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Real Time with Pause: Difference between revisions

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*** With one (intentional) aversion in the original's single-player mode, where the entire game and all its menus respect the game's pausing...except for the inventory screen, which causes the game to unpause in the background, while you can't see anything. However, [[Good Bad Bugs|starting a single-player game as a multiplayer one bypasses it]].
** The ''[[Icewind Dale (Video Game)|Icewind Dale]]'' series
** ''[[Planescape: Torment (Video Game)|Planescape Torment]]''
** Black Isle Studios' [[Screwed By the Network|cancelled]] ''[[Fallout (Video Game)|Fallout]] 3'' (known now only as “Project Van Buren”) was going to use an Infinity-style PRT system as well.
** ''[[Neverwinter Nights (Video Game)|Neverwinter Nights]]'' one and [[Neverwinter Nights 2 (Video Game)|two]]
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[[Category:Video Game Tropes]]
[[Category:Real Time With Pause]]
[[Category:Trope]]
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