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Tom Clancy's Rainbow Six (video game): Difference between revisions

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* [[Blatant Item Placement]]: How convenient, a crate filled with every type of weapon Rainbow carries sitting in a half-finished Construction site! Admittedly, many of the item boxes in ''Vegas'' could be enemy supplies, but they appear in empty, unguarded rooms, sometimes in places where they couldn't have fit through the doors.
* [[Body Armor As Hit Points]]: The first two games take this trope to its logical conclusion, as wearing body armor was the only way to survive multiple hits.
* [[Boom! Headshot!]]: Instantly fatal. Rainbow Six: Vegas 2 allows them to go towards getting rewards.
** This makes shotguns very effective compared to other games. Get nicked in the side of the head by even ONE pellet, and you're dead.
* [[Boss Dissonance]]: Most named enemies are an [[Anticlimax Boss]]. Calderon in the original is armed with an assault rifle, but so is his mooks. Verzirsade and Maxim Kutkin in Rogue Spear only have handguns, but they like to hide in corners and ambush you. Gospic in Raven Shield is not so much a concern.
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** And the "My Name is Sam" Achievement for 5 consecutive silenced headshots, which has an icon very much like Fisher's trifocal NVGs.
* [[Corrupt Corporate Executive]]: {{spoiler|John Brightling.}}
* [[Critical Existence Failure]]: Averted. Even nonfatal hits are [[Game -Breaking Injury|crippling]], and shots to the head or center mass are [[One-Hit Kill|one hit kills]].
* [[Darker and Edgier]]: Patriots, with its morality system and Occupy Wall Street inspired plot seems to be using this trope full stop.
* [[Deadpan Snarker]]: your teammates in ''Vegas'' will often whip out sarcastic remarks on occasion, such as when the player executes a particularly sloppy room entry.
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* [[Final Death]]: In the original 3 games, characters killed during a mission are gone forever, and are replaced on the team roster by generic masked [[Red Shirt|Red Shirts]] with lower stats.
** And even characters who are simply ''wounded'' may be unavailable for several missions while they recover. Basically, this is a game franchise where you want to be ''very'' careful when it comes to the safety of your team members.
* [[Five -Token Band]]: Rainbow's team roster is rather improbably diverse for a NATO military unit, including soldiers from countries like Egypt, Belarus, Russia, Korea, and Israel.
* [[Flashbang Grenades]]: Used extensively to disable terrorists without killing hostages. Just be careful, because you can blind your own team members if you are too close to the grenades when they go off.
* [[Fluffy the Terrible]]: "Team Rainbow," a collection of the World's Biggest [[Badass|Badasses]].
* [[Genre Shift]]: Starting with ''Lockdown''.
* [[Good Guns, Bad Guns]]: Mostly averted, terrorists can show up with ANY weapons. Subverted in Vegas, very rarely you will see terrorists with AK weapons, and if you notice, the Alpha Team operatives in the first Vegas 2 mission have AK-47s.
* [[Gunship Rescue]] - Occurs in ''Vegas 2'' with a twist. Rather than having aid arrive to the outgunned heroes out of seemingly nowhere, your final showdown with the [[Big Bad]] is pre-empted by sudden appearance of an attack helicopter.
* [[Harder Than Hard]]: Elite difficulty. The games are already [[Nintendo Hard]] on Veteran, but this level is murder.
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* [[Screw the Money, I Have Rules]]: In ''Vegas'', the terrorists take over not one, but several Las Vegas casino vaults. Most of it is left undisturbed, and none of the terrorists attempt to just grab the cash and escape in the confusion. In fact, you can overhear arguments between terrorists who are ideological and those who are mercenary.
* [[Screw the Rules, I'm Doing What's Right]]: The final mission in Vegas 2 has the Bravo team acting outside orders. Later shown {{spoiler|[[The Cavalry|Charlie and Delta team did the same]].}}
* [[Shout -Out]]: Gabe...and [[Syphon Filter|Logan?]]
** The Assault Suit in ''Vegas 2'' is quite obviously the Batsuit (or more specifically, the unpainted Nomex Survival Suit that Wayne uses to make the Batsuit) from [[Batman Begins]].
* [[Sniping Mission]]: You can take over the Sniper's role if you wish.
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* [[Soft Glass]]: in Vegas you can just kick your way into the window, or just break the glass window using the buttstock.
* [[Sorting Algorithm of Weapon Effectiveness]]: This is subverted in ''Vegas 2''. The game has a point system where you unlock new weapons as you play through the game. The subversion is that the weapons with the best overall stats are the default ones you start the game with.
* [[Stop Helping Me!]]: Played with in ''Vegas 2''. The NSA Agent [[Exposition Fairy]] keeps radioing you whenever you're busy with a firefight against terrorists. Your character even mentions how distracting this is. {{spoiler|Turns out he's [[The Mole]], and deliberately radioing you at bad times in an attempt to get you killed}}.
** Calling at bad times? {{spoiler|More like he actively leads the player into at least two ambushes during the course of the game.}}
* [[Teleporting Keycard Squad]]: Overused in the more recent games. Even the original series did it in some really annoying places, e.g. after rescuing hostages. The good guys do it too, in the final mission in ''Vegas 2'', Logan's Charlie Team seems to show up out of nowhere.
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