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Parasite Eve II: Difference between revisions

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* [[Chekhov's Gun|Chekhovs Kill Sat]]: The orbital Hypervelocity Gun shown in the opening cinematic.
* [[Cloning Blues]]
* [[Depleted Phlebotinum Shells]]: They return as a [[New Game Plus+]] bonus (or [[Multiple Endings|Bad Ending]] crutch) in 2.
* [[Deadpan Snarker]]: Aya, mostly when you have her examine something several times. "Do I have to look in there again?" is her comment if you keep trying to make her look into a dirty toilet.
* [[Door to Before]]: A few of them, including a very big one leading back to Dryfield from the underground shelter's sewer tunnel. In fact, it's so close that it's a wonder that you had to drive to the shelter in the first place; it's basically right underneath Dryfield.
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* [[Mysterious Waif]]: The Eve, {{spoiler|Aya's clone}}, who doesn't talk until near the end. {{spoiler|Aya ends up adopting her as a sister afterward.}}
* [[Mythology Gag]]: The targets that Aya is shooting at in the intro are illustrations of the monsters of the first game.
* [[New Game Plus+]]: Done more extravagantly in the sequel where you can literally buy back your powers from the previous cleared game (seriously, they're little blood vials with the mitochondria tied to each power), get stronger guns early, or [[Self-Imposed Challenge|play on different modes that change Aya's statistics and/or enemies]].
* [[Ninja Pirate Zombie Robot]]: The Golems, cyborg zombie [[Super Soldier]] [[Elite Mooks]] with ape-like qualities, some types of which have [[Invisibility Cloak|optical stealth]], ninja-esque speeds, the ability to cause [[Standard Status Effects]], lay sneak attacks, some have grenade launchers and others have light-saber-esque weapon. {{spoiler|The [[The Cavalry|US Army]] makes quick work of them, though, as soon as they are caught in broad daylight.}}
* [[No Body Left Behind]]: The monsters all melt when they die, but the cyborg Golems ''do not.'' Not even if you change rooms and come back later, which is especially surprising for a Playstation game.
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* [[Scenery Porn]]: For the time in which it was made, ''Parasite Eve 2's'' backgrounds are amazingly detailed. They were all pre-rendered and still-shots were used as the backgrounds, similar to how most [[Resident Evil]] games worked, but with ''much'' more work put into them. These places look like places where people worked, ate and lived; a lot of thought went into them and thus it brings a lot of verisimilitude.
** Most bits of scenery can also be examined, prodding several different lines of description from Aya. That is easily more detail than most old-school adventure games have.
* [[Self-Imposed Challenge]]: The nature of several [[New Game Plus+]] modes. You don't get access to any of the unlocked weapons goodies, enemies are tougher, and resources are often limited.
* [[Semper Fi]]
* [[Shooting Gallery]]: The target range in MIST HQ, which also acts as a short tutorial on fighting.
* [[Shout -Out]]:
** In Dryfield's bar, there's an "Einhander" pinball machine (referring to an early Playstation shooter that Square produced).
** Another is the "Gunblade" from ''[[Final Fantasy VIII]]'', which is an unlockable weapon.
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