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{{trope}}
{{quote|"The issue in an ongoing series is once you've done it [used [[Time Travel
A situation, most common in [[Speculative Fiction]], where an amazingly useful power or device is revealed in one episode, and would be amazingly useful in later episodes, if it weren't for the fact that nobody seems to remember it. Sometimes the power or device is remembered under circumstances where it proves mostly useless, but not remembered when it would do any good.
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Not to be confused with [[We Have Forgotten the Phlebotinum]]. If they (finally!) remember to use it in the end, it's a [[Forgotten Superweapon]].
This trope does not necessarily denote bad writing. It can be (as noted in the ''[[The Order of the Stick
[[Larry Niven]] is extremely critical of this trope, and coined Niven's Law, which states that once a technology or discovery has been introduced into a fictional setting, it must continue to exist in all chronologically later stories in that setting. The secret may be lost for a variety of reasons--society enters a dark age, the discoverer deliberately covers it up, or there really were [[No Plans, No Prototype, No Backup]]--but Niven would maintain that this smacks of lazy writing and is best avoided. At the very least, the precedent that such a machine is ''physically possible'' in the setting must be maintained--which makes it likely that older, [[Higher-Tech Species]] will possess it even if it never became prevalent in the protagonists' society.
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* One of [[Doraemon]]'s early [[Monster of the Week|gadgets of the week]] (chapter 54, "Lies Become Truths") was a beak-like toy which one could wear, and anything uttered while using it will be spontaneously proven as fact. Nobita lied that his father can shatter a huge rock with his bare hand, and then he can do it with ease. Quite frankly this should have make any other gadget Doraemon had introduced, or will ever introduce, completely and utterly obsolete. It was never mentioned again ever since. Particularly frustrating in ''Doraemon'' feature films and volume-length comics, which featured life-threatening situations.
** This is not uncommon in Doraemon. There are several predicaments that Doraemon and co. face that one of his gadgets that have been mentioned in previous episodes could have easily get them out but for some reason Doraemon seems to have to use the gadget that was introduced in episode they were in.
* ''[[
* ''[[
* In ''[[
== [[Comic Books]] ==
* Silver Age [[Superman]]'s lead-glass suit. It's flexible, bulletproof, doesn't cover up the "S", and is impervious to kryptonite radiation. It shows up in ''one'' issue.
** ''[[Superman:
** The suit reappeared for a story arc of ''Batman/Superman'' somewhat recently.
** The [[Silver Age]] had ''tons'' of [[Forgotten Phlebotinum]]. Fo example, there is ''Action Comics'' #252, an issue otherwise better known for being Supergirl's first appearance. In the lead-in story, though, Superman is being menaced by kryptonite, and he escapes by melting it with his heat vision, at which point he learns the liquid kryptonite is no longer harmful. (In a real head against wall moment, he even says that it's because when items change their state, they lose other properties, like how ice, when it melts into water, [[Critical Research Failure|stops being cold]]. Of course, Superman forgets that liquid kryptonite is harmless to him thereafter, and in fact, liquid ''and gaseous'' kryptonite are shown being harmful to him in later stories. [[It Only Works Once|So maybe he found the only chunk of kryptonite in the universe that would be harmless to him if it were liquid.]]
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* ''[[X-Men (Comic Book)|X-Men]]'': Rogue can't have a relationship with anyone due to her powers. Gambit's mutant powers used to allow him to touch her without an issue, which has since been forgotten. In addition, there have been numerous items that temporarily disabled mutant powers, many of which have been captured by the X-Men, these are never mentioned in relation to this issue.
* In ''[[Spider-Man (Comic Book)|Spider-Man]]'', Peter makes a gas mask for himself that is completely concealed by his Spider-Man suit; he uses it once and never again, even though he is regularly hit with gas attacks several times during the early run of the comic.
** The loathed ''[[One More Day]]'' storyline. Aunt May is dying (well, she's only been in her mid-80's for a few decades now, but she was actually injured). Subverting this trope, Peter scours half the mainstay Marvel cast looking for someone that can heal her. Playing this trope straight, ''nobody can''. There's very, VERY thinly implied instances where it's the fact that she's already so old and frail that conventional medicine can't heal her, but considering the fact that those who he approaches include the X-Men (who had no fewer than 3 people at the time whose powers could explicitly heal any wound), [[Reed Richards Is Useless|Reed Richards]], and Doctor Strange - who is both the Sorcerer Supreme and a former neurosurgeon, there's no reason that SOMEONE couldn't have helped him before he ended up [[Deal
== [[Film]] ==
* The "throwing 'S' shield" in ''[[Superman II]]''. During a fight which occurs just before the climax, Supes ''rips off a copy of the 'S' emblem on his chest'' and uses it to temporarily incapacitate Non (one of the escaped Kryptonians). It's never explained how Clark does this, and he never uses it again in the following films. It sure would have come in handy against [[Superman III|the evil Clark]] or [[Superman IV:
* In ''[[Star Trek: First Contact
* At the end of ''[[
** ''Insurrection'' and ''Nemesis'' also subverted this with the Captain's Yacht, a large auxillary starship (attached to the underside of capital ships) that was designed for both ''The Next Generation'' and ''Voyager'', but was never used in either series. Despite many situations where a craft like this could be useful (as it could carry more crew members, have a larger cargo area and generate tachyon bursts), the craft wasn't utilized until ''Insurrection'' (where the main cast go down in the yacht to deliver weapons to the Ba'ku) and ''Nemesis'' (where Picard arbitrarily decides to take it down to the planet where B4-4's parts are located).
