Jump to content

Hell Is War: Difference between revisions

m
Mass update links
(→‎Video Games: clean up)
m (Mass update links)
Line 9:
* Death is not an option for escape
 
Depending on how bad the punishment is, this can be used symbolically to support the argument that [[War Is Hell|war is a terrible thing]]. A common subversion/inversion is for the "punished" character to [[Unishment|enjoy the violence.]] [[Sealed Evil in Aa Duel]] is a sub-trope. Contrast [[Warrior Heaven]], where <s>having</s> getting to fight forever is your ''reward''.
 
{{examples}}
Line 20:
== Film ==
 
* The [[Penal Colony]] in ''[[The One (Filmfilm)|The One]]'' consists of interdimensional criminals set to fight forever.
 
== Literature ==
Line 31:
== Live-Action TV ==
 
* The Last Great Time War mentioned in ''[[Doctor Who (TV)|Doctor Who]]''. Horrific to the degree it turned the Time Lords from bored aristocrats in funny hats into [[Omnicidal Maniac|Omnicidal Maniacs]]. From supplementary materials, it is revealed what happened to the Time Lord casualties; if died, they rose to fight again, and again. Regeneration cycles were restocked over and over, never allowed to truly die. [[Fate Worse Than Death|Ever]]. And that's without going into the [[Mind Screw|Mind Screwy]] nature of a Time War and the [[Unfortunate Implications]] it can bring.
* An episode of ''[[Star Trek: Deep Space Nine]]'', where the crew lands on a planet with two rival factions incapable of dying thanks to highly unusual microbes. Anyone who 'dies' at least once on the planet comes back to life, but is now unable to leave the planet due to the microbes being the only things keeping them alive.
** From the original ''[[Star Trek]]'' "The Alternative Factor" - Matter and Anti-Matter versions of the same man are locked in combat forever in the corridor separating their universes.
** Also "Let That Be Your Last Battlefield" - The last two survivors of a world destroyed by a racist civil war cannot give up their animosity, one continues to chase the other as he has done for the last 50,000 years.
** Another ''[[Star Trek: theThe Original Series|TOS]]'' example: "Day of the Dove" has a being that lives off anger and hate. It pits the crews of the ''Enterprise'' and a Klingon ship against each other, gives them primitive weapons to deal the most damage, and heals any wounded. This allows the being to live forever off the crew's hate, as they are locked in battle forever, immortal. {{spoiler|Luckily, Kirk figures this out before it happens.}}
 
== Mythology and Religion ==
Line 48:
* In ''[[Warhammer 40000]]'', one [[Our Orcs Are Different|Ork]] Warboss and his WAAAAGH! was treated to this trope after invading several Daemon Worlds (each one a literal [[World of Chaos]]) until his WAAAGH! was finally stopped and exterminated at the private daemon world of a [[Eldritch Abomination|Daemon]] [[Ascended to A Higher Plane of Existence|Prince]] of [[War God|Khorne]]. For invading this Prince's world and castrating him, they were punished by being forced to fight for all eternity on that world, dying each day and rising anew every morning to fight again. The Orks, however, [[Warrior Heaven|don't see it as much of a punishment]]. And [[Subverted Trope|it may not even be meant to be much of one]] since Khorne cares only about violence, [[Blood Knight|especially for its own sake]].
** There are also several other Daemon Worlds where the Daemons fight each other, and indeed the Realm of Chaos itself consists mostly out of the legions of the Chaos Gods fighting an endless war with each other.
* [[Infernum]] does this in miniature with the [[Circles of Hell|Circle of]] [[Exactly What It Says Onon the Tin|Slaughter]]. This was the testing ground for the demons back when the First Fallen were running the show, and even nowadays, it's an endless meatgrinder of demons versus demons, demons versus humans, and demons versus spawn. And sometimes [[Melee a Trois|demons versus humans versus spawn versus other demons]]. Blood rains from the sky and forms gory mists that induce homicidal rage, the earth buckles and spews lava in response to artillery and sorcery barrages, and untold millions of demons are wiped out without a single thought. After all, a single demon can be rendered down to produce as many as thirty-six new demons, which will be fully grown and ready to kill about six or seven months after being "born".
 
== Video Games ==
 
* The afterlife in ''[[The Darkness]]'' in which "dead" soldiers are sewed up and made to continue fighting.
* Possibly worth mentioning ''[[Planescape: Torment]]'' (which itself is based on the [[Dungeons and Dragons]] cosmology) where one of the major plot points is that the souls of sinners are sent to fight in the Blood War (fought between lawful devils and chaotic demons) after their death. {{spoiler|[[Downer Ending|Which is just what happens to your hero]].}}
** {{spoiler|Not so much of a downer as a [[Bittersweet Ending]], as the Nameless One's ''other'' choice was an eternity of amnesiac resurrections. He simply stopped trying to run away from the War. Additionally, the player just merged with a being that described itself as godlike. Before the merger, the player character could potentially kick the crap out of greater demons in single combat or be among the smartest/wisest/most charismatic beings in existence (or all of the above). After the merger... well, let's just say the Nameless One may do alright for himself even in the middle of the Blood War.}}
* The [[Final Boss]] of ''[[Painkiller]]'' takes place in Hell, which is portrayed here as a freeze-frame of war, depicting war throughout various points in history.
Line 60:
*** Part of the plot of the fourth game is that they ''tried'' to make a [[Warrior Heaven]], and it ended up being this.
* This is the setting of the strategy game ''Lost Souls'', according to [[All There in the Manual|the manual]]. It neglects to specify whether there's any benefit to winning the fights rather than losing, other than that winning lets you go on to the next level.
* In ''[[Folklore (Video Game)|Folklore]]'', you get to visit several different afterlives, based on the beliefs of various people throughout time... one of them is a war-torn wasteland born of the feverish nightmares of soldiers serving in the trenches of the two World Wars, as their vision of the ultimate hell.
* The ultimate [[Seven Deadly Sins|Wrath]] punishment in ''[[Afterlife (Video Game)|Afterlife]]'' is "[[Shout -Out|War! (What Is It Good For?)]]", where the damned fight a perpetual war as they are revived shortly after being killed.
 
{{reflist}}
Cookies help us deliver our services. By using our services, you agree to our use of cookies.