39,327
edits
m (trope=>work) |
m (Mass update links) |
||
Line 5:
''Jets'n'Guns'' (also called ''Jets N Guns'' or ''JnG'') is a [[Horizontal Scrolling Shooter]] by RakeinGrass, originally released in 2004, one of the few such games made in recent years.
It's [[Twenty Minutes Into the Future]], and it's quite [[Used Future|Used.]] You are an ex-military space pilot taking mercenary contracts to make a living, when all of a sudden your former commanding officer, Colonel [[Names to Run Away From Really Fast|Troubleman]], calls you up for immediate re-enlistment with the [[Heroes-R-Us|United Space Hero Force]] ([[Fun
You and the crew of the space cruiser USS ''Impotence'' travel across the galaxy in search of clues that can hopefully lead you to the cannon and, ultimately, Xoxx.
Line 17:
Your heat sink gauge starts at 0, increases when you fire your weapons, and only decreases if you stop firing. If your heat sink gauge reaches 100, your ship will automatically prevent you from firing any weapons that generate heat until your heat sink cools down to 80.
RiG originally made ''JnG'' as a sort of memoir to the scrolling shooters of old. [[Word of God]] as per [[The Other Wiki]] is that they were also inspired by other scrolling shooters like ''[[
The game is also notable for its incredible original soundtrack by [[Machinae Supremacy]].
Line 64:
* [[Disintegrator Ray]]: The Vulcan Disintegrator. The Hexagun falls under this as well if its [[Ascended Glitch]] history is taken into account.
* [[The Dragon]]: There is a certain vessel in the game called the Dragon by [[Word of God]]. While it doubles up as an [[Elite Mook]] as you see several of these vessels throughout the game, it also shows up just before {{spoiler|you confront Xoxx at the Lord Chaos Mk. I quantum cannon}}.
* [[The End -
* [[Escort Mission]]: There is one such mission in the original, and three in the Gold edition. Rest assured that you will not forget them in a hurry because of what you're escorting.
* [[Final Boss New Dimension]]: The final boss fight of the Gold Edition takes place {{spoiler|in time}}.
* [[Fragile Speedster]]: The Crocker Cr-2 in the Gold Edition. Its deficiencies in terms of its small heat sink and fairly subtle hull are noted on its purchase screen, and its description even ''provides advice on how to avoid overheating''. It is, however, one of the more agile and faster ships in the game.
* [[Frickin' Laser Beams]]: Starting off with the VX-Masterblaster Laser, and then adding [[Beam Spam]] with the VX-Quattro.
* [[Fun
* [[Giant Space Flea From Nowhere]]: Most of the bosses are like this. The player only knows about them when they see the boss-class warning appear on their screen.
* [[Harder Than Hard]]: The highest difficulty setting that the player can set a campaign to at the very beginning is "Hard". However, upon completion of the game on "Hard" difficulty, the [[New Game+]] starts on the next difficulty level, "Nightmare". This cycle goes on, from "Total Mayhem", then "Inhuman" ... right up to {{spoiler|"Mission Impossible"}}.
Line 79:
* [[Jack of All Stats]]: The TMiG-226 Koala Killer is this in the Gold Edition.
* [[Joke Item]]: The Punisher, which is {{spoiler|a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game}}. It is one of the most powerful weapons in the game, but it's hardly worth using because of its ridiculously short range.
** It is also [[
* [[Kill It
* [[Kinetic Weapons Are Just Better]]: This is actually an ''official game tip'' for players who experience overheating issues.
* [[Lethal Joke Item]]: {{spoiler|The Tomator Deluxe, yet another secret weapon}}. Mounting it on your ship will make you an [[Improbable Weapon User]], but if you upgrade it, you may be surprised at how its relatively high fire rate offsets its sub-par damage rate per shot.
Line 101:
* [[The Paralyzer]]: The RemCon is used to "Jesterize" the Dragon, causing it to drop a huge credit bonus and stop firing on you, turning it into a sitting duck for you to destroy. The RemCon is also used in the Gold Edition to turn on a radio tower, causing all [[Mooks]] within range to drop their weapons and dance on the spot, allowing you to kill them.
* [[Power Levels]]: Each weapon in the game has a bar of skulls that represent the amount of damage it does per shot. A weapon with no skulls does almost no damage, whereas a weapon with seven skulls (the maximum) does the most amount of damage. Keep in mind, however, that the overall usefulness of a weapon is subjective, and may also be influenced by its other "power levels" for heat generation and refire rate.
* [[Precision-Guided Boomerang]]: The [[Exactly What It Says
* [[Quad Damage]]: Comes in the form of a silver fist-shaped powerup that grants a [[Battle Aura]] and four times damage ''per shot'' for twenty seconds. Combine with [[More Dakka]] for maximum satisfaction.
* [[Ramming Always Works]]: The Banzai Rammer. Also, as a rule of thumb, if something is extremely small, not meant to do damage on impact and can be shot down, you can ram it to smithereens with ''your own ship''. There are ''absolutely no exceptions'' to this, {{spoiler|not even when killing Xoxx}}.
|