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** Although, once the [[Power Limiter|Power Limiters]] are removed, the AMFs really don't stop Nanoha and Fate from bringing down the whoop-ass on Jail Scagletti, Quattro, {{spoiler|and Sankt Kaiser-mode Vivio}}.
** Eclipse shown in ''Force'' is a much better example, since it seems to make those who have it [[Nigh Invulnerability|Nigh Invulnerable]] to magic.
* In the first ''[[Ranma ½]]'' movie, our hero encounters a ''giant'' (and I do mean '''giant''') man. Of course, all that fat makes him feel no pain from kicks or punches.
** Ryoga's [[Training From Hell]] gives him iron-like skin, making Ranma's [[Flurry Of Blows]] style fighting completely useless.
* [[Hokuto no Ken]] subverted it twice. The first time, Kenshiro had to fight Heart, an enemy so fat he couldn't hit his pressure points, at least until Kenshiro ''moved'' the fat away [[Crazy Prepared|with a move created to do just that]] ([[Wild Mass Guessing|probably it hadn't been the first time someone attempted that on an Hokuto Shinken master]]). In a later story arc, arc [[Big Bad]] Souther is apparently immune to Hokuto Shinken, at least until Kenshiro discovers his pressure points are inverted due a rare [[wikipedia:Dextrocardia|cardiovascular condition]], right after Toki declaring he knew about it caused the until then smug Souther to get an [[Oh Crap]] face.
** Another (anime only) subversion is Balkom, one of Shin's main henchmen. Upon rebelling he boasted that his technique made his muscles hard as steel and immune to Shin's Nanto moves, and in fact he actually survived Shin's initial attacks, including the one that had actually felled Kenshiro in their first fight, with nothing more than a bloody nose. Then Shin decided it was the moment to actually fight seriously, and used a move that destroyed Balkom's muscles. [[Oh Crap]] and [[Ludicrous Gibs]] ensued.
** A subversion similar to what happened to Balkom is the fate of the King of Kiba, who not only was normally though enough to shrug off being hit on the head with a pillar of concrete, but could make his muscles [[Up to Eleven|even harder]], as shown when Kenshiro checked his claim by hitting him with an I-beam (the beam was bent, and the King didn't feel anything). At that point the reader already knows that such a trick is useless against Hokuto Shinken due it not defending the pressure points, but Kenshiro, being a sadistic bastard, used a move that made him less though than the ones of a normal human. [[Oh Crap]] ensued.
** Mercilessly parodied with Dù Tiān-Fēng from the spin-off [[Souten no Ken]]. Knowing that Liú Zōng-Wǔ (an Hokuto Ryuu Ken practitioner) is after his head, he decided to defend himself from his pressure point attacks by procuring a [[Exactly What It Says
== [[Card Games]] ==
* Good luck countering something with split second in ''[[Magic:
** Indestructable. This does not stop zero-toughness and other state-based effects.
** Protection from X. Whatever X is, they can't be damaged, enchanted, equipped, blocked, or targeted by it, leading to the anagram DEBT. Note that there are still ways to destroy them, such as with [[The End of the World
** Unblockable. As long as this creature's attacking, your creatures can't block it.
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** Also in ''Star Wars'', the Droidekas are immune to lightsabers unless they lose their shields.
* The [[Made of Iron]] [[London Gangster]] from ''[[Ninja Assassin]]'' is surprisingly ninjitsu-proof compared to everyone else in the story.
* Used in ''[[
* Inverted in ''[[Kung Fu Panda]]'': {{spoiler|Po, the hero, is revealed to be immune to villain Tai Lung's [[Touch of Death]] powers purely down to being so fat}}.
== [[Literature]] ==
* In [[Larry Niven]]'s ''Known Space'' setting, the thrint conquered the galaxy by using telepathy to enslave everyone. Then they [[Too Dumb to Live|didn't watch their slaves closely]] and some of them engineered immunity to telepathy. The telepathy-immunes started a revolt. Then the thrint [[Taking You
== [[Live Action Television]] ==
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* Blanks from ''[[Warhammer 40000]]'' continuity are immune to, and nullify, psychic and [[Hell|Warp]] powers.
** Also known as Pariahs, they are soulless psychic voids whose mere presence makes normal humans deeply uncomfortable. The Culexus Assassin school recruits exclusively from these people, resulting in assassins who are effectively invisible as no normal human mind wants to notice them. Specialists in slaying pskyers, for whom the Culexus represent [[Nightmare Fuel]]. Even ''daemons'' probably find them disturbing- in fact, the rules for them in ''Inquisitor'' explain that daemons can't even ''see'' them.
