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Some weapons (such as rifles, large machine guns, and [[Arm Cannon|Arm Cannons]]) can't be sheathed/holstered, and due to context, the trope is often averted by necessity. If you are a soldier, then chances are, not only do you play the trope straight, but you're actually better off for it. The same does not hold true for an average white-collar office drone walking down the street holding a claymore. (the mine or the sword).
Compare [[Improbable Use of a Weapon]], when a weapon may be appropriate, but the one used is unlikely or impossible. Also, [[Ornamental Weapon]], where it is carried, but doesn't get used for other reasons. [[Brats
For when a shootout actually does take place in a church, see [[Bloodstained-Glass Windows]].
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== [[Live-Action TV]] ==
* ''[[Brass Eye]]'' evoked this in a satirical [[News Parody]] about [http://www.youtube.com/watch?v=NAQy8v0d_qo America's fascination with handguns].
* On ''[[
* ''[[30 Rock
** When Liz visits a bad neighborhood nicknamed "Little Chechnya", she asks if she just saw a man walking down the street holding a gun. She is told, "Yeah, but don't worry, he's not a cop."
* On ''[[Garth Marenghi's Darkplace]]'', most of the characters, who work in a hospital, seem to have guns at all times. This comes in handy when they're attacked by [[Animate Inanimate Object|Animate Inanimate Objects]], undead warlocks, and Scotsmen.
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== [[Video Games]] ==
* ''[[
** ''[[
* ''[[Deus Ex: Invisible War
* ''[[Deus Ex: Human Revolution
* In the ''[[Gothic]]'' games, unsheathing a weapon or preparing an offensive spell out of combat will make people nervous, and they will attack you if you don't put it away after a few warnings.
* Radd Spencer of ''[[
** The computer, naturally, is not at all restricted, and [[My Rules Are Not Your Rules|can attack Radd freely]]. If he retaliates, ''he's killed by the peacekeepers.''
* ''[[Duke Nukem]]'' 3D features a protagonist arming himself across various normal settings, including a movie theater, a burger chain, a theme park, a supermarket, and even a hotel. The trope is justified by the fact that there ''is'' an invasion underway.
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* Aversion in ''[[Fable]]'': When you enter Bowerstone, a guard will confiscate your weapons until you leave again. Played straight everywhere else, but "everywhere else" is a lot of small hamlets and the townspeople will still freak out if you actually draw a weapon.
** While carrying your weapons on your back (or on your side for that matter) in ''Fable II'' is acceptable seeing as it is an archaic society, oddly enough, most NPCs keep their weapons in [[Hyperspace Arsenal|hammerspace]].
* Being unarmed in the world of ''[[Fallout]]'' is generally a bad idea. There are, however two notable exceptions: The New California Republic in ''Fallout 2'' doesn't allow drawn guns within the city (they have a police force, after all) and [[I Just Shot Marvin in
** And throughout ''Fallout 1'' and ''2'' there are several places where people will tell you to put your guns away, before they allow you to talk to them or walk into the town.
** Not exactly this trope but wearing your power armor everywhere can scare quite a few people.
** The casinos in ''[[Fallout: New Vegas|New Vegas]]'' frisk guests for weapons, and thus the guards get understandably upset when you draw a weapon. Gets hilarious when you're treated politely while wearing full [[Knight Templar|Brotherhood of Steel]] [[Powered Armor|power armour]] and accompanied by an eight foot tall [[Lightning Bruiser|Super Mutant]] and a [[Cyborg]] German Shepherd, but the guards all pull guns if you slip on brass knuckles.
* Avoidance of this is an actual play element of ''[[No One Lives Forever]]'', as civilians are less than cooperative when Cate is brandishing, so use of quiet weapons and timely holstering are both necessary when in public levels.
* Subverted in ''[[Divine Divinity]]''. People notice when you talk to them with your weapon drawn, and you are given you the option to threaten them, or attack them.
* ''[[
* In ''[[Vampire: The Masquerade Redemption]]'', your characters could walk around in full tactical armour brandishing RPGs and flamethrowers, and police, store owners and private citizens didn't bat an eye (in NYC this was bad enough but London?). Just don't get caught [[Kiss of the Vampire|necking with someone in an alleyway]]...
* Given its relative realism you'd expect that drawing weapons in a city might cause a ruckus, but ''[[
* A gameplay element in ''[[
* Explicitly averted in ''[[Persona 4]]''. The Protagonist and Yosuke are ready to go into the [[Eldritch Location|TV World]] to find some clues on the murder of one of their classmates, so Yosuke brings along weapons for them to defend themselves with. Problem is, the portal to the TV World is a TV screen at the local supermarket. And the town IS on edge due to the ''murder investigation''. A brief incident with the ''police'' later, they have to spend a few tense moments sweating it out with the Protagonist's uncle (the detective in charge of the investigation) and he spends the entire game being suspicious of his nephew's activities afterwards. They wisely decide to hide their weapons under their clothes next time.
* In ''[[Vampire: The Masquerade Bloodlines]]'', anywhere designated a 'combat' zone allows you to draw your heaviest artillery and blast away, with no worse repercussions than making nearby non-combatants panic. Normally, combat zones are in areas not covered by law enforcement anyway, but there are a few examples where you'd think you'd get some problems. The trope is inverted in one case, however: A certain enemy has to be killed without the use of firearms or you will be chewed out by the quest-giver, as the subsequent investigation into the enemy's death will have multiple witnesses hearing the gunshots.
* Played with in ''[[Mafia:
* The first gun obtained in ''[[They Hunger]]'', is in fact, found in a church. It lies next to the corpse of a Priest, who attempted to ring the church bell that unlocks his secret ''Dynamite stash''. [[Crazy Prepared|Someone]] apparently knew that a [[Zombie Apocalypse]] was going to happen sooner or later.
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