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Minmaxer's Delight: Difference between revisions

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Also, it may be a disadvantage whose point value far exceeds the inconvenience it causes, that is, the opposite of [[That One Disadvantage]].
 
As the trope name indicates, it is a godsend to players who enjoy [[Min -Maxing]].
 
These types of player abuses are most easily countered with [[Rule Zero]] -- the [[Game Master]] is always right. Abuses can be completely averted with a simple "No" from the GM.
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** ''[[Order of the Stick (Webcomic)|Order of the Stick]]'': [http://www.giantitp.com/comics/oots0354.html "Wait, I'm confused--there are druids who DON'T take the Natural Spell feat??"]
** Likewise, anyone playing a Swordsage is going to pick up Adaptive Style at 1st level, as it lets you refresh (swap out) all of your maneuvers in the time it takes to recover ''one'' normally (The feat is considered good for most Martial Adepts, but key for Swordsage).
*** Though might not be a [[Min Maxers]] delight since even with it they don't compare to the two other martial adept classes. more fixing an inherant flaw in the class than [[Min -Maxing]].
** "Entangling Exhalation" is a must-have for any character with a [[Breath Weapon]] (particularly dragonfire adepts, who specialize in them), which lets them inflict a potent debuff in exchange for half damage.
** Divine Metamagic (Persistent Spell) allows already-frightening Cleric spells like, say, [http://www.d20srd.org/srd/spells/divinePower.htm Divine Power] to last the entire day, without so much as a spell level increase. Made even worse if the Cleric carries [[Loophole Abuse|lots of Nightsticks]], which give you even more turn attempts to burn...
** '''''Being Human''''' falls under this in 3.5, as it grants a free feat (a rare ability normally only gained at level 1, 3, 6, etc., that has an insane number of options and can help qualify for many a [[Prestige Class]]) and extra skill points (not ''as'' useful, but very helpful for qualifying for stuff and good for classes with the class skill options to make use of it).
** Power Attack for melee characters. To wit, enemy HP scales quickly. Your damage output does not scale nearly so quickly. Power Attack, and the things that build off of it, end up being responsible for offsetting the bulk of this. Of course it's still a [[Linear Warriors, Quadratic Wizards|losing battle]].
** Likewise, the ability to Pounce (or something mechanically similar) is almost mandatory for higher level melee characters. It gives the ability to make a full attack after charging, so it can mean the difference between spending your first turn getting off just one attack, or half a dozen.
** Tomb-Tainted Soul is the mandatory first-level feat for dread necromancers, because it means that their many negative-energy attacks can be used to infinitely heal themselves.
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[[Category:Tabletop Games]]
[[Category:Minmaxers Delight]]
[[Category:Trope]]
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