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{{trope}}
[[File:defeat_equals_explosion_buggzy_5981.jpg|link=Kirby of the Stars
{{quote|"''[[Discussed Trope|If I become an evil genius, I'll keep in mind not to replace my blood with nitroglycerin, hydrogen or any other flammable thing, I don't wanna die exploding like the bosses of Ninja Gaiden.]]''"|'''Payasoplas''', on ''[[Ninja Gaiden]]''}}
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Having every enemy explode upon death was more common in the 3rd and 4th generation of console gaming, when it was mainly done to avoid drawing death animations.
See also [[Explosive Overclocking]], [[Chain
{{examples}}
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== Film ==
* ''[[Return of the Jedi]]'': The evil Emperor apparently explodes on impact after being thrown down the shaft at the climax of the film.
* In the [[Wes Craven]] film ''[[Cursed (2005
* ''[[Double Team]]'': In perhaps one of the most awesome endings to an action film: {{spoiler|The Bad Guy (played by "Mickey" Rourke) is left standing on an armed mine, with a Tiger, in the middle of a Colosseum. Just as the Tiger is about to claw him, he steps off, where the whole place explodes. Completing the total madness, Jean-Claude Van Damme, Dennis Rodman, and the actor who played Belloq outrun the ensuing fireball, hiding behind a Coke machine, while carrying a baby!}}
* Some of the ''[[Godzilla]]'' films has the enemy monster explode after the titular monster kills them. The early films don't do this however.
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== Literature ==
* Demons in ''[[Dark Heavens]]''.
* Before the prequel trilogy came out, the [[Star Wars Expanded Universe]] almost universally had dead Jedi fade away while dead Dark Jedi or Sith exploded violently the way the Emperor did. Later it was retconned into a [http://starwars.wikia.com/wiki/Dark_side_burst power] they had, a kind of [[Taking You
{{quote| "Too bad we don't have a Dark Jedi handy we could kill. Remember that big blast when C'baoth died?"}}
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*** At least once, doing that didn't pay off: once in ''[[Power Rangers Dino Thunder]],'' they blast, then turn and pose... and the monster wasn't dead, and blasted the Rangers in the back.
** Also, despite this trope, ''every'' series will have the heroes think a monster dead ''without'' seeing the customary kaboom at least once. This counts as [[Genre Blindness]] bordering on [[Too Dumb to Live]].
* ''[[Message
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== Video Games ==
* ''[[
* The Cobras in ''[[Metal Gear Solid 3 Snake Eater]]'' all die by going boom... {{spoiler|except The Boss.}} In this case, it's explained that the Cobras were equipped with microbombs [[Dead-Man Switch|that would explode when they died]], in order to prevent the enemy studying their corpses.
* All the enemies in ''[[Beyond Good
* Any player in ''[[Quake III Arena|Quake III: Team Arena]]'' and ''Quake Live'' who dies while carrying the Kamikaze holdable powerup. When dying, (and if they're not gibbed) they will produce a huge explosion which shakes the arena.
* ''[[Unreal Tournament]]'': The carrier of the Vengeance Relic in matches with the Relic mutator will explode violently upon dying.
* In ''[[Half Life]]'', any Gargantuas you encounter (the big, hulking aliens that shoot fire at Gordon) will die with a chain of explosions whenever killed.
* ''[[Mega Man (
* Some boss enemies from ''[[Jazz Jackrabbit]]'' go boom when killed.
* In ''[[God of War (
* This happens to all the bosses in ''[[Mario and Luigi Superstar Saga]]'', even if they are alive in the cutscene that follows.
* In the ''[[Shinobi]]'' series, all enemies explode when they die.
* ''[[Shining Force III]]'' had enemies explode when killed.
* ''[[The Legend of Zelda:
* The lambent locusts in ''[[Gears of War]]'' will explode when they are killed. This was justified by their exposure to the emulsion.
* The one-hit enemies from ''[[Contra (
* The weapon in ''[[
* All the enemies in ''[[
* The enemies in ''[[Kirby]]'' series tend to explode with puffs of smoke and pentagram-like shapes.
* In NES ''[[
* Enemies in ''[[
* Sword in ''[[Strider
* Enemies in ''[[Ghosts
* In ''[[La
* Enemies in ''[[Mole Mania]]'' die in a very corner-y explosion.
* ''Gremlins 2'', every enemy does a [[Chain
* Every enemy explodes in ''[[
* In ''[[Gunstar Heroes]]'', the enemies, whatever they might be, explode.
* In some of the ''[[Castlevania]]'' games, enemies explode upon death or leave a small flame.
* In ''[[Run Saber]]'', almost every enemy seems to explode upon death.
* In ''[[Silver Surfer (
* ''[[Star Fox (
* Makes sense for tanks and airplanes in ''[[Advance Wars]]''. But foot soldiers? Not so much.
* Enemies in ''Gods'' explode.
* Enemies in ''[[
* Everything you can pick up (including enemies) in ''[[
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