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{{trope}}
{{quote|''"Here's a little bonus room
''<nowiki>'</nowiki>Cuz I know you've had it tough,
''And here's a little [[Wasted Song|bonus tune]]
''<nowiki>'</nowiki>Bout collecting real cool stuff..."''|"The Li'l Bonus Room," '''[[The Neverhood|Skullmonkeys]]'''}}
The friendly
* Does not need to be accessed/completed to complete the game (though it may be needed for [[One Hundred Percent Completion]]).
* Is entered after the end of a regular level, or at points within a regular level.
* Usually hidden, or requires a certain level of performance or number of pickups, but in some games they always appear at set points.
* Contains opportunities to get large amounts of points, [[
* Typically, it is a [[Mini Game]], or differs significantly in some other way from normal gameplay.
* If it's possible to die at all, it will only kick you out of the bonus stage without taking a life.
This is also not to be confused with [[Bonus Stage (
{{examples}}▼
▲{{examples}}
* Various arcade-style games, such as ''[[Gauntlet (1985 video game)]]'', ''[[Mario Bros
* ''Wrecking Crew'' had a find-the-coin bonus minigame after every fourth stage.
* In the original ''[[Super Mario Bros. (
** ''[[
** ''[[Super Mario World (
** In ''[[
*** A few of the coin rooms have [[Spikes of Doom]], allowing you to ''die in a coin room''.
** ''[[
* In ''[[Ristar]]'', each level contains a secret entrance to a bonus stage where you must complete a task within a time limit to get a special item; collecting enough of these would unlock passwords that you could enter to modify various aspects of gameplay.
* In the first 16-bit ''[[Sonic the Hedgehog (
** In the 8-bit ([[Master System]] and [[Game Gear]]) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage full of rings, extra lives and one continue per stage.
** ''Sonic 3'' was unique for having bonus stages dedicated to the Chaos Emeralds (3D mazes where you must "Get Blue Spheres"), as well as three less elaborate bonus stages for the express purpose of farming rings, lives, and
** The bonus stages were brought back for ''Sonic Heroes'', which was notable because the other 3D games (both before and after Heroes) just automatically gave you the Chaos Emeralds over the course of the main plot. Of course, those Emeralds were ''still'' necessary to reach the final story...
** ''[[Sonic Rush Series
* As sort of a weird example, in ''[[Earthworm Jim (
** In ''[[Earthworm Jim (
* In ''[[Skull Monkeys]]'', the bonus rooms are accessed by collecting the "Swirly Q"s and entering a special exit at the end of the level. It's most remembered for the [http://www.youtube.com/watch?v=Al0XOLM9FPw song] that plays there, which must be heard to be believed.
* In rather similar fashion to some of the Mario games, ''[[Donkey Kong Country]]'' has loads of secret areas filled with goodies, some of which behave more like part of a normal level and some of which behave more like levels in their own right.
* In ''[[Cool Spot]]'', collecting 75 Cool Points in a level unlocked a bonus stage after the level was finished in which you could get 1-ups and continues.
* In ''[[Dynamite Headdy]]'', putting on the Liberty Head transports you to a bonus game where you try to shoot a certain number of basketballs through moving hoops within a time limit. Each time you successfully complete it, you get one of the characters in the four-character password needed to unlock the Bonus Boss after the end credits. You are transported back to the same point in the main level when the bonus game ends.
* ''[[Star Trek Elite Force]] 2'' has a
* The first ''[[Crash Bandicoot]]'' had bonus stages that could be gotten to by collecting three of certain items. The later games had one on each level, which you just had to step on a pad to get to. Some levels had a second pad that only appeared if you get that far without dying, which leads to a more-dangerous-than-normal-play Death Stage.
* ''[[Space Invaders]] Extreme'' has bonus rounds that are activated by shooting red or flashing UFOs. Inside, you have to shoot a certain number of armoured or evasive invaders within a time limit. Your reward? When you exit, your cannon becomes a [[Wave Motion Gun]] for at least 15 seconds.
** ''Space Invaders Extreme 2'' streamlines this feature by having the main stage keep going while the bonus stage takes place on the top of the screen, which you have to shoot up to.
* In ''[[
** And ''[[
* ''[[
* The credit rolls of the ''[[Tetris the Grand Master]]'' series have you continue playing. Some modes have you simply continue playing as the credits roll, with no effect on your score or grade. Some others, like ''TGM2'''s and ''TGM3'''s Master mode, have the "disappearing roll," in which pieces vanish 5 seconds after locking down; in ''TGM3'' clearing lines during this part will add a small fraction of a whole grade. Then there's the infamous "invisible roll" in which pieces vanish upon locking; in ''TGM2'', this is required to earn the Grand Master rank (failing will net you an M grade instead), and in ''TGM3'', this nets even more grades per line clear, and clearing enough lines ''and'' surviving are just part of the [https://web.archive.org/web/20090321020254/http://www.tetrisconcept.com/wiki/index.php/Tetris_The_Grand_Master_3#GrandMaster_Requirements requirements] for ''TGM3'''s Grand Master rank.<ref>And believe me, those two requirements alone are hard enough. How hard? Well, out of the millions who've played ''Tetris'', only '''''3''''' of them have this rank.</ref> Finally, ''TGM3'''s Shirase credit roll has you playing with fully-visible double-sized pieces, but has no effect on your grade.
* ''[[
** Getting more of a certain item than the opponent does, however: that's a [[Shout-Out]] to the original game which has a bonus game - In the first Bubble Bobble, the player(s) race to get the most of a type of item on the screen in a time limit.
* A [[The Golden Age of Video Games|classic example]] is the Challenge Stages of ''[[Galaga]]''.
* The US manual for ''[[Death Smiles]]'' [[Schmuck Bait|advertises the Ice Palace in MBL as this]]. Under normal conditions, it is exceptionally easy to rack up points and max out your lifebar (scores of over '''''[[Pinball Scoring|11 billion]]''''' from the stage by itself are not unheard of, making it the single high-scoring stage). Unfortunately, if you happen to be [[No Damage Run|doing too]] [[Harder Than Hard|good]], the background will be red instead of blue, and you'll have to contend with it at Rank 999, where accumulating points is much more difficult.
* Every world in ''[[
* ''[[Batman Doom]]'', unusually for a vanilla ''[[Doom]]'' mod, has one of these. During your first boss fight with the Scarecrow, mayor Kroll is tied to a ticking bomb in the vicinity. If the bomb explodes, the level ends and you go to the next one (map16) like normal. But if you manage to actually defeat Scarecrow before the explosion, you go to map31. It's a big, empty (and thus somewhat creepy) city map where you're trying to collect a bunch of random bonuses before you can access the exit and continue onto map16. This is also where you can access the [[Secret Level]].
* ''[[Bug!
* ''[[Donkey Kong Country Returns]]'' had hidden rooms that contained many bananas, banana coins, and balloons. Collecting everything would reveal a Puzzle Piece necessary for [[One Hundred Percent Completion]]. Falling off would not result in death.
* In [[American Football]], the "extra point" and "two-point conversion" qualify. They come after a major score, and failure usually has no consequence other than not getting the extra points. However, in extreme cases, [[Epic Fail|it's possible for the other team to score]].
* In ''[[Oasis (Video Game)|Oasis]]'', bonus stage where most of the map consists of large oasis. There is also a single town. Once the glyph and the city is discovered, victory is guaranteed.
* ''[[Aladdin (Virgin Games
* Similarly, ''[[The Lion King (Video Game)|The Lion King]]'' has bugs that can be collected to play bonus games as Timon or Pumbaa.
* In ''[[Aladdin (Capcom
* ''[[
** The ''[[
* In ''[[Nuts and Milk
* ''[[Spiral Knights]]'' periodically and randomly inserts bonus stages into their dungeons. These levels are full of money, items, [[Experience Points|Heat]] and [[Green Rocks|Minerals]], with no enemies to attack.
* In ''[[
* ''[[Jackie
* ''[[
* ''[[Jaws (
{{reflist}}
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