** [http://wh40k.lexicanum.com/wiki/Blank Blanks and Pariahs] may not be exactly the same thing, necessarily. [[Depending
== [[Video Games]] ==
* Generic example: Many, many, many RPG-style games have enemies for whom magic is completely ineffective, and only physical attacks will work, or the inverse--physical attacks are a [[No Sell]], but magic attacks take them out fast.
* This is the schtick of the bos Red Giant from [[Final Fantasy VIII]]. He will respond with gloats and snarks each time your attacks have little to no effect on him. Tip: Gravity is his [[Achilles Heel]].
* There are certain [[Mooks]] in the Nintendo 64 ''[[
* The Power Troopers in ''[[Metroid Prime]]'' are the most difficult of the reverse-engineered space pirates for this reason. All your fancy new upgrades won't do squat to them. The Chozo Ghosts are also immune to your stronger weapons. Both are vulnerable to Super Missiles, however.
** In Zero Mission, there are these black space pirates which are only weak to your beam, which are annoying as hell to kill. All the missiles, super missiles, power bombs, screw attack? All completely useless. The two in the escape sequence can give players grief, aside from an [[AI Breaker]].
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* In ''[[Kirby]]'' games, Scarfys cannot be inhaled. If Kirby tries to inhale them, they'll go crazy and start to chase him down.
** Mumbies and some of the larger enemies in certain games are also impossible to inhale (requiring Kirby to spit something at them or use a [[Mega Manning|Copy Ability]]) or at least take much longer to do so, though they don't get mad like Scarfys do. Interestingly, [[All Cavemen Were Neanderthals|Dogons]] in ''Kirby's Dream Land 3'' invert this; they ''can'' be inhaled, but most of the more advanced attacks don't work against them as they [[Attack Reflector|knock all projectiles back]] at Kirby.
* In ''[[Super Mario Bros.]]'', [[The Spiny|Spinies]] [[Exactly What It Says
** ''[[
** Spiked Paragoombas have the same abilities (wings and a spiked helmet), but appears much earlier in the game. The same goes for Bristles, which are ground-based but have spikes all over. Just getting close to one means you get a poke and your attack fails. Since you most likely have neither Spike Shield or Hammer Throw at this point, it means breaking out the consumable item attacks.
* The ''[[Shin Megami Tensei]]'' series lives on this trope. You'll be in a dungeon doing some grinding, and suddenly X enemy comes up. You do check its Hit Points and it's not much, you could ''easily'' rip it a new one. Then you hit him with a physical attack: it does ''one'' hit point of damage. Throw fire magic? Immune. Ice magic? ''[[Attack Reflector|Bounces back]]''. Electric magic? [[Feed It
* Shedinja from ''[[Pokémon]]'', depending on what kind of Pokemon you have in your team. Shedinja's ability makes it immune to everything that it's not [[Elemental Rock-Paper-Scissors|weak]] against. It's a Bug/Ghost, so it can only be harmed by Fire, Dark, Rock, Ghost, and Flying. But since it's a [[One-Hit-Point Wonder]] and those elements are pretty common it usually ends up [[Awesome but Impractical]].
** Hackers are known to make a Spiritomb with that ability, since its type combination gives it [[Superpower Lottery|no elemental weaknesses whatsoever]] and thus [[Game Breaker|it shouldn't be harmed by anything at all]]. Unless you have the ability that [[Anti-Magic|cancels the other's ability]].
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** In [[Tournament Play|competitive play]], Shedinja's viability among the [[Character Tiers|tiers]] is rather interesting. In the Standard tier it tends to drop fast to the frequently-in-play weather effects/Stealth Rock/[[Crazy Prepared|specially prepared moves]], but in the Uber tier, which contains [[Olympus Mons|the nastiest Pokemon in the game]], such effects are rarely used and most rely on raw power- thus, a Shedinja played late in the match (when your opponent's conscious Pokemon, and thus variety of attacks, are limited) can be a nasty surprise.
*** Indeed, some Legendaries are completely helpless against Shedinja under normal circumstances (Kyogre is the biggest example, many players keep Ancient Power (a somewhat weak Rock-type attack) on their God of the Sea specifically to deal with the ghost bug).
* In ''[[
** Nukes still work though.
** The [[Bonus Boss|hacker Yukabacera]] will also dodge kicks and projectiles, despite [[Boss in Mooks Clothing|resembling the second-weakest mooks in the game]].
* The ghosts in ''[[Jade Empire]]'' can't be hit with weapons (but can be punched). [[Tactical Rock-Paper-Scissors|The reverse applies to Golems, while demons are immune to chi magic styles]].
