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Thus, things that look somewhat human, but are clearly not -- such as C-3PO (in ''[[Star Wars]]'') or a [[Golem]] -- produce an accepting reaction, while things that are very nearly human, but just a little strange -- such as a [[Creepy Doll|child's doll]], a [[Demonic Dummy|ventriloquist's dummy]], or [[Monster Clown|a clown]] -- produce a negative response. For some reason the resonance is stronger with a ''moving'' object, which is why a corpse is creepy but a moving corpse is creepier still. In fact, some say the very lowest point of the valley is [[Our Zombies Are Different|the zombie]]; though others say that zombies are merely another monster, and that [[Marionette Motion|slightly]]-not-[[Not Himself|right]] [[Invasion of the Body Snatchers|Pod People]], for instance, are closer to the nadir.
This might explain why we like [[Ridiculously
This idea has recently been applied to CG effects. While it's become very easy for programs to simulate textures and skin tones, convincing movement and facial expressions aren't always as simple. This can produce an effect where the character comes off as a zombie, if a production company is going for a purely realistic human look.
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[[Category:Horror Tropes]]
[[Category:Uncanny Valley]]
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