Jump to content

Platform Battle: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 1:
{{trope}}
[[File:megaman2_dragon_3199.gif|link=Mega Man 2 (Video Game)|frame|Don't look down, Mega Man....]]
 
 
Line 16:
 
{{examples}}
* The first Wily boss in ''[[Mega Man 2 (Video Game)|Mega Man 2]]'', as pictured above.
** The rematch against Serges in ''[[Mega Man X (Video Game)|Mega Man X]] 2'' takes place above a bed of spikes, and the only footing is a set of three moving platforms (two after he [[Turns Red]]).
** ''[[RockmanRock Man 4 Minus Infinity]]'' combines the Serges boss battle with the [[Cores and Turrets Boss|Square Machine]] from Mega Man 4 to create the Serges Devil.
* Three boss battles in ''[[Cave Story (Video Game)|Cave Story]]''.
** The battle against The Core, although it isn't difficult to climb back up, the lower half of the room is filled with water, threatening to drown the player.
** The game's [[Final Boss]] can only be attacked by standing on the boss's moving platforms (or using the jetpack), which is also right in line with the boss's own attacks.
Line 27:
** Mecha Birdo, where the only platforms are the large projectiles the boss shoots.
** Zangkried, after he [[Turns Red]], paying tribute to the Kraid battle from ''[[Super Metroid]]''.
** Late in the game the player encounters the "Dragon Devil" which combines the [[Mega Man (Videovideo Gamegame)|Mega Man]] series's Dragon boss with its original [[That One Boss]], Yellow Devil.
* The battles against Big Boo in ''[[Kaizo Mario World]]'', for both the original ROM hack and its official sequel.
* A few battles from ''[[La-Mulana (Video Game)|La-Mulana]]'':
** The battle against Bahamut takes place over water; the only safe footing is a boat that moves from one side of the room to another.
** The room guardian in the Confusion Gate occupies a room with extremely small platforms. Though the boss moves slowly and only fires an occasional projectile as its attack, falling lands the player in the room below, ending the battle and requiring a long trek from the Tower of the Goddess for another chance at the battle.
* From the ''[[Metroid (Video Game)|Metroid]]'' series:
** The battle against Kraid in Super Metroid; at first Samus has only a ledge near the door to stand on, but once he [[Turns Red|reveals his full form]], the player must climb platforms (including the [[Projectile Platforms|ones he shoots out]]) to get within range of his weak point. Falling off may land Samus in damaging spikes or cause her to receive [[Collision Damage]] from Kraid.
** To a lesser extent, the battles against Mother Brain tend to take place on relatively small platforms, while dodging the various turrets that threaten to knock her off into the lava below.
* The rematch against Ludwig Von Koopa in ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros Wii]]'' takes place on three moving platforms, with Ludwig occupying one of them.
* In ''[[Super Mario World (Videovideo Gamegame)|Super Mario World]]'' battles against the Reznor minibosses always end up on moving platforms... or in hot lava death.
* Several ''[[Sonic the Hedgehog]]'' games have this, especially the 3D ones. A notable example is the Egg Golem boss from ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]'', where the boss is positioned in the center of a floating ring of platforms with quicksand below. Falling down there in Sonic's version of the boss isn't immediately fatal, but Eggman's mech will sink if it comes in contact with the sand instead of one of the lower platforms.
** In ''[[Sonic Advance 3]]'', the Twinkle Snow area boss is one of the game's [[That One Boss|toughest challenges]], as the player must constantly climb an array of [[Temporary Platform|falling platforms]] while the boss [[Rise to Thethe Challenge|relentlessly pursues from below]], hoping that the platforms will strike the mech and damage it. Without falling off in the process, of course.
** Lava Reef Zone from ''[[Sonic 3 and Knuckles (Video Game)|Sonic and Knuckles]]''. After an [[Auto Scrolling Level|auto scrolling segment]], you have to dodge Robotnik's bombs from rocks floating in a lava pit. While he's attacking, everything in the lava pit moves towards him, including you, [[Tactical Suicide Boss|but also including the bombs]]. (However, once you find the fire shield--which allows you to walk on the lava unharmed--in the boss arena, the boss fight becomes much, much easier.)
* Most ''[[Wario Land (Video Game)|Wario Land]] 2'' and ''3'' bosses, because falling down and having to redo part of the level is the only punishment the game could give Wario due to his complete invincibility to any damage. Basically, each boss would have one attack which is basically to throw Wario out the arena and have him find his way back. Some more normal examples are the last real boss in Wario Land, fought on an invisible floor only the boss can stand on (so Wario has to jump on the boss repeatedly) as well as the Psycho Beaver and Mutant Mouse bosses in the sequel.
* ''[[Ys (Video Game)|Ys]]'' has this in spades, especially [[Final Boss|final bosses]]. During the battle with Dark Fact, a piece of the platform disappears everytime you hit him.
* Fluffy XR-9 in ''[[An Untitled Story (Video Game)|An Untitled Story]]'' is fought on three platforms that descend when stepped upon, all suspended over a [[Non Lethal Bottomless Pits]]. The second form of FinalBoss is the same, but replaces unstable platforms with double-jump clusters (yep, you will be continually jumping during the battle).
* In ''[[Castlevania III Draculas Curse (Video Game)|Castlevania III Draculas Curse]]'', Dracula's final form pulls up platforms from the floor and causes them to circle around him.
* In ''[[Donkey Kong 64]]'', Mad Jack is fought in an arena of 16 large platforms, arranged in a grid. The platforms aren't too small, but Tiny Kong must constantly jump from one to another to avoid being flattened by the boss chasing after them.
* In ''[[World of Warcraft]]'', one fight in Deepholm involves jumping among floating stones to lay a beatdown on the dragon Aeosera. Falling off isn't instantly lethal but it's quite possible to die during the struggle and a fall means jumping your way back up to the fight.
** You can also somewhat artificially [[Invoked Trope]] this by dueling with someone who has a knockback on some ridiculously small rock floating above some abyss. There's even a mage talent that basically knocks back everything near them when you hit them.
* The battle against [[Big Bad|Ganondorf]] in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' takes place in the upper level of a room, and Ganondorf can destroy various parts of the flooringwith his version of a [[Ground Pound]] attack -- the [[Boss Arena Urgency|more damage the arena takes]], the more difficult it is to approach the boss to attack him.
* In ''[[Bubsy]]'', Chapter 12 "Claws For Alarm", Bubsy must fight a UFO boss while maintaining his footing on a log raft floating in the river, while -- one false step and the battle ends with [[Super Drowning Skills]]. This is combined with [[Boss Arena Urgency]], as the boss's missiles damage the raft one log at a time.
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.