39,327
edits
m (Mass update links) |
m (Mass update links) |
||
Line 32:
* [[Chekhov's Gun|Chekhovs Kill Sat]]: The orbital Hypervelocity Gun shown in the opening cinematic.
* [[Cloning Blues]]
* [[Depleted Phlebotinum Shells]]: They return as a [[New Game
* [[Deadpan Snarker]]: Aya, mostly when you have her examine something several times. "Do I have to look in there again?" is her comment if you keep trying to make her look into a dirty toilet.
* [[Door to Before]]: A few of them, including a very big one leading back to Dryfield from the underground shelter's sewer tunnel. In fact, it's so close that it's a wonder that you had to drive to the shelter in the first place; it's basically right underneath Dryfield.
Line 73:
* [[Mysterious Waif]]: The Eve, {{spoiler|Aya's clone}}, who doesn't talk until near the end. {{spoiler|Aya ends up adopting her as a sister afterward.}}
* [[Mythology Gag]]: The targets that Aya is shooting at in the intro are illustrations of the monsters of the first game.
* [[New Game
* [[Ninja Pirate Zombie Robot]]: The Golems, cyborg zombie [[Super Soldier]] [[Elite Mooks]] with ape-like qualities, some types of which have [[Invisibility Cloak|optical stealth]], ninja-esque speeds, the ability to cause [[Standard Status Effects]], lay sneak attacks, some have grenade launchers and others have light-saber-esque weapon. {{spoiler|The [[The Cavalry|US Army]] makes quick work of them, though, as soon as they are caught in broad daylight.}}
* [[No Body Left Behind]]: The monsters all melt when they die, but the cyborg Golems ''do not.'' Not even if you change rooms and come back later, which is especially surprising for a Playstation game.
Line 86:
* [[Scenery Porn]]: For the time in which it was made, ''Parasite Eve 2's'' backgrounds are amazingly detailed. They were all pre-rendered and still-shots were used as the backgrounds, similar to how most [[Resident Evil]] games worked, but with ''much'' more work put into them. These places look like places where people worked, ate and lived; a lot of thought went into them and thus it brings a lot of verisimilitude.
** Most bits of scenery can also be examined, prodding several different lines of description from Aya. That is easily more detail than most old-school adventure games have.
* [[Self-Imposed Challenge]]: The nature of several [[New Game
* [[Semper Fi]]
* [[Shooting Gallery]]: The target range in MIST HQ, which also acts as a short tutorial on fighting.
* [[Shout
** In Dryfield's bar, there's an "Einhander" pinball machine (referring to an early Playstation shooter that Square produced).
** Another is the "Gunblade" from ''[[Final Fantasy VIII]]'', which is an unlockable weapon.
|