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Snake Rattle 'n' Roll: Difference between revisions

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=== This game contains examples of: ===
* [[Bonus Level of Hell]]: [http://www.youtube.com/watch?v=pZfucy9sGy8 The extra level] in the Genesis version, although you don't have to do anything special to get to it (besides beat the game, [[Nintendo Hard|although some would argue that's pretty damn special by itself]]).
* [[Contemptible Cover]]: [http://en.[wikipedia.org/wiki/:File:Snake_Rattle_n_Roll_gameboxSnake Rattle n Roll gamebox.jpg |This]] is the boxart for all releases. It's worth noting that that's pretty much exactly what the game looks like in action, however.
* [[Depth Perplexion]]: The level design and drop shadows do a pretty good job of making it obvious how enemies relate to one another, but this can still happen, most infamously on level 5 where the balls sprout wings and fly freely around.
* [[The Dev Team Thinks of Everything]]: On Level 4, you can lead an anvil onto the switch, allowing you to complete the level without eating a single ball.
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* [[Parabolic Power Curve]]: The wind-up key. In theory: a helpful speed boost. In practice: an amusing way to kill yourself.
* [[Punny Name]]: Bigfoot. Not Sasquatch, he's just a ''big foot''.
* [[Slippy -Slidey Ice World]]: Levels 9 and 10.
* [[Spikes of Doom]]
* [[Unexpected Gameplay Change]]: A few minor examples.
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