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Silent Hill/Fridge: Difference between revisions

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* The first Silent Hill: the corpse hooked up to IVs in the {{spoiler|school bathroom}} where you get the shotgun, the corpse hanging off the wall in the corridor to the boat cabin, and the similar corpses practically ''everywhere'' throughout the game are {{spoiler|the same person. It's Burnt Alessa, watching over you as you progress through the world she has created, and the fact that the bathroom corpse has a clue written next to it ''and'' a weapon suggests that she is trying to help you, almost certainly to liberate herself from enslavement as the crippled incubator for Dahlia's God}}
** Except that it's not a clue written next to the corpse, it's a completely useless reference to a horror book.
* In Silent Hill 3, shortly after the shopping mall switches over to the "otherworld", Heather comes across a ladies washroom. When Heather goes to leave the room, the door to one of the stalls opens and the player finds the inside of the stall covered in blood. This seems in line with most of the game's other meaningless scares, such as the bleeding mannequin in the office building or the infamous "mirror room". All was well and good with this troper until reading that the game's overall thematic theme was teenage fears. One particular teenage fear being, shall we say, [[No Periods, Period|underrepresented]] in most media.
** Another level of brilliance just occurred to this troper. The end has {{spoiler|the boss that Heather's been carrying around the entire game being birthed.}} What is the biggest fear of teenagers? Getting pregnant and having a baby.
** For me, the Mirror Room isn't a meaningless scare. I didn't realize it at first, but the game has a serious theme about identity. Early on, Heather notes she hates mirrors. Later on she finds the Mirror room. And later, a mirror image of herself-- {{spoiler|of Alessa,}}--shows up to kill her. Meaningless? I think not. Mirrors, for Heather, seem to represent inner confusion and self hatred.
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