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{{trope}}
[[File:FissionMailed-1.jpg|link=Metal Gear Solid 2 Sons of Liberty (Video Game)|thumb|400px|"EMIT CONTINENT". [[Chip Cheezum (Let's Play)|All of South America will erupt from your ass.]]]]
 
 
[[Phoenix Wright]] has lost, the trial has ended, and the judge has declared "Guilty". [[That One Boss]] smashed [[The Legend of Zelda (Franchise)|Link]] into powder and [[Hopeless Boss Fight|his fairies haven't done anything]]. [[Sonic the Hedgehog]] doesn't get there fast enough and Doctor Eggman wins. But don't worry -- a key witness has burst into the room just in time, the princess has magically rescued you from afar, or [[Sonic CD|you can go back in time and try again]]. The player hasn't failed their mission after all.
 
Fission Mailure is whenever it appears you have lost the game, sometimes so far as to present an apparent [[Game Over]] screen, but in fact you ''had'' to fail in order to advance the plot. The title comes from ''[[Metal Gear Solid 2 Sons of Liberty]]'', where there was a rare clue: what popped up was not the authentic "Mission Failed" screen, but rather a [[Spoonerism|spoonerized]] version.
 
A variety of [[But Thou Must!]]. If very few clues are given, this is often one type of [[Guide Dang It]]. Fission Mailure often occurs on a fake [[Final Boss]]. [[Hopeless Boss Fight|Hopeless Boss Fights]] in general are a subclass of this trope. Contrast [[Kaizo Trap]], which is when you look like you've won, but your "victory" is actually impending death.
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{{examples|Examples of Legend:}}
* The [[Trope Namer]] occurs when Raiden and Snake are fighting through Arsenal Gear in ''[[Metal Gear Solid 2 Sons of Liberty]]''. At one point, the screen flashes white, indicating that Raiden has been killed, but instead of "Mission Failed", the text reads "Fission Mailed", the options read "Emit/Continent" instead of "Exit/Continue", and the action continues in the corner box that normally shows Raiden's cause of death. A few seconds later, the game goes back to normal.
** You can mail your fission at any time in ''[[Metal Gear Solid 3 Snake Eater]]'' by taking the fake death pill, which sends you to a fake Game Over screen, except your inventory button still works, allowing you to take the revival pills. {{spoiler|The Sorrow sends you to the same Fission Mailed screen, and the same remedy works.}}
** The first ''[[Metal Gear Solid]]'' had Psycho Mantis, a boss with an attack that pretended to turn off the console. There was the big green [[Hideo Kojima|"Hideo"]] in the top right corner as a giveaway, but this was another level of [[Interface Screw]]; it had a similar [[Useful Notes/Fonts|font]] and positioning as the "Video" input indicator on Sony Trinitron model televisions that were made at the time.
** ''[[Metal Gear Solid 4 Guns of the Patriots]]'' has both a tribute to the Psycho Mantis encounter in the form of Screaming Mantis (and in the Codec conversations about how to beat her when the player can't properly control Snake) and {{spoiler|Psycho Mantis' reappearance}}, and the infamous {{spoiler|microwave hallway has Snake's Life bar drain out... but wait, his Psyche is still there!}} Snake can actually complete that part with {{spoiler|''both'' bars depleted, [[Tear Jerker|tragically]] [[Crowning Moment of Awesome|pulling himself the rest of the way with only his fingers]]}}.
 
=== Other Examples and Counter-Examples: ===
== [[Action Adventure]] ==
* ''[[Legacy of Kain]]: Blood Omen'' actually starts with a Fission Mailed -- the protagonist leaves the tavern right at the beginning of the game and is promptly set upon by an endless horde of bandits, who will kill you no matter how good you are. Then you come back as a vampire, and slaughter all the (now finite) bandits.
* In ''[[Cave Story (Video Game)|Cave Story]]'', after defeating {{spoiler|the Core}}, you will be trapped in a flooded [[Boss Room]] and have no option but to let your [[Oxygen Meter]] run out. After it runs out, rather than the standard [[Game Over]] screen, the screen goes black, then you wake up to find that {{spoiler|[[Heroic Sacrifice|your partner has given you her air tank and drowned in your place.]]}}
** {{spoiler|Worst of all is that her death is preventable [[Guide Dang It|but you have no way of knowing that.]]}}
* In ''[[The Legend of Zelda: Oracle Gamesof (VideoSeasons Game)and Oracle of Ages|The Legend of Zelda Oracle Games]]'', if you destroy (either by cutting them down, throwing them or what have you) enough signs then talk to the NPC that runs a sign shop he'll get particularly angry and give you a warning, if you break more signs and talk to him he'll make the Capcom logo flash on the [[Game Boy]] screen momentarily as if the game had reset, and you receive a [[Cosmetic Award|ring which notes your hatred for signs.]]
* Halfway through ''[[Clash At Demonhead (Video Game)|Clash Atat Demonhead]]'', you face the [[Big Bad]] in a [[Hopeless Boss Fight]]. To proceed, you must allow yourself to be killed and choose to "Continue".
* A common theme in the ''[[Assassin's Creed (Video Game)|Assassin's Creed]]'' games:
** In ''[[Assassin's Creed I (Videovideo Gamegame)|Assassin's Creed]]'', Al Mualim stabs Altaïr with a dagger in the second Memory Sequence for his failure at the Temple of Solomon (where he broke all three parts of the titular Creed). The game returns to the White Room of the [[Framing Device|Animus]], just as if Altaïr [[Insistent Terminology|gets desynchronised]]. However, Altaïr awakens in front of Al Mualim's desk, in shock that he has survived. It turns out that Al Mualim intended for the stabbing to be a "spiritual" death, effectively giving him a blank slate and allowing him to continue serving as an Assassin... [[A Taste of Power|except now he has the lowest rank and has lost almost all of his skills and items.]]
