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* The level Aerial Combat from ''[[Bugdom]]''. The level is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.
* Dr. Zomboss from ''[[
* Ironhead from ''[[
* The [[Final Boss]] in ''[[Aero the
* [[Sonic the Hedgehog]]:
** ''[[Sonic 3 and Knuckles
** ''[[Sonic the Hedgehog (
** In ''[[
** The first part of the Dark Gaia fight in ''[[
** In ''[[
*** Which is fairly similar to how Perfect Chaos worked in the original ''[[
* The boss levels for the video game version of ''[[A Bug's Life
* [[Does Not Like Men|Speed Buster]] in ''[[No More Heroes]]'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. {{spoiler|To win, Travis has to knock down a telephone pole to destroy her [[BFG]], then make his way to Speed Buster herself to win.}} This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a [[Boss Rush]] mode that allows players to fight a ranking fight of their choosing.
* All three encounters with Scarecrow in ''[[Batman: Arkham Asylum]]'' are this. After a few minutes of horror, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.
** Killer Croc in the same game. His "fight" consists of sneaking around his lair trying to collect plant samples without alerting him to your presence, and knocking him back into the water if he finds you.
** In [[Batman: Arkham City|Arkham City]], some side character battles can play like this. Folks like Riddler, Deadshot, or Zsasz can't stand go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles consist of getting close enough to them to perform an instant takedown without alerting them to your approach.
* [[Colossus Climb|Megaleg]] from ''[[Super Mario Galaxy]]''.
* The [[Big Bad|Bowser]] battles from ''[[Super Mario 3D Land]]''.
** Also every fourth stage in the original ''[[Super Mario Bros.]]''.
* There are quite a few ''[[God of War (
* In ''[[Marvel Ultimate Alliance]],'' Galactus is less of an enemy and more of an incentive to move ''really fast'' as you fight your way through the rest of the stage he's encountered in.
* The level "The Flood" from [[Halo Wars]]. There's a giant alien brain on the other side of the level that you're supposed to kill, but it has no direct combat ability (although it is surrounded by Flood turret equivalents) and most of the threat to your units is typical Flood units. There are five Flood bases you can kill to weaken it, which eventually respawn, and if all five go down so does the boss without you even touching it.
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