no chance in hell against anyone else in close-combat aside from other humans or the Tau.
* [[Mutant Draft Board]]: The Adeptus Astra Telepathica, responsible for human psykers.
* [[My Country, Right or Wrong]]: The Imperial Guard sometimes gets this treatment, especially when they're the antagonists.
* [[My Significance Sense Is Tingling]]: Psykers can sometimes feel the psychic backlash of mass deaths or other strange events in the Warp. They can also detect the warp shadow of an oncoming Tyranid hive fleet...by going insane and dying.
* [[Mystical Plague]]: Nurgle mages get these kinds of spells.
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* [[No Hugging, No Kissing]]: Unsurprisingly, the subjects of love and romance tend to be completely glossed over in the setting and all of its spin-offs. As noted on its page, Warhammer 40k prefers to minimize the love story aspect of its approach to [[Space Opera]].
** It's actually quite justified when one takes a closer look. Space Marines are largely asexual (whether by choice or conditioning is a matter of no small fan debate), the Eldar largely repress sexual desire to avoid [[Emotions vs. Stoicism|falling prey to the urges that brought about the Fall]], the Tau view sex simply as a matter of procreation, Orks are [[Mono-Gender Monsters]], the Necrons can no longer procreate, the Tyranids are hatched, and most Chaos followers are too furious, too mutated, or too rotten to care about sex. The only groups which do engage in this aspect are the Imperial Guard, the Slaaneshi, and the Dark Eldar...and you really don't want to know about the last two.
* [[Non -Human Undead]]: Undead Daemons created from the souls of those killed (not NOT turned into the undead) by the undead plague, undead statue robots (wraithguard and wraithlords) Undead Wizard Statue Robots (Wraithseer and Warlock Titans). Undead Robots (necrons) and Undead Mecha (Dreadnoughts to a degree and Nurgle Titans). Surprisingly no Undead Dragons (then again, their fantasy counterpart fills in whatever holes it has).
* [[No One Gets Left Behind]]: Thoroughly averted for the most part - the Tau and Eldar are about the only ones who ever try, and the Eldar consider recovering the waystones of the dead good enough consolation for being unable to save the bodies of the living (because the waystones [[Soul Jar|contain the soul]] of the dead Eldar). Similarly, although the Marines consider it the highest honour to die in battle, they'll fight hard to recover the progenoid glands from the still-cooling bodies of their battle brothers.
** Black Templars will risk life and limb to recover the body of a fallen Emperor's Champion.
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** [[Our Demons Are Different]]: A daemon is technically any being that dwells in the Warp, but true daemons in 40k are the personifications of rage, despair, pleasure, or hope - and not even those last two are pleasant.
** [[Our Dragons Are Different]]: Dragons are creatures of Eldar myth, but it's recently been indicated that the C'Tan Void Dragon takes a dragon-like avatar as well.
** [[Our Dwarves Are All the Same|Our Dwarves]] [[Rocks Fall, Everyone Dies|Got Eaten By]] [[Horde of Alien Locusts|Giant Bugs]] [[Old Shame|And We Don't Talk About Them Anymore]]. [[Berserk Button|Got It?]]
*** [[Our Dwarves Are All the Same|...But Our Other Dwarves Are Still All The Same]]: The Demiurg, from what little we've seen of them, are still stocky, Ork-hating, hairy miners and traders...<small>[[Recycled in Space|IN SPACE!]]</small>
** [[Our Elves Are Better]]: Two main subspecies, the Eldar and the Dark Eldar. Both are pointy-eared clairvoyant bastards; the Eldar place more emphasis on the "clairvoyant" part of the description, while the Dark Eldar put more emphasis on the "bastards."
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** [[Truly Single Parent]]: The Emperor was responsible for the creation of the twenty Primarchs before the start of the Great Crusade, at least partly from his own DNA.
** [[Parental Abandonment]]: The infant Primarchs were scattered through [[Hyperspace Is a Scary Place|the Warp]] by the Chaos gods, coming to rest on various human worlds throughout the galaxy. It was, to be fair, hardly intentional, but they were all adults before the Emperor found them again.
** [[Like Father, Like Son]]: Of the eighteen known, each Primarch had risen to a position of power before they were found, and most were the rulers of one or more planets.
** [[Raised By Wolves]]: Literally in the case of Leman Russ, more figuratively for some of the others.
** [[Parental Favoritism]] / [[The Unfavourite]]: Horus was the Emperor's "first son", both in order found and as the Warmaster of the Great Crusade, while some of the Emperor's decisions about his other children (especially concerning Magnus the Red) have been... [[What the Hell, Hero?|questionable]].
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* [[Physical God]]: The Emperor may have been one of these, and the Primarchs were basically demigods; also, the Avatars of Khaine and the C'tan. Daemon Princes can sometimes have pretty god-like powers, too.
* [[Pirate]]: '''IN SPACE!'''
* [[Pistol -Whipping]]: A game mechanic.
* [[Planet Eater]]: The Tyranids are this, and intend to do it to every life-bearing planet in the galaxy.
* [[Planet of Hats]]: Applies to several races, to try and reduce their [[Separate but Identical]] nature.
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* [[Puny Earthlings]]: Humans are among the most feeble things that can be seen on the battlefields of the 41st Millenium. The Imperial Guard attempt to compensate for this with [[More Dakka|weight of fire]], [[Base On Wheels|very large tanks]] and [[We Have Reserves|sheer numbers]].
** Geneboosted implanted humans however are a completely different matter even before you add the enormous power armour.
** To be fair, most Imperial Guard regiments have extensively trained in close-quarter combat and are quite skilled for their size, which is why it's possible (if sometimes unlikely) that a bayonet-fixed Guardsman can take down a huge Ork or a nimble Eldar in a fight. Heck, going up against the Tau (canonically averaging about a foot shorter than humans outside of [[Mini -Mecha|battlesuits]] and focusing on ranged weapons) is about the one time the Guard gets to pull a banzai-charge with a fairly good chance of victory. Of course, that's why the Tau hire the Kroot...
* [[Put On a Bus]]: Many of the loyalist Primarchs.
* [[Putting On the Reich]]: The uniform of many Imperial regiments, and Commissars in particular.
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