** In ''[[Assassin's Creed II (Video Game)|Assassin's Creed II]]'', {{spoiler|Rodrigo Borgia defeats Ezio using the Staff and takes the Apple from him, depriving him of the only way to fight against his power. Borgia then stabs Ezio and leaves him for dead. Ezio struggles but ultimately collapses in a pool of blood. The screen fades to black. However, a few seconds later it fades back, with Ezio standing and recovering slightly.}} The next game reveals that {{spoiler|Ezio's armour blunted the attack, causing only a shallow wound.}}
** Happens ''twice'' in ''[[Assassin's Creed: Brotherhood (Video Game)|Assassin's Creed Brotherhood]]'', first when {{spoiler|Ezio is shot by snipers on the rooftops on Monterriggioni and falls to the ground,}} then when {{spoiler|Ezio is on horseback heading for Roma after the siege, where he collapses and falls off the horse.}}
* ''[[Super Metroid]]'''s giant Metroid pops up, is unavoidable and quickly drains your life. When you're at 1 energy, it [[Androcles' Lion|remembers you're its mother]] and backs off. Health Refill station is in the next room, enjoy!
** Super Metroid does this ''again'' in the incredibly creepy final boss fight, just a few minutes after the Giant Metroid event. The boss is almost dead, and it uses its most powerful, unavoidable attack. You're left with hardly any energy left -- and Samus just sits on the ground, panting. While said unavoidable attack is being charged again...
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** As long as you land in water that's deep enough to swim underwater in, [[Soft Water|you can fall from any height and survive]]. [[Did Not Do the Research|Whether or not this is a programmer oversight]] is left to the players to decide.
* In ''Gunstar Super Heroes'', the GBA sequel to the Genesis game ''[[Gunstar Heroes]]'', Black's dice maze includes a new room. In the Japanese version of the game, upon entering this room through sheer (bad) luck, you are treated to a message that claims that failure to complete this challenge will cause your game file to be erased and if you think you can't do it, you should press Start+Select+A+B to reset the game and start the stage over from beginning. Next, you have to frantically blast through the floor of a seemingly endless vertical shaft while a literal representation of your game file crashes down from above. In the (extremely) likely chance it eventually catches up to you and crushes you, it turns out that the game was only kidding, but even if you survive, you still have to redo a large portion of the level. The US version has the same room, but the effect is lost because there's no message and the tombstone graphic has been altered so that the text in it refers to your character instead of your save file, although the location is still called File Crasher on the map.
* ''[[Batman: Arkham Asylum]]'' has an example that will probably walk straight into legend. At a certain point, {{spoiler|the console or PC freezes. The effect is creepily realistic. The game "restarts"... but something's off. Then you're the Joker, escorting ''Batman'' into Arkham Asylum in a twisted parody of the opening sequence of the game. And he then shoots Batman in the ''face''. It even goes so far as to show the game over screen with the helpful message to "Use the ''middle'' thumbstick (or "tilt the mouse" in the PC version) to dodge Joker's bullet"- wait, what? Whichever option you choose in the game over screen segues into another battle with the Scarecrow.}}
** Furthermore, if you try to {{spoiler|skip the twisted version of the opening cutscene, the game will prompt you to press the J button to skip.}}
* In ''Wiz'n'Liz'', one of the available spells (which you have to try out to find the effect) does "Game over! ...Just kidding!"
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* In ''[[Quest for Glory III]]'', leaving a campfire burning in the savanna will give you a [[Have a Nice Death]] message stating that you have gravely upset Smoky The Elephant, and you are provided with the usual options to restore, restart or quit. Picking any option will make the game admit that it was a joke and send you on your way.
* In ''[[The Secret of Monkey Island]]'', wandering too close to the edge of a cliff cause Guybrush to fall off and a game over screen parodying [[Sierra]]'s [[Have a Nice Death]] tendencies to appear... and then Guybrush pops back up ("rubber tree").
** In ''[[Monkey Island 2: LeChuck's Revenge]]'', there was a scene where Guybrush was suspended over a cauldron filled with acid. When you took too long to get out, you fell into the acid and died -- only to be reminded that you can't die in a story you are ''yourself telling''.
** In ''[[The Curse of Monkey Island (Video Game)|The Curse of Monkey Island]]'', at one point Guybrush has to mix alcohol with medicine and drink it, causing him to instantly pass out. The other characters then assume that he's dead and the game is over, going so far as to comment on how it's supposedly impossible to die in a [[Lucas Arts]] game. Guybrush then finds himself buried in a crypt, and the fake credits (complete with a hokey score counter) stop rolling as soon as he regains consciousness.
* In ''[[The Adventures of Sam and& Max: Freelance Police (Video Game)|Sam & Max Hit The Road]]'', if you use the wishing well at Bumpusland, Sam says "I wish this game was over." You get a "The End" message and the screen fades to black, then Sam says "Hold it! Get back here!" and the game continues.
* In ''[[Omikron the Nomad Soul|Omikron: The Nomad Soul]]'', as the name would imply, dying at certain points (not a difficult feat) results in the player's soul merely transferring to a hapless passerby. In fact, {{spoiler|your first character ''cannot'' survive the game; offending the [[Big Bad]] early in the plot has him labeled as a wanted criminal, and he is unceremoniously shot dead attempting to reach the next zone.}}
* In ''[[King's Quest VI]]'' in the Minotaur's lair, there are many rooms with deadly trap doors, and one with a not-so-deadly trap door. If you, like many, restored every time you ''started'' to fall, it took a long time to realize you '''had''' to fall into one of them.