* In ''[[Prince of Persia]] Sands of Time'', enemies can be broadly divided into three categories. Those who die instantly to the vault attack. [[Demonic Spiders|Those who put you in a world of hurt every time you try.]] And a single boss who just blocks it.
* In [[Batman: Arkham Asylum]], throughout the game but especially in the challenges, there are the regular mooks, and then there are the mooks with knives, who are block/counter proof and will screw up your combo if you use a basic attack on them without stunning them first. Then there are the mooks with stun batons...
* In [[Psi
* The [[Elite Mooks|Spetznaz Elite]] in [[Singularity]] are equipped with special armor that renders them immune to the age-people-into-dust ability of the TMD. [[Game Breaker|Deadlock stasis bubbles]] still work on them, however.
* In the 360 game ''[[Wet]]'' there are two versions, the leaders who can not be hit with a sword,and the sword wielding ones who can not be killed by bullets, unless you stun them.
* In the ''[[Assassin's Creed]]'' games, some mooks can break free of your grabs or block assassination attempts that aren't done [[In the Back]]. The [[Praetorian Guard|Papal Guards]] in ''[[Assassin's Creed: Brotherhood
* ''[[Dwarf Fortress]]'' averts [[Annoying Arrows]], as bolts and arrows are capable of piercing organs to do fatal or debilitating injuries, making them quite a useful weapon. However, certain monsters, like iron men, bronze colossi, [[Dem Bones|skeletal]] anything, and many {{spoiler|[[Legions of Hell|demons]]}} ''don't have organs'' or blood and thus have to be torn apart to be killed, which arrows and bolts are very bad at.<br />This applies to a lesser extent to whips (which are currently [[Game Breaker|horrendously overpowered]] for their ability to causes immense pain and enormous injuries through armor), since they also don't feel pain and whips rare destroy whole limbs, but they're still able to [[Gradual Grinder|chip them into pieces]].
* Pursuit Cops from [[
** Just to clarify: ME is built around running away, melee combat and stealing guns. Pursuit cops are immune to melee combat 90% of the time, run pretty much as fast as you, and don't have guns. Killing one can easily become a personal [[Crowning Moment of Awesome|CMoA]].
* The [[Plants vs. Zombies
* In the ''[[Dark Forces Saga|Jedi Knight]]'' sequels, humanoids with disruptor rifles. They go down the same way as anyone else, but the trick is that you can't block their shots with a lightsaber, so you can't just charge straight ahead at them without taking hits, and if the disruptor rifle is charged up enough, it's a [[One-Hit Kill]].
** There's also the occasional [[Elite Mook|Reborn]] in ''[[Jedi Academy]]'' that can't be affected by Force Push and Pull at all - because the game doesn't want to give you an opportunity to automatically win so many battles by throwing someone into the abyss they're jumping over to get to you. In other cases, it's clearly intended that you do so, or the opportunity may or may not present itself as the fight goes on.
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* In the ''[[Elder Scrolls]]'' games, ghosts can't be harmed by weapons unless they're magic, silver or Daedric. Magic also works fine. Fists usually work on ghosts.
* The third and fourth bosses in ''[[Descent]] II'', which are both [[That One Boss]], are impervious to energy weapons, while the fifth is immune to mass weapons, and the [[Final Boss]] can only be damaged on its hard-to-hit backside. The Diamond Claw fires homing plasma balls back when hit with energy weapons.
* In ''[[
* The Zuul from ''[[Sword of the Stars]]'' are immune to plagues without needing vaccine research, though they can't use plagues against others either. Spectres can only be hurt by energy weapons. High-end shield techs can outright nullify certain weapon types.
* Ceph Heavies/Devastators and Grunt Commanders from ''[[Crysis (
* Pretty much every non-starter enemy in ''[[God of War (
* [[Plok]] gives us Shprouts, which become shocked and jump into the air when hit for the first time and need to be hit a second time ''immediately'' afterwards in order to defeat them; taking too long "resets" them, forcing you to start over. It becomes worse when they begin to carry shields in later stages, requiring Plok to hit them in the back by deliberately missing them with a [[Raymanian Limbs|limb]] he throws at them, [[Boomerang Comeback|making it hit them on its way back]]; sneaking up behind them won't work well, as they turn around after the first hit.
* ''[[Devil May Cry]] 3'': Hell Envies are functionally identical to Hell Prides, except that they are almost impossible to launch or knock back.
* In the reboot of ''[[
== [[Web Comics]] ==
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== [[Western Animation]] ==
* One episode of [[
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