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Sonic 3 and Knuckles/YMMV: Difference between revisions

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** Scorps, the brown mechanical enemies in Sandopolis that attack by trying to sting you with their spiked tail. Their attack is almost impossible to dodge, and if you do somehow dodge it, you'll have to watch that it doesn't hit you when the tail comes back.
* [[Game Breaker]]
** If [[Super Mode|Super Sonic or Super Knuckles]] broke the game, then Hyper Sonic, Hyper Knuckles, and Super Tails took the pieces and ground them into a microscopic powder. This is most likely the reason that subsequent ''Sonic'' games tended to reserve the Super Modes [[Eleventh -Hour Superpower|solely for the final boss battle]].
** [[Sonic Adventure Series|Sonic Adventure]] didn't have Super Sonic because they couldn't figure out how to pull it off (there's even a hidden message with [[Exposition Fairy|Tikal]] explaining how to turn Super). Of course, there's been many games since then that they could have spent trying to figure out how to pull off [[Super Mode]] in ordinary gameplay.{{spoiler|They finally succeeded in ''[[Sonic Colors (Video Game)|Sonic Colors]]''}}. They are bringing it back for [[Sonic the Hedgehog 4 (Video Game)|Sonic 4]], [[And the Fandom Rejoiced|thank God.]]
** The Hyper Modes are quite powerful, but the Bonus Stages make them true game breakers. In Sonic 2, Super Sonic was more balanced since every level had a finite number of rings and hence a hard time cap on how long you could stay super. But in Sonic 3 & Knuckles, the Anti-Gravity/Glowing Sphere bonus stage allows you to earn oodles of rings with relative ease when you know how to play it. You can also manipulate the system because the Bonus Stage you go to at a Starpost is determined not randomly, but by how many rings you're carrying. By playing only the Anti-Gravity bonus stage at each Starpost, it's possible to finish every act with 999 rings, which are worth 999 seconds of super transformation time. That's over 16 minutes, and the game's timer allows you only ''10 minutes'' per act.
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** There are a lot of little cosmetic details to the graphics that were in no way necessary to making the game and are clearly an example of [[Doing It for The Art]]. Angel Island, Sandopolis Act 1, and the boss area in Lava Reef have a heat ripple effect. Hydrocity has little drops of water falling from the ceiling. Mushroom Hill has little bits of pollen and leaves that are scattered when you run past (and also obey the wind currents present in the level), both the big mushrooms and the little mushrooms in the foreground wiggle, and its second act has palette-swapped segments that may represent different seasons or climates. Also, in any level where there's water, the surface of the water in the background will always match up realistically with its surface in the foreground, which at the time was no mean feat.
* [[Scrappy Mechanic]]: Despite the levels being between two and three times the size of what was seen in the previous ''Sonic'' games, the ten minute time limit remains. This can render it literally impossible to complete some of the longer levels on a single life if you make even the slightest mistake while navigating the level, particularly the second acts of the Carnival Night and Sandopolis Zones.
* [[Stop Helping Me!]]: Tails, when he's tagging along with Sonic. If you get a friend (or [[Double Play|yourself]]<ref>This is extremely easy in the PC version or via [[Emulation]]</ref>) to control Tails with the player 2 controller, he can be ''extremely'' helpful. But if the AI controls Tails, then he'll get in your way, collapse platforms that you want to use, attack enemies and bosses half a second before you do (so they'll have [[Mercy Invincibility]] by the time ''you'' hit them), and all-around make a nuisance of himself.
* [[That One Boss]]:
** Marble Garden's boss can be annoying to defeat with Tails alone. While Knuckles faces a entirely different boss and Sonic can hop on Robotnik's head with no problem, Tails must carefully fly towards the lower part of his pod taking care to not hit either the drill in its front or the fire on its back, since his tails are the only part that can cause damage while flying.
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