** There was also the bottle that shows up on the Isle of Wonder. Take a swig, and it appears as though Alex drops dead. Seeing as your typical KQ game had [[Everything Trying to Kill You|everything trying to kill you]], this seems to be another trap... until Alex wakes up.
** Also, some of the places where you observe cutscenes of your demise (or failure) are visitable while you're alive later in the game, such as the underworld.
* In ''[[Myst|Riven]]'', you have to enter the trap book you're carrying to prove to Gehn that you're sincere. After you enter the book, the screen shows the view through the "link window", with Gehn deliberating if he should or shouldn't enter the book. Then, Gehn finally decides to enter the book, catapulting you out... on the opposite side of the prison bars.
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** When you first enter the Rebel Age, you are discovered and knocked out by the rebels. When you come to, you get to helplessly watch as you are transported by boat to the "Hive".
* Classic text adventure ''Heroine's Mantle'' has this. There's lots of foreshadowing (if you pay attention), and it fits well with the game's theme of sacrifice. {{spoiler|You still have to have your protagonist jump to her death, and pass the Heroine's Mantle on to the next Crusader. Which you then get to play for the grand finale.}}
* In the first levels of ''[[Fahrenheit (2005 video game)]]'' (aka ''[[IndigoFahrenheit (2005 video Prophecygame)]]''), getting busted by the police usually means a [[Game Over]] for Lucas. However, at some point, Lucas gains enough badassitude to turn what starts unraveling as a typical go-to-prison-for-life [[Game Over]] scene into a spectacular [[Escape Sequence]] with mad kung fu powers, hanging off flying helicopters, and leaping onto moving subways.
* In ''[[The Adventures of Willy Beamish]]'', one of the puzzles near the end requires you to get captured by the villain {{spoiler|after rescuing several frogs from being boiled alive}} and nearly drown. The first several seconds appear exactly the same as the actual failure of the puzzle, but letting the game over screen play out {{spoiler|sees the rescued frogs come and rescue the protagonist}}.
* The flash game ''A Small Favor'' referenced this trope, in a way. There was a Mission Failed ending that was only possible by using the postal service to mail a nuclear bomb. Kongregate made it a 15 point badge, so in a way it's a success only through failure.
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* In ''[[Heavy Rain]]'', any of your main characters can die, but the story will go on regardless. One potential death sequence actual features the terrified death screams of your heroine.
** Then again, there are sections that ''look'' life-threatening but won't actually kill your character if you fail. And {{spoiler|Ethan and Scott}} can't die at all before the final showdown at the old warehouse.
* In ''[[Amnesia: theThe Dark Descent (Video Game)|Amnesia the Dark Descent]]'', most of the time when you die a short piece of advice will appear on the screen before the game reloads at a recent checkpoint. In one case, you go through a door only to run into multiple monsters and find out the door you just came through has been locked. When you die, the game tells you to "sleep" - and rather than go back in time, you wake up in a cell that you must escape.
* In the final episode of ''[[Strong BadsBad's Cool Game for Attractive People (Video Game)|Strong Bads Cool Game for Attractive People]]'', if you walk to close to [[Scary Scorpions|Munchox]]/The King of Town, he'll knock Strong Bad away. A text pop-up will then appear, stating that you have died... but then Strong Bad stands up and says he always ignores those text boxes. Proving he has [[Why Did It Have to Be Snakes?|no luck with scorpions]], he can also be killed if he gets too close to some scorpions while holding scorpion food. However, he had to touch a "video game checkpoint" in the area just to reach the scorpions in the first place, and it will always instantly revive him. Otherwise throughout the games, you cannot die, and you can never lose.
* "Go West" from ''[[The IGF Pirate Kart]]'' is a text adventure which you win by repeatedly going west, with any other scenario resulting in your character dying '[[Take Our Word for It|a terrible, terrible death]]'. In the last room, if you try to go west, you get the same Game Over, only at the bottom it asks "Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command, or GO WEST?" Choosing to Go West wins the game.
 
== [[Beat'Em Up]] ==
* ''Maximum Carnage'' pulled exactly the same trick.
* The game ''[[X Men|X-Men]]'' for the Sega Genesis asks you to fission the mail; you need to hit the "Reset" button on the console to continue the game at one point. If you were playing the game on a Sega Nomad portable, [[Unwinnable|you got boned]] because the Nomad has no reset button. There is reputedly another way to get past this segment, but it's [[Guide Dang It|so obscure that, if it exists, almost no-one knows about it.]]
 
== [[First-Person Shooter]] ==
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*** [[Bolivian Army Ending|Or so it seems.]]
* In a cutscene in the beginning of ''Project: Snowblind'', {{spoiler|where you are being rushed to the hospital after being bombed to death}}, the screen suddenly becomes filled with static for a few seconds, as if something had broken.
* ''[[Deus Ex (Video Game)|Deus Ex]]'' featured a mission where if you get killed, you get captured and wake up in a prison cell. Once your HP drops to zero, the ordinary death animation is cut short by a new level loading, presumably so players don't have enough time to reach for the "quick load" button. If you manage to avoid death all the way to Battery Park, you get an option to surrender or fight against NPCs and a huge mech, most of which ignore damage. The game has a quirk whereby if you go through a certain apartment window at any time during this mission, it figures you abandoned your ally and he won't appear in future missions, even if you already escorted him to safety and backtrack to the window.
** Only {{spoiler|Gunther}} ignores damage, seeing as he's somewhat important to the plot. You can kill all the other mooks and even the mechs if you're packing enough heat.
* In ''[[Doom]]'', at the end of the first episode, you go into a teleporter and are "killed" by a group of monsters.<ref>It's not the monsters that are supposed to do you in, it's the room's setup - it disables any invulnerability you previously had, gives you ONE hit point you cannot lose, and then damages you until you reach a certain health.</ref> Then you find yourself on the lost moon of Deimos, which happens to have been transported into the Hell dimension.
