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Mortal Kombat: Armageddon: Difference between revisions

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** [[One-Hit Kill]]
* [[Getting Crap Past the Radar]]: Jarek's weapon style has him fighting with an axe. It's referred to as "Kick Axe" by the game. Now, say that out loud.
* [[How Much More Can He Take?]]
* [[Lazy Artist]]: The game has received many flak for recycling ''Deadly Alliance'' and ''Deception'' character models. Several of the new characters also have recycled animations from previous games, even when they don't fit. Then there's the absolute lack of unique fatalities. Whilst an argument could be made that trying to give [[Loads and Loads of Characters|every character on the roster]] a fatality would have been time consuming & likely seen some characters using similar fatalities, the fact remains that there were only 17 characters in the game who didn't appear in the two previous games, which is less than the rosters of ''Deception'' and ''Deadly Alliance'', and the characters returning from those games could have reused those fatalities if need be.
* [[Loin Cloth]]: Aside from the obvious examples, the custom character can wear one.
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* [[Popularity Power]]: The main reason of the appearance of ''Trilogy'''s [[Ditto Fighter|Khameleon]] in the Wii version of the game.
* [[Scunthorpe Problem]]: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[Video Game Perversity Potential|a million bored twelve-year-olds who named their characters after obscenities in online play,]] one of the words it doesn't allow is "Hell". Which is ''the name of a stage in the game.''
* [[Shout -Out]]: Check [[Mortal Kombat (Franchise)/Shout Out|the page]].
* [[Shows Damage]]
* [[Smashing Hallway Traps of Doom]]: Featured in several stages.
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