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** ''X3: Reunion'' has a mission where you are taken away from your ship and given a fast, unarmed light fighter; you're then told to race two other people in fighters exactly the same as yours through a pointlessly long series of target markers. The whole thing is made very hard by the fact that the AI pilots seem very good at navigating the course, while you have to follow tiny blue arrows in the outermost part of your HUD just to visualize the targets. Of course, missing one target means you have to redo the whole thing, as the NPC pilots will leave you in the dust if you backtrack. Considering the course is way longer than necessary, this can very much cause your mouse/joystick to suddenly and violently take flight.
*** And if that isn't enough, this level was made even harder with one patch.
** In ''Terran Conflict's'' Operation Final Fury plot, the last mission has you attack and destroy the last [[Horde of Alien Locusts|Kha'ak hive]] in known space. Well and good, except there's multiple Kha'ak capital ships and defense platforms, not to mention endlessly respawning fighters, which requires most players to fly an M2 destroyer to survive. And the sector's jump-in point is about 250 kilometers from the objective, and [[Sci -Fi Writers Have No Sense of Scale|an M2 can't even top 100 meters per second]]. So after the initial fight with a defense platform at the jump point, you're left crawling laboriously across the sector with nothing breaking the monotony except occasional raids by fighters that can't even dent your shields and are promptly splattered by your flak mounts. Most players use this time to do admin work on their trade empire and/or grab a sandwich.
*** The Hub plot is a huge [[Guide Dang It]]: nobody [[In Universe]] warns you that you'll have to build about fifty chip plants well in advance of the final stage and use multiple TL heavy transports as warehouses in order to complete the plot in less than several months real time. Fortunately this [[Scrappy Level]] has a reward that matches the effort: in addition to your newfound control over the game's [[Portal Network]] via the Hub itself, the factories you built for the plot will make stupid amounts of money afterwards.
* [[That One Sidequest]]: '''''Every''''' [[Escort Mission]] except the one in ''X3: Terran Conflict's'' Terran Plot (which is the exception that proves the rule). See that page for the reasons why players avoid them like the plague.
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