** A quirk in the ACS used in Hexen (and, through porting, ZDOOM) allows for a level transition while the player is dead. Normal behavior for that situation is to "respawn" the player on the new level. With enough delicate scripting, it is possible in ZDOOM to note the entire inventory of a player before instant-killing them with a scripted death and then force a level transition to the next level, which would then give them their entire inventory back. Fission Mailed indeed.
* The ''[[FEARF.E.A.R.]]'' games do this at several points, usually using [[Interface Screw]] in the process. For example, at one point your motion slows down, Alma starts walking towards you and the walls burst into flames. You try to run, then an explosion blows you out the window. Your teammates think [[No One Could Survive That]], but the Pointman is mostly unscathed.
** Another major example is the final [[Mind Screw]] battle at the end of ''Project Origin'', while Alma is {{spoiler|raping Beckett}}.
* Happens at the beginning of ''[[Half-Life]] 2''. You are beaten severely by Civil Protection officers, and the screen blacks out. Soon after, you hear [[Action Girl|Alyx Vance]] kicking the shit out of them, and you wake up to a cheery "Dr. Freeman, I presume?" Several Fission Mailed instances are set up later in the game and throughout its Episodes, displaying overwhelming odds which are actually easy to overwhelm or evade if you know what you're doing, and the {{spoiler|bits in the Citadel where you're being carried around through the Stalker Pod lines certainly seem like Freeman's death is inevitable}}. Similarly, {{spoiler|Episode One climaxes with the Citadel exploding, the speeding wave of energy quickly engulfing your train and Alyx shouting "Gordon!", at which point the credits roll. Freeman's survival is, of course, the starting point of Episode Two.}}
** This is a callback to the first game, where one segment ends with you walking through a door -- the screen blacks out, there are sounds of a scuffle, and then a HECU grunt is heard radioing in that "we got him." The next sequence begins with you escaping custody.
* In ''[[Bio ShockBioshock]]'', immediately after {{spoiler|you kill Ryan and Atlas is revealed to be Fontaine}}, the Little Sisters appear and guide you into a crawlspace to evade {{spoiler|Fontaine's security bots}}. There is a hole in the crawlspace, which you cannot avoid, and you appear to die before {{spoiler|waking up in Tenenbaum's safehouse}}.
* In ''[[Star Wars: Dark Forces Saga (Video Game)|Jedi Outcast]]'', the player must 'die' during his first encounter with Desann.
 
== [[Interactive Fiction]] ==
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* ''[[Forum Warz]]'' Episode 2 ends with your character's (apparent?) death, then goes on to state that your character has been deleted, your account has been deleted, and that your IP address has been blocked so you can't make a new one. In fact, every IP address has been blocked so nobody else can play again, and the game servers are being physically destroyed.
* ''[[World of Warcraft]]'' pulls one like these at Icecrown Citadel. In your fight with {{spoiler|Arthas, the Lich King}}, your whole raid will {{spoiler|be killed, once Arthas reaches 10% health}}. However, this is supposed to happen, and in a [[Deus Ex Machina]] moment, {{spoiler|Tirion Fordring shatters Frostmourne with Ashbringer, releasing the spirit of Terenas Menethil II, who will resurrect the players, who then just have to beat on Arthas until he falls over}}. The fight is basically won once this happens, as long as the players don't {{spoiler|set their spirits free}}
** When the fight was first available, the game actually DID let you release. Whether it was intended or not, it got hotfixed fairly quickly, in creepy [[Leaning Onon the Fourth Wall]] fashion. Currently, if you click the release button, it won't let you, and you'll get a creepy message that {{spoiler|the Lich King has taken your soul}}. Interestingly, you still automatically win the encounter if you don't accept the scripted resurrection. If no one in the raid accepts, {{spoiler|Tirion Fordring will melee Arthas to death by himself}}. This takes roughly about an hour to accomplish, though, given the boss' massive health pool.
** There's a quest where you need to kill yourself to talk to the ghost of the architect of Blackrock Depths. He'll tell you how to craft a master key to the doors in the dungeon. Made somewhat more obvious since Cataclysm as the game drops you off right next to him so long as you're in the general area of Blackrock Mountain.
** The first time you come face to face with Akama, you discover that instead of being [[The Dragon]], he is actually a deep cover mole. In order to preserve his cover, as soon as he hears one of the demons coming he kills you. You then have to lie there dead and listen to their conversation; he brings you back to life once the demon leaves.
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* The year 2009 Crimbo event in ''[[Kingdom of Loathing]]'' did this. Don Crimbo was unbeatable, but losing to him was followed by a [[Talking Your Way Out]] scene.
* ''[[Runescape]]'': In one quest, you die. Three times. And go to the <s>Viking</s> Fremennik afterlife. Oh, and that prince/princess you were engaged to and possibly got married to a few minutes ago? Yeah, they're both dead for good.
* ''[[The Lord of the Rings Online (Video Game)|The Lord of the Rings Online]]'': If you play as a hobbit, you ''will'' get knocked out by bandits within the first few minutes of the tutorial.
** Also, if inevitable eventual deaths count, then the fight with Sambrog in the barrow of Othrongroth is a [[Fission Mailed]]. He keeps healing himself when he gets to a certain health level, during which he's untargetable. The only objective is to survive until Tom Bombadil gets there.