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* The ''[[Grey Griffins]]'' books forget their phlebotinum all the frigging time. All the time. Other times they [[Holding Back the Phlebotinum|hold it back]]. Max can sense portals and enter them... wait, now he can't, except when he suddenly needs to warp into one much later. Max has a pet "spriggan" that he cares deeply about. Where'd it go, and how come neither Max nor the book cares? You get the idea. Contributes to the [[Random Events Plot|randomness of the plot]].
* A very subtle version of this happens in L. E. Modesitt's ''Spellsong Sorceress'' cycle. In the first chapters of the first book, a spell is cast that teleports the main character in from Earth. It's implied that although the lady casting this spell isn't a very strong sorceress, she can still send people to locations halfway across the continent with a bit of help. This use of magic is never mentioned again, despite the fact that it would be tremendously useful in a variety of circumstances.
* ''[[Harry Potter (
** In ''[[Harry Potter (Franchise)/Harry Potter and the Deathly Hallows|Harry Potter]]'', Harry and his friends escape from the {{spoiler|Malfoy}} mansion. At one point, Harry ends up with three wands in his hand, which he holds bundled together. When he attempts to Stupefy someone, his target is "lifted off his feet by the triple spell." However, every character is usually content to wield a single wand. No one habitually Spellotapes a few wands together for extra blasting power, no wandmaker designs multi-core wands - nothing of the sort.
* Science Fiction author [[Larry Niven]] coined "Niven's Law," which states that once a technology is introduced into a setting, it must continue to be present in all later stories in that same setting.
** Civilization-wide Forgotten Phlebotinum can be somewhat justified if there are [[No Plans, No Prototype, No Backup]], or if the civilization enters a Dark Age when lots of stuff is forgotten, but Niven's Law is still a good rule of thumb. At any event, once the technology has been proven to work once, then the natural laws which permitted it to happen must remain consistent from then on, regardless of whether the tech is ever rediscovered.
* In the [[
** At least in ''The Next Generation'', it was mentioned that the Federation had negotiated away its right to use cloaking technology in a treaty with the Romulans, making the Federations research into the phase-cloak illegal (i.e., a treaty violation that could lead to war with the Romulans). The episode showing the Romulans were working on it themselves showed that it was giving them trouble, and the illegal Federation project Riker had been a part of had not ended well either.
* The Grav Lance in the ''[[
** A combination of a very short range<ref>best suited to stealthy, small vessels</ref>, massive size<ref>anything but the largest vessels have to sacrifice too much of their other armament to mount one</ref>, which requires a use that doesn't fit with the prevailing tactical ideology -- and a political climate<ref>its sponsor lost favour, and its debut performance generated massive bad feeling amongst the other powers-that-be</ref> which would prevent time and money being spent on fixing those problems? Not really surprising it never reappears.
== [[Live Action TV]] ==
* ''[[Star Trek:
** Then there was the subcutaneous transponder, which gave the ship the ability to lock onto and beam up the landing party if they were out of contact. Its actual purpose in the plot was to give Kirk and Spock a Cool Escape, rather than pull the whole trick-the-one-inept-guard bit again. Despite the number of times they were separated from their communicators, the thing was never seen before or since. You'd think it would be standard issue.
** The [[Forgotten Phlebotinum]] was once ''the shuttlecrafts.'' The B story in "The Enemy Within" was a landing party trapped on a planet whose nighttime temperatures are Antarctica-ain't-got-nothing-on-it cold. The idea of sending down a shuttle ''never comes up.'' (Although, to be fair, the shuttlecraft hadn't been introduced yet.) The crew don't even bother to use the transporter to send the away team any survival gear, either.
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** The original series did this many other times with Scalosian water ("Wink of an Eye"), spores that can regenerate lost body parts, restore the human body to perfect health and give immunity to radiation ("This Side of Paradise") and Warp 11+ speed without strain ("By Any Other Name").
** The movies introduce the Genesis device (a form of instant terraforming that may bring people back to life as a side effect), which is so much further advanced than anything the Federation possesses before or since that it might as well be magic. The planet it creates disintegrates within a couple weeks, but surely there would be a way to work the kinks out within the next century, and the research that went into it could at least be applied to other projects. But in ''The Next Generation'' and ''Deep Space Nine'' terraforming is a long and arduous process that yields modest results. Not to mention it would have made a handy-dandy anti-Borg weapon.
