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Land Mine Goes Click: Difference between revisions

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Many video games feature land mines with ''serious'' design problems, so it's quick and easy for a single main character to avoid or disarm them, unlike in real life. Such land mines might even feature flashing lights and beep a few seconds before they go off, which rather defeats the purpose of a land mine.
 
If the mine is a [http://en.[wikipedia.org/wiki/Bouncing_Betty:Bouncing Betty|Bouncing Betty]], the most effective thing to do is dive and duck immediately to receive minimum damage from the shrapnel, as it mainly spreads horizontally. In reality, Bouncing Betties and most other personnel mines will go off whether or not you release the button.
 
Also applies to all manner of similar explosive boobytraps involving pressure plates, trip wires and other triggering mechanisms. A recent variation is a 'claymore' or directional mine. American versions have 'FRONT - TOWARD ENEMY' printed on them. Rather than just blow up and hope someone's over it, these consist of a mounting plate, the explosive charge, and the soon-to-be shrapnel. The charge is set up so that the kaboom fans out in an arc in front of the mine, rather than a general kaboom. It is important that the right side is facing the enemy, thus the large label.
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== [[Live Action TV]] ==
* In the ''[[Doctor Who (TV)|Doctor Who]]'' serial ''Genesis of the Daleks'', the Doctor steps on a partially-buried mine in the rubble of Skaro, and his companion Harry has to wedge rocks under the mine so that he can lift his foot off it without it going off.
* Played straight on ''[[JAG]]'', and then averted in the very next episode. Harm and Mac end up wrecking their Humvee amidst a minefield, and Harm ends up stepping on the Hollywood click-and-wait variety of mine. Mac takes cover on the other side of the Humvee while Harm prepares to drop a weight on the mine and leap away, barely escaping in the process (along with landing on Mac in quite the [[Ship Tease]] arrangement)
** In the next episode, {{spoiler|Lt. Bud Roberts}} steps on a mine, and this one goes off immediately, leaving {{spoiler|him}} severely wounded just before the credits roll.
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** I observed that the mines beep when you're about to step on them and explode the moment you touch them. At the beep, you can stop and backpedal with good reflex or slow movement, otherwise, '''boom'''.
*** Not really, the time you have until detonation depends on your Explosives skill (which also decreases the detonation time for mines you set up). At 100, you have more than a whole second. Also, you never set off your own mines.
** ''Fallout 3'' offers four types of mines: basic frag mines, stronger plasma mines and anti-electronic pulse mines, The home-built bottlecap mines are technically [http://en.[wikipedia.org/wiki/Improvised_explosive_device:Improvised explosive device|IEDs]] but they are massively powerful. As an amusing example of [[Video Game Cruelty Potential]], you can arm a mine and put it into your opponent's inventory for a quick and clean kill (clean, as in mines have more concentrated explosions than grenades so the chance of collateral damage is smaller; as for the target, it's very messy).
** Subverted by the "Hidden Mines" in ''[[Fallout New Vegas]]'' which are only visible by discolourations on the floor, or if you put your mouse cursor over them, they do not beep and will explode instantly if stepped on, they are often found in dark areas so to make them even more difficult to spot.
** Mines in earlier ''Fallout'' titles are triggered by [[Pressure Plate|Pressure Plates]] that look very similar to the surrounding floor, detonate immediately and require a Traps skill check to spot.
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** Trip mines beep loudly and glow, they are not hard to find at all. However, their explosive radius and damage is quite impressive, so if you hide them well or place them at opportune moments, they can be very deadly.
*** Really? I recall having been on foot and surviving tripping a landmine. They're more of a [[Lethal Joke Character|lethal joke item]], or something that's [[Awesome but Impractical]]. Pretty much anybody who gets killed by a landmine pretty much deserves it.
*** It's also possible to actually walk over the mines without setting them off. You just have to crouch while walking by them. [[Luck -Based Mission|It doesn't work all the time though.]]
** The mines aren't actually at all that hard to spot. Now what results in the most mine kills is that the maps which feature vehicles and landmines often have rather rough terrain, which means that it's quite possible to die because you never got a chance to correct your course.
*** Strangely enough, the mines are almost completely useless against infantry, but work wonders against vehicles.
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[[Category:Weapons and Wielding Tropes]]
[[Category:Land Mine Goes Click]]
[[Category:Trope]]
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