* The free-to-play MMO ''[[Jade Dynasty]]'' contains a quest that requires you to "understand the secret of life and death". No other indication is given in the quest description of how to do this. The way to complete the quest is, of course, to die. {{spoiler|However, the game is set up so that certain quests fail if you die, and this quest is one of them. Dropping a quest counts as failing it. This means that you don't actually have to die to complete the quest; you can just drop it, and the game will think you have fulfilled the necessary conditions for completing it and move on to the next one.}}
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* The only way to get the Flame in ''[[Prince of Persia]] 2: The Shadow and the Flame'' is to be killed by the [[Mook]] on the same screen and ignore any indications to press keys to continue.
* In ''[[Futurama]] the Game'', the first level has a forced Fission Mailed -- Fry ''has'' to grab a hammer and be crushed to death. Then, after a game over screen, Farnsworth brings Fry back with the Reanimator. The Game Over itself is then lampshaded when Leela asks what death is like.
* In ''[[La -Mulana]]'', there is a gas-filled area of the Twin Labyrinths that you enter from the Temple of the Sun. You can survive in there for 30 seconds. If the time runs out, Lemeza goes through his death animation... and reappears back in the Temple of the Sun, just outside the Twin Labyrinths, alive as if nothing happened.
* In the comedic ''[[Sonic the Hedgehog]]'' fan game ''When Tails Gets Bored'', right before the final level, there is a cutscene that starts with a reproduction of the game's Game Over screen. As it turns out, this is because Sonic is frustrated with the game and refuses to continue.
* In ''[[Eversion]]'''s later worlds, {{spoiler|one of the screens that occasionally replaces the "READY!" screen is a false Game Over screen.}}
* ''[[MirrorsMirror's Edge]]'' pulls one in the final level, where Faith kicks down a door to find {{spoiler|Lt. Miller}} and then get punched in the face by a PK soldier. The Fission Mailed comes when {{spoiler|1=Miller tells the PK guys to check her, then shoots them both in the back almost exactly after he gives the order, [[The Reveal|revealing]] that the police are not with the PKs, and that he's helping you save Kate.}}
** Earlier in the game Faith is forced to fall about three stories through a [[Soft Glass|glass roof]], landing on her back. At first it looks like Faith died, but then in the [[Cutscene Power to Thethe Max|cutscene she gets up immediately and runs off]].
* Not a straight example, as it's not a requirement, but something similar to this can happen in the ''[[Donkey Kong Country]]'' games. Player characters' hitboxes remain active throughout their defeat animations, meaning that it's entirely possible to take a fatal hit on your last life, but fall onto a [[Law of One Hundred|hundredth banana]] during this animation, [[One Up|getting that life back.]]
** The final boss [[Turns Red]] during the Fake Kredits.
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== [[Real Time Strategy]] ==
* ''[[Hostile Waters]]'' has a example that narrowly avoids being annoying. The first time you see a helicopter with the scientist you were supposed to rescue take off, it means you failed the mission. When the same happens several missions later, it's just a scripted event.
* In ''[[Warhammer 40 K40000]]: [[Dawn of War]] II'''s final mission, {{spoiler|your cruiser is destroyed and your position is being overrun by Tyranids. Though after the first few waves you'll receive a communication from another cruiser that was presumed lost earlier in the game, that they'll be reinforcing you to finish the mission. The in game objective even changes to indicate that your situation is hopeless and should just take as many of them with you as you can.}}
* In ''[[Command and Conquer]]: Red Alert'' you have to capture the Chronosphere for Stalin, but it explodes the in the cutscene after you capture it. Then you are ordered to be shot. Then the blame is (accurately) pinned on someone else and you're reinstated.
 
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** And prepares you for the many, many, many, hopeless battles ahead.
** Some particularly skilled players found that it is possible to beat the tutorial's boss. Then a ''dragon'' shows up to finish the job.
* ''[[Paper Mario (Video Gamefranchise)|Paper Mario]]'' does this four times:
** The first battle in the original ''[[Paper Mario (Video Gamefranchise)|Paper Mario]]'' is a fight against Bowser that [[Hopeless Boss Fight|you have no choice but to lose]], since he is made invincible by the Star Rod.
** In ''[[Paper Mario the Thousand Year Door|Paper Mario: The Thousand Year Door]]'', when the player fights in the battle arena, the player must lose to the (invincible) Armored Harriers in order to continue. Doing this causes a Yoshi to join the party. He can defeat the Harriers by spitting one at the other.
** Also in that game, Mario fights a Duplighost named "???" who turns into a purple Mario. Upon "winning" the fight, we see that Mario and "???" have switched bodies. You can only set things right by finding out "???"'s real name, {{spoiler|Doopliss, and the letter "p" to spell it with}}.
** In ''[[Super Paper Mario (Video Game)|Super Paper Mario]]'', you really ''do'' die at one point, but then continue the game in the afterlife.
*** {{spoiler|Actually Mario and Co. are sent to the [[Punny Name|Underwhere]] still alive, but the player doesn't know that until Mario and Luigi are able to return.}}
* In ''[[Mario and Luigi Partners In Time (Video Game)|Mario & Luigi: Partners in Time]]'', the player must lose to the Shroobs in order to get the Baby Mario Bros. to join the party.
* Reaching 100% on the d-counter in ''[[Breath of Fire]]: Dragon Quarter'' normally means Game Over. However, [[Dangerous Forbidden Technique|the attack necessary to defeat the final boss]] will fill it to 100%, and this is in fact the only way to win the game.
** Pretty much all of the ''[[Breath of Fire]]'' games except the first one require a Fission Mailed at some point. Some of them more obvious than others. And if you need a list:
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*** In ''[[Breath of Fire IV]]'', at some point in the middle where the player must lose to a general. Also sort of subverted in that the one of the final decisions in the game {{spoiler|allows the player to be the final boss to wipe out their teammates}}.
