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Shown Their Work/Video Games: Difference between revisions

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*** This has the added effect of people learning sometimes [[Dropped a Bridget On Him|shocking]] truths about popular deities that appear in other games. Like, say, [[Final Fantasy|Shiva]].
** Both ''[[Persona 3 (Video Game)|Persona 3]]'' and ''[[Persona 4 (Video Game)|Persona 4]]'' are also highly notable for getting one specific thing right that ''so many'' works across multiple mediums get wrong: [[Tarot Motifs]]. The "Social Links" are all built around specific major tarot arcana, and if you play them out and pay attention, you'll realize that, yes, these are in fact accurate representations of what the arcana are meant to reflect, even for the often misrepresented ones.
*** And this does include {{spoiler|Death in ''Persona 3'', which can look like it's being misrepresented as a "oh god end of the world thing" at first. Especially if you're attentive to what's ''really'' going on, you'll realize the motif is being used exactly right [[Wham! Episode|and it'll probably blow your mind]].}}
*** The accuracy is also prevalent in how the different meanings are portrayed differently in both 3 and 4, but still being accurate. Even further, ''Persona 3 Portable'''s female route (that some would dismiss as fanservice) still sticks to the representations of the arcana in the new social links. Notably, it gives a new and deeper meaning for the Fortune ({{spoiler|Ryoji Mochizuki}}), Moon ({{spoiler|Shinjiro Aragaki}}) and Strength (Koromaru) Arcana.
** The Persona series also shows a sound grasp of Jungian psychiatric theory. "Persona" and "Shadow" are obvious, but Philemon being named after a character from Jung's ''Red Book'' (and serving much the same purpose!) makes it clear that the developers paid attention.
* And the main ''[[Shin Megami Tensei]]'' series uses a fair bit of actual Gnostic mythology. As much as the setting's [[Fantasy Kitchen Sink]] allows them to.
** They tend to show their work on most of the other mythology as well. In addition to the demon/persona designs mentioned above, they sometimes work it into the plot; for instance, one sidequest in ''[[Strange Journey]]'' involves [http://en.[wikipedia.org/wiki/:Hariti |Hariti]] getting a hankering for [[Eats Babies|babies]] and requesting that you find a pomegranate to keep her cravings in check, since she's sworn off them. And the person who gives you said fruit for Hariti? Why, it's none other than [http://en.[wikipedia.org/wiki/:Persephone |Persephone]]. And they're just two of ''[[Loads and Loads of Characters|many]]'' denizens in the ''[[Shin Megami Tensei]]'' universe.
* The original visual novel of [[Phantom of Inferno]] went into ''obsessive'' detail on the guns the characters used. ''Obsessive.'' It's borderline disturbing. It was toned down in the US DVD-play release of the game (which removed the option of letting you choose which gun you wanted to use) and was (thankfully) skipped in the anime.
* ''SimAnt'' has two lengthy, chapters on ants in the User's Manual, plus famous quotes about ants and an appendix full of scientific terms. To top it off, they included [[Hurricane of Puns|an unreasonable number of ant puns]]. It's freaking f''ant''astic.
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