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That One Boss/Fighting Game: Difference between revisions

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** Plus, Buu is half the size of the adult-sized characters, so everyone punches and kicks over his head most of the time.
** ''[[Dragonball]] Z Budokai Tenkaichi 2'' has Android 18. She has two specials: Infinity Bullet (an incredibly annoying [[Beam Spam]]) and Destructo Disc (a double beam attack that is ''impossible to block''). Most of the times you face her it is immediately after facing Android 17, who is notorious for draining your health levels to near-nil. One of the few times you don't, however, she goes from "incredibly annoying" to "snap the game disc in half". You face her with [[Joke Character|Hercule]], in an arena that is an instant loss if you fall outside a very small space. Hercule cannot fly on his own. If his jetpack runs out of power, he will fall. You pretty much have to pray to the [[Random Number God]] that she doesn't just decide to fly outside the ring and start spamming Infinity Bullet. Or that she doesn't rush you right at the start before you can use False Courage (which makes Hercule more of a [[Lethal Joke Character]]). Or that she doesn't run outside the ring as you attack. Or that she doesn't Destructo Disc you before you attack. Or that False Courage doesn't wear off. Even if your health is full and hers is almost empty, you can still lose very easily and very quickly with the tiniest bit of bad luck.
*** And woe betide you if you're after [[Hundred -Percent Completion]], as it requires doing this particular fight '''twice'''. And just when you think it's over, you face ''Krillin'', [[Overshadowed By Awesome|of all people]], with the exact same character in the exact same arena - it's very nearly as much of a [[Luck -Based Mission]].
** Also in ''Budokai Tenkaichi 2'' is Kid Buu, mostly due to the fact his first course of action will be to use his Rush attack, which will launch you across the arena, and it takes a while to get up... Which is enough time for him to ''[[Spam Attack|charge it up and use it over and over]]'', worse is that, unlike most Rush attacks, this one actually travels a fairly impressive distance.
** ''[[Dragonball]] Z Budokai 3'' has, if you set the difficulty on Z3, pretty much every boss ever on Dragon Universe. If you're starting a new character at level one are and trying to get him to level up faster, you will die in a matter of seconds. Basically, while you have three bars of health, the very first enemy of every DU story has '''''seven bars of health''''',which is more than 233% of your health. If that isn't enough, he has about as high defense and attack power and can teleport out of anything. Keep in mind that I'm talking about '''the first enemy'''.
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**** Seth is no different in Super [[SF 4]], still being as annoying as the last game. The main difference now if half the time he'll run his second ultra, which under normal circumstances is less annoying than his original ultra because it isn't unblockable... but it does make you think twice about using aerial attacks instead. And if you just read about his AI Loop...
** How about Sagat? Fight him in Street Fighter II. He will use a <s>[[Mondegreen|my turn]]</s> Tiger attack ''every time''. Ryu and Ken are also hard to deal with thanks to their Hadoken and Shoryuken spamming. He might even be ''worse'' in the Alpha games. At least his voice is better in that game...
*** That’s him demoted from [[Final Boss]] (in the first game, beating anyone is quite possibly a [[Luck -Based Mission]]; pulling off special moves is harrowingly difficult, but they are ''almost'' necessary to win).
* Tabuu from ''[[Super Smash Bros]] Brawl''. He features an attack that effectively delivers a <s>smash attack</s> one-hit-KO to the ''entire screen''. It's nearly impossible to recover from. Not so much as the final boss in adventure mode with six 'lives' to use against him, but in Boss Rush, where its only one chance.
** Tabuu's cheap attack can only be dodged by rolling (or sidestepping, or air-dodging,) at exactly the right time. Three times in quick succession. Thankfully, at least on the lower difficulties in the [[Boss Rush]] mode, these attacks are toned down considerably. Fail to dodge one in the higher difficulties and you have to start all the way from the beginning.
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