* The final and only boss in the Playstation version of ''Azure Dreams'' must bring you down to zero hit points in order for you to win the game. This is a particularly nerve-wracking example, since normally being defeated in battle causes you to lose all your precious equipment and have your save overwritten, and the player is actually capable of escaping the battle.
* In ''[[MegamanMega Man Battle Network]] 3'', your first fight against Bass cannot be won, because he is surrounded by an impenetrable aura. He eventually defeats you, but instead of a game over, the next cutscene appears with Bass standing over Megaman in victory.
** Notably, if you [[Socialization Bonus|bring over items from another game]], [[One Game for Thethe Price of Two|which would have to have already gone far past this point in the plot]], [[Disc One Nuke|you can remove Bass's barrier and take out his HP]]. [[The Computer Is a Cheating Bastard|Bass will keep going.]]
* The [[Amiga]] classic ''Captive'' had an occasional blinking "''Droid link failure - Guru Meditation''" message pop up on the screen of the "briefcase computer" the player was using to control the Battle Droids -- a spoof of the Amiga's notoriously user-unfriendly critical errors that almost always required rebooting the computer.
* ''[[Earthbound (Video Game)|Earthbound]]'' has the party [[Trapped Byby Mountain Lions|kidnapped by zombies in the hotel in Threed]]... and then the scene suddenly cuts to the town of Winters.
* ''[[Mother 3 (Video Game)|Mother 3]]''. Let's just say that [[The End]] isn't the end.
** Also, the fight against the mechanical lion in the chimera factory.
*** Subverted. You can kill it, it's just really, really hard.
* ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'': The first battle is extremely one-sided, and ends with [[Total Party Kill|the entire party being killed]]... then revived in a nearby castle, which kickstarts the plot.
* ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'': When you first get to fight the Darkness, there's no way to keep her from vaporizing you and cutting your HP to zero. Don't waste a shuriken - you're not going to win, as she's too powerful at the time and it's pretty important to the plot.
* ''[[Final Fantasy IV]]'': The first real boss fight with Golbez starts with him paralyzing the entire party and summoning a dragon that proceeds to use a Death attack on each of your party members. Just as he is about to finish off Cecil, the Mist Dragon appears out of nowhere to defeat him and cure Cecil. Right after, Rydia (who summoned the Mist Dragon) rejoins the party mid-fight and the battle continues. Of course, the game also has it's fair share of [[Hopeless Boss Fight|Hopeless Boss Fights]].
** Note, however, that this fight comes immediately after a rather difficult [[Puzzle Boss]] fight. If Cecil is dead at the end of that fight, you won't have time to resurrect him before Golbez paralyzes and kills your entire party, causing a ''genuine'' Game Over.
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** In the fight against the Dark Elf where you can't use any weapons and armor made of metal, you have to lose so Edward plays on his harp weakening the Elf.
*** If you're not playing the DS version and reequip all your metal equipment before the battle (since you know it's throwaway), you're all paralyzed, so it's a Game Over. (The DS version goes directly to the weaken cutscene if this happens.)
* At one point in ''[[Star Ocean the Second Story (Video Game)|StarOcean: The Second Story]], your party is ambushed while you're transporting a weapon meant to destroy the [[Disc One Final Boss]]. You inevitably lose and you and your party's unconscious bodies are tossed into the sea. It gets better though.
* At one point in ''[[Ys (Video Game)|Ys]] IV: Mask of the Sun'', Adol is "[[Disney Death|killed]]" by the Clan of Darkness.
* ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'' has one of these in the opening sequence - after rescuing Joker aboard the exploding Normandy, Commander Shepard is flung into space where s/he asphyxiates and dies. The game then cuts to the Mass Effect 2 logo, before continuing on to Shepard's revival thanks to Project Lazarus. What makes this example particularly clever is that, in Bioware's pre-release demonstrations, it was strongly implied that this particular scene was avoidable. So the game's biggest followers get a ''real'' shock.
** Happens again with the Arrival DLC if {{spoiler|Shepard gets "killed" in the Object Rho fight, instead to be knocked out and sedated. If you survive your [[Last Stand]], then the artifact simply knocks you out for the same thing to happen}}
* ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' does it one last time. {{spoiler|when you're running to the teleport beam to get to the citadel, Harbinger's laser will hit Shepard and the screen fades to black and radio chatter basically says that the final push failed. Then Shep's eyes open, s/he gets back up, having had all his/her armor burned off, grabs a gun and heads for the teleport beam.}}
* '' [[Tales of Phantasia (Video Game)|Tales of Phantasia]]'', at least in the PS version, had a puzzle in Moria Mine where using the Sorcerer's Ring on a certain candle will cause an arrow to fire from a wall and seemingly kill you, as the "Game Over" music starts playing. Cless, however, gets back up and mentions that (dying from an arrow) would never happen.
** In the SFC version, you just lost hitpoints.
** The fight against {{spoiler|Dozo and Okiyo in the Euclid Arena}} qualifies, but it is possible to win with some extra grinding/Infinity Plus X swords available elsewhere (It goes up to Infinity Plus 5!)
* In ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'', there are two Fission Mailed battles {{spoiler|at the Tower of Salvation against Kratos and Yggdrasill}}. Both battles allow you to lose and still continue the game, but you can also defeat them. The first battle can be beat with a bit of grinding, but the second would take a major amount of leveling to pull off (probably approaching Level Cap).
** [[Tales of Symphonia Dawn of the New World|Tales of Symphonia: Dawn of the New World]], the sequel, features a few of these as well. {{spoiler|Under the Tower of Mana against Lloyd, who you can defeat, but the game will continue as if you lost anyway, Richter toward the end of Chapter 7 can be beaten, but losing to him changes nothing about the plot, and against Lloyd and Marta at the end of the game, only this time winning gets you the Bad Ending and losing will get you the true/normal ending}}.
