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Isometric Projection: Difference between revisions

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categories and general cleanup
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{{trope}}
[[File:simcity.jpg|link=Sim City|rightframe|Looking down on [[Let's Play|City Name]]]]
 
 
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Of course, in many cases in video games, the projection is not actually isometric in the mathematical sense, because a 26.57° slope is much easier to draw on square pixels than a 30° slope. But that would be nitpicking, so these games are called "isometric" anyway. The term can also refer to the vastly different Trimetric Projection (such as in ''Fallout'' 1 & 2 or ''SimCity 4'').
 
The weakness of Isometric Geometry is that the same sort of line can be either distance or height, or even [[Depth Perplexion|both in some cases]]. Usually, it's easy to tell; but no proper [http://en.[wikipedia.org/wiki/Penrose_stairs:Penrose stairs|Penrose staircase]] could be built without this concept.
 
See also [[Top Down View]], [[Side View]] and [[Three Quarters View]].
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* ''[[Fallout]] 1'' and ''2'' (both also use the Trimetric Projection variant).
* ''[[Farmville]]'' (and for that matter most of the Flash games run by Zynga for Facebook)
* 8-bit games made with the [http://en.[wikipedia.org/wiki/Filmation_engine:Filmation engine|Filmation engine]]; ''[[Knight Lore]]'' is the [[Trope Codifier]] to rightpondians.
* The Megadrive ''FIFA Soccer'' games
* ''[[Final Fantasy Tactics]]'' and [[Final Fantasy Tactics Advance|its]] [[Final Fantasy Tactics a 2|sequels]].
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