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Makai Toushi SaGa: Difference between revisions

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* [[Lethal Joke Character]]: The Darkrose has low agility and mana compared to other late-game monster forms, but it has an attack (called "Drink") that bypasses the enemy's defense stat, making it one of the few monsters that's able to significantly damage the final boss.
* [[Locomotive Level]]: The final part of the World of Ruins.  {{spoiler|You walk through a subway train and fight Su-Zaku on the roof of it}}.
* [[Luck -Based Mission]]: Mutants are essentially walking [[Random Number God|random number gods]], far moreso in this game before the mechanics were somewhat refined in the sequel. Your game experience can very widely depending on how their growth pans out, and what you end up with can range anywhere from a [[Disc One Nuke]] to [[The Load]].
** Also, the final boss can randomly reset his hit point total to max whenever he wants. Needless to say, this can get annoying.
* [[The Man Behind the Man]]: {{spoiler|The Creator}} is this to Ashura.
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*** This is true for the original [[Game Boy]] version as well.
* [[Save Scumming]]: The only surefire way to hold on to mutant abilities and get the most out of stat raising potions. The good news is that saving and reloading are both incredily [[Anti Frustration Features|fast and easy to do]]. The bad news is that there's only one save slot, which [[Unwinnable|may lead to problems]] if you're not careful.
* [[Shout -Out]]: The World of Ruins seems to be a reference to the "Neotokyo" genre, particularly to the film [[Akira (Manga)|Akira]]. The game itself seems heavily inspired by the tabletop RPG Gamma World.
** The in-game animation for the Saw weapon/ability in the [[Wonder Swan]] remake, where it shows a vertical slash bisecting the target. This is a reference to the {{spoiler|final boss's}} death animation, where he is bisected and splits apart.
* [[Soft Reset]]: The inclusion of this feature is notable mainly because of the sheer amount of [[Save Scumming]] one tends to do in this game.
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