* In ''[[The Elder Scrolls]] III: [[Morrowind]]'', one of the side quests requires you to {{spoiler|go to a specific canal in Vivec and allow yourself to drown to death in order to find a hidden shrine.}}
** Similarly in ''[[The Elder Scrolls Four|Oblivion]]'', there's a quest where you have to let a NPC kill you. This time though the game explicitly tells you what you must do.
* In ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'', when you face Lavos, your party will get your asses handed to you and {{spoiler|Crono will actually ''die''}}, but this will only start you on the next part of your quest.
** You can actually defeat Lavos there, either with a [[New Game+]] or with a crazy amount of grinding. Doing so will earn a different ending.
** You can also {{spoiler|get an item, the titular "Chrono Trigger", and go back, freeze the instant of time Crono was supposed to die, and replace him with a clone. Surprising, this part is actually '''optional'''. You can choose not to do it, leaving Crono to his fate}}.
*** {{spoiler|Well, you as the player can. Beating the game with Crono dead shows the party reviving him.}}
* Inverted in ''[[BaldursBaldur's Gate]] - Throne of Bhaal'': At one point, your highly advanced group meets a low-level group of NPCs and can hire them to clean up some minor monsters. After the NPCs are finished, a short sequence starts when they try to attack your group and are instantly slaughtered by the main character's Demon Form. Then, the game reloads to the point before the NPCs returned, as if you had just done a reload, and the NPCs reappear, just take their fee and leave.
** Actually, it's the leader of the group of NPCs that reloads the game.
* [[Played With]] in ''[[Planescape: Torment]]'' as the player avatar always comes back to life after dying and occasionally ''must'' die to advance the plot, but you aren't always told when this is what's going on, and dying, while not permanent, is still fairly annoying from a gameplay standpoint, so it's to be avoided most of the time.
* In the prologue to ''[[Golden Sun (Video Game)|Golden Sun]]'', the 14-year-old versions of Isaac & Garet have to fight Saturos & Menardi. As the villians are experienced Adepts, the heroes inevitably lose within no more than a turn or two. This leads into the "Three years later..."
* Happens three times in ''[[Terranigma]]'', the first two being optional. The first time you go into a poisoned room that has Ark doing his fainting animation but he is thrown out. The second happens the first time you try to cross a certain desert, giving the standard game over text (however the town music is playing all the time). The only obligatory time is when you meet {{spoiler|Light World Ark}}, which plays the fanfare with the text and it's implied it actually kills Ark.
* ''[[Fallout: New Vegas]]'' has a mission in which after finding 50 Sunset Sasparilla Star Caps, upon telling Festus that you've won the contest, he proceeds to give you the prize: {{spoiler|Telling you the story of the origins of Sunset Sasparilla}}. After which, you immediately fail the mission. If you complain about your crappy "prize" however, Festus will direct you to a better prize: {{spoiler|A bunch of stickers, amongst which is the asphyxiated corpse of a raider who was also suckered into all of this who happens to be holding a powerful laser pistol, as well as a whole lot of bottlecaps which went from being trash in pre-war times to being the most versatile currency in the land.}}
* In ''[[Arc Rise Fantasia]]'', the first boss fights against Ignacy, and much later {{spoiler|Luze}}, play out like this. It's impossible to win both fights, so you have to let them kill you to advance the plot. The two fights against {{spoiler|Alf, Adele, and Leslie/Clyde}} ''would'' count; except in the first fight, you CAN defeat them, but it is very difficult to do so, and the plot continues on whether you win or lose (though you lose out on getting a [[Mons|Rogress]] if you lose). In the second fight, while it's impossible to win, if you lose you get the standard Game Over; the key is to stall out the fight until it ends on its own after enough turns have passed.
* In ''[[Persona 4]]'', during the final battle with {{spoiler|Izanami}}, it's impossible to kill her. Even if you knock down her health bar all the way, she'll wipe you out with an instant kill spell, at which point [[Mission Control|Rise]] will freak out, just as she does when you lose normally. However, [[The Power of Friendship|the power of the Social Links you've built]] will kick in and give you the [[Eleventh-Hour Superpower]] necessary to beat her.
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* ''[[Eternal Darkness]]'' has not only a fake "game over", but a fake "stay turned for the sequel" screen, a fake BSOD, and a fake "Game Deleted Successfully" screen, with a blank saved game list.
** As well as the infamous "Controller unplugged" fake error message.
* ''[[Ghost Hunter]]'', on [[PSPlay Station 2]]: When Lord Hawksmoor has you realise that there is absolutely no way out of your predicament, and possesses your partner to shoot you dead, the game returns silently and sadly to the main screen. {{spoiler|Then the computer AI that's been guiding you on the game, and is present on the main screen, speaks up. And possesses a robot with a giant chaingun. And sets about fixing the problem and reviving the main character.}}
* The dark dead-end alley sequence in ''[[Silent Hill 1]]'', where Harry has to be "killed" by the demon children to proceed. Then he wakes up in the cafe, not much worse for wear. {{spoiler|In the [[New Game+]] this gets skipped and Harry wakes directly in the diner after the opening cinematic.}}
** ''[[Silent Hill 2]]'': Maria's {{spoiler|many deaths}} serve as a sort of Fission Mailed as well, as triggering them outside of scripted events causes a [[Nonstandard Game Over]].
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** The interactive nightmare at the beginning of ''[[Silent Hill 4]]'', where [[The All-Concealing "I"]] is accosted by a Victim in first person perspective. (It's actually {{spoiler|Joseph's last memories}}.)
