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{{trope}}
[[File:megaman2_dragon_3199.gif|link=Mega Man 2
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{{examples}}
* The first Wily boss in ''[[
** The rematch against Serges in ''[[
** ''[[
* Three boss battles in ''[[
** The battle against The Core, although it isn't difficult to climb back up, the lower half of the room is filled with water, threatening to drown the player.
** The game's [[Final Boss]] can only be attacked by standing on the boss's moving platforms (or using the jetpack), which is also right in line with the boss's own attacks.
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** Mecha Birdo, where the only platforms are the large projectiles the boss shoots.
** Zangkried, after he [[Turns Red]], paying tribute to the Kraid battle from ''[[Super Metroid]]''.
** Late in the game the player encounters the "Dragon Devil" which combines the [[Mega Man (
* The battles against Big Boo in ''[[Kaizo Mario World]]'', for both the original ROM hack and its official sequel.
* A few battles from ''[[
** The battle against Bahamut takes place over water; the only safe footing is a boat that moves from one side of the room to another.
** The room guardian in the Confusion Gate occupies a room with extremely small platforms. Though the boss moves slowly and only fires an occasional projectile as its attack, falling lands the player in the room below, ending the battle and requiring a long trek from the Tower of the Goddess for another chance at the battle.
* From the ''[[
** The battle against Kraid in Super Metroid; at first Samus has only a ledge near the door to stand on, but once he [[Turns Red|reveals his full form]], the player must climb platforms (including the [[Projectile Platforms|ones he shoots out]]) to get within range of his weak point. Falling off may land Samus in damaging spikes or cause her to receive [[Collision Damage]] from Kraid.
** To a lesser extent, the battles against Mother Brain tend to take place on relatively small platforms, while dodging the various turrets that threaten to knock her off into the lava below.
* The rematch against Ludwig Von Koopa in ''[[
* In ''[[Super Mario World (
* Several ''[[Sonic the Hedgehog]]'' games have this, especially the 3D ones. A notable example is the Egg Golem boss from ''[[
** In ''[[Sonic Advance 3]]'', the Twinkle Snow area boss is one of the game's [[That One Boss|toughest challenges]], as the player must constantly climb an array of [[Temporary Platform|falling platforms]] while the boss [[Rise to
** Lava Reef Zone from ''[[Sonic 3 and Knuckles
* Most ''[[
* ''[[
* Fluffy XR-9 in ''[[
* In ''[[
* In ''[[Donkey Kong 64]]'', Mad Jack is fought in an arena of 16 large platforms, arranged in a grid. The platforms aren't too small, but Tiny Kong must constantly jump from one to another to avoid being flattened by the boss chasing after them.
* In ''[[World of Warcraft]]'', one fight in Deepholm involves jumping among floating stones to lay a beatdown on the dragon Aeosera. Falling off isn't instantly lethal but it's quite possible to die during the struggle and a fall means jumping your way back up to the fight.
** You can also somewhat artificially [[Invoked Trope]] this by dueling with someone who has a knockback on some ridiculously small rock floating above some abyss. There's even a mage talent that basically knocks back everything near them when you hit them.
* The battle against [[Big Bad|Ganondorf]] in ''[[The Legend of Zelda: Ocarina of Time
* In ''[[Bubsy]]'', Chapter 12 "Claws For Alarm", Bubsy must fight a UFO boss while maintaining his footing on a log raft floating in the river, while -- one false step and the battle ends with [[Super Drowning Skills]]. This is combined with [[Boss Arena Urgency]], as the boss's missiles damage the raft one log at a time.
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