** A major problem with ''[[Star Trek:
*** This was justified in the FASA RPG by having them very vulnerable to damage - one good hit could deactivate them leading to "messy" results.
* ''[[Star Trek:
** Or the episode "Lonely Among Us" where the transporter ''brought the dead back to life!'' Although it's possible that this was only feasible in that one case, since the person's consciousness had been converted into energy by the being that had possessed him. Still, the episode seems to imply that they can always rematerialize a previously saved version of a crewmember.
** The Galaxy class has Saucer Separation capability because the Saucer section contains the civilians, laboratories, families, etc., while the lower section contains the warp drive. It allows the civilians to be moved out of harm's way if the ship has to go into a firefight. Saucer separation was used often in the first season of the show, but after that it was forgotten and only sometimes referred to, just to drop the idea afterwards.
* ''[[Star Trek: Deep Space Nine
** They also had an easily replicable gun capable of shooting through walls (a combination of x-ray goggles and micro-transporter). Like [[SF Debris]] mentions, that weapon could have been useful on many occasions.
* In ''[[Star Trek: Voyager
** Q Jr, depowered, retains enough Q knowledge to use the Delta Flyer's [insert [[Techno Babble]] here] to create portals, without any unpleasant [[Star Trek Shake]]-inducing side-effects that we saw. The crew could have done whatever it was that they did and gotten home via a series of portals, or at least - as was often the case with ''Voyager'''s non-deadly shortcuts - shaved a decade or two off their trip before the [[Applied Phlebotinum]] gave out.
** Borg warp coils, in a season-five episode, allowed the crew to jump hundreds of thousands of light years, cutting several years off the journey. For the rest of the series, however, the crew never bother to get any of these warp coils, despite coming across several opportunities to obtain some (most notably in an episode where the crew come across an entire graveyard of half-destroyed Borg ships).
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** Throughout the series, Voyager uses several technologies (the aforementioned Borg warp coils, the quantum slipstream drive from "Timeless", Kes' gift to Voyager in "The Gift", wormholes and other assorted devices) to cut a collective ''30-50 years'' off their journey. As the (non-altered) future of the series finale "Endgame" shows, after the crew ignored the Borg temporal node, they supposedly spent the next '''26 years''' merrily skipping along on their way to Earth ''without'' the aid of any of the aforementioned technologies. It's like the crew just gave up and decided to go the traditional way, even though Janeway wouldn't have hesitated to use an advantage if one presented itself.
** The complaint about the Nemesis movie applies to several Voyager episodes as well-- the show gives a reason ship-board transporters won't work, but they neglect to explain why they can't use the shuttle's independently-powered transporters.
* ''[[
** The issue of the Adjoining Spell from the end of Season Four. Arguably the most powerful spell seen in the entire series, although with the drawback of {{spoiler|causing the spirit of the First Slayer to try to kill everyone involved in their dreams}}. It is never mentioned again.
** At the end of Season 5, Buffy uses a hammer that ([[Hand Wave|somehow]]) allows her to ''pulverise'' Glorificus, a literal [[Physical God]] that had [[No Sell|shrugged off absolutely everything that was thrown at her before]]. Said hammer is never seen or mentioned again, despite how useful it would have been against, say, the Turok-Han or Caleb.
* ''[[
** Kull Warrior Armor. That stuff shrugs off ''claymore'' explosions, and is light enough to wear, yet while [[Classy Cat Burglar|Vala]] is able to get her hands on a suit and capture a ''starship'' -- a ''United States'' starship, no less, so you'd think they learn -- with it, the US military doesn't even seem ''interested'' in it. Plus it looks ''really'' [[Badass]].
** Season 3, "Past and Present": They discover a drug that reverses the effects of aging. Next episode, it's forgotten.
** Atlantis is on Earth. Atlantis. The Ancient city-ship with sensors that are capable of picking up even cloaked ships in practically one third of the galaxy away from wherever it happens to be. The database of which contains truly obscene amounts of information on Ancient technology. And yet not only do they barely touch on the database in ''[[
* In ''[[
** D'Argo's super-long tongue and anesthetic saliva gets forgotten every fifth episode or so. His arms and legs are bound, while a sole villain gloats nearby without a helmet, whatever shall he do? The funniest is when John asks him to knock him out in "A Prefect Murder", and D'Argo pistol whips him. And it doesn't work. John asks him to hit him again harder.
* ''[[Doctor Who]]'', both Classic and New Series, did this a ''lot''.
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* Ever since [[Disney]] took over the franchise, teams of ''[[Power Rangers]]'' have been getting [[Stock Super Powers|single special abilities]] while untransformed. Except in ''Ninja Storm'' and ''Jungle Fury'', where these powers were highly plot important, the Rangers would generally completely forget they had these powers for a dozen episodes