** And the beginning of ''[[Silent Hill Homecoming]]''.
** And once more, with Harry ''again'' in ''[[Silent Hill: Shattered Memories]]''.
* [[Dead Space (Videovideo Gamegame)|Dead Space]] App has one in Chapter 11: After killing the brute and walking around, the battery low icon appears and then another brute appears out of nowhere before the screen goes thwip - nightmare sequence in a marker-desert comes back on. Excessively scary if you haven't charged your iTouch for a while.
 
== [[Turn -Based Strategy]] ==
* The first boss battle in ''[[Disgaea]] 3'' ends in a Fission Mailed''/''[[Heads I Win, Tails You Lose]] situation, as Mao and Almaz have defeated the Overlord's hand, but it sprouts new fingers and wipes the floor with them, inducing a "Game Over (?)", while proceeding to the next chapter anyway. Because Mao [[No Fourth Wall|refuses to let the game end like that]].
 
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== [[Visual Novel]] ==
* ''[[Fate Stay Night (Visual Novel)|Fate/stay night]]'' has a hilarious false [[Bad End]], complete with false Tiger Dojo. Tell [[Big Eater|Saber]] there'll be no food today if you want to see it.
** ''[[Fate Hollow Ataraxia (Visual Novel)|Fate/hollow ataraxia]]'' continues the tradition when Shirou and Shinji sneak into Sakura's room to read her diary. But on a more serious note, due to the looping gameplay it's okay to get killed. In fact, you're going to get killed because you can't progress otherwise. Just ignore the Dead Bad End screen that pops up and continue playing.
* ''[[Princess Waltz]]'' gives you a "Bad End" halfway through the game, at which point you need to go back to the title screen and choose to play its second half.
* It is impossible to get the True Ending of ''[[Nine Hours, Nine Persons, Nine Doors]]'' on the first playthrough. {{spoiler|For plot reasons. Akane has to send Junpei through the Safe Ending to obtain a password so that she can give it to him on the next run through. Otherwise, the game ends with the Coffin Ending.}}
* In ''[[Katawa Shoujo]]'', the good ending to Lilly's path does it's best to make you think you've gotten a bad end, up until the very last scene. In fact, the bad end is exactly the same as the good end except that it ends earlier.
 
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== [[Anime]] and [[Manga]] ==
* Not a videogame, but ''[[Mahou Sensei Negima]]'' had a [http://www.mangafox.com/manga/mahou_sensei_negima/v16/c140/5.html Bad End] screen after {{spoiler|the party failed to stop Chao from making the existence of mages known to the world and Negi is captured by the teachers}}.
* ''[[Yu-Gi-Oh!]]'' in season four. Yami goes through ''three'' would-be-losses near the end. One is when, against Rafael, he apparently loses for the second time. However, this is just a recall in animation to the first time he lost, and instead, survives an attack with 10 life points left. The other two are against Dartz. When the Seal of Orichalcos starts to enclose around Yami, he manages to repel it twice.
* In ''[[Eyeshield 21]]'', in the Fall Tournament semi-final, the Deimon Devilbats lose the game and everyone believes their dream of going to the Christmas Bowl is over ... Until Hiruma reveals that they can still go there if they win their consolation match.
 
== [[Tabletop Games]] ==
* A ''[[Dungeons and Dragons]]'' adventure, ''Vecna Lives!'', has the PCs run through a dungeon playing high-level pregenerated heroes... who are promptly slaughtered by the godlike villain, whereupon the players' own low-level characters pick up the adventure.
** Likewise, in the adventure ''Death Triumphant'', the conclusion of the ''Grim Harvest'' trilogy, the party of heroes manage to infiltrate Azalin's castle with the intention of stopping him from using the energy of thousands of souls harvested throughout the trilogy to [[Sealed Evil in Aa Can|unseal the can he was stuck in]]. As it turns out, they don't quite make it in time. The flavor text is meant to suggest that [[Total Party Kill|everybody's dead]]. However, it turns out that the unleashed energy has turned the party, along with everybody else in a twenty-mile radius, into various forms of the undead. Which ''does'' technically make them dead, mind you, but...
*** The ''Tomb Of Horrors'' has illusions and traps galore, but the most insidious of these (serious spoilers) {{spoiler|1=is the false tomb. The players find a trinket that acts as a powerful holy weapon against a false [[Big Bad|Acererak]], and when the fake's defeated the room and, indeed, the entire tomb itself [[Load-Bearing Boss|seems to collapse]]. It's all an illusion. The text of the adventure states that if the PCs panic and leave the tomb that the DM should ''end the session''.}}
* The [[Mutants and Masterminds]] adventure "A More Perfect Union" uses this to great effect. The players are given generic police officer characters and told to investigate reports of shouting coming from a house in the suburbs {{spoiler|this is actually because the residents have been infected with a sort of mind-control virus and have slowly assimilated everyone inside into a hive mind. Next on their list? The police that come to investigate. Once the players have lost all of the police to [[The Virus]], play picks up again with their own characters.}}
 
== [[Web Comics]] ==
* The ''[[Touhou]]'' webcomic ''[[Touhou Nekokayou (Webcomic)|Touhou Nekokayou]]'' parodies this with an pun in [http://dizzy.pestermom.com/?p=thcomic37 this comic].
 
== [[Web Original]] ==
* The season 2 finale of ''[[Yu-Gi-Oh!: The Abridged Series (Web Video)|Yu-Gi-Oh the Abridged Series]]'' was set up as one of these.
* ''[[Sonic the Hedgehog 2 Special Edition]]'' has a few examples of this, contributing to the [[Mind Screw]].
** First, in Hill Top Zone, Docfuture successfully defeats Metal Sonic but gets a Game Over screen anyway. After getting three such Game Overs, he suddenly advances to the next level with no explanation. It's suggested that Tails was deliberately causing these, just to screw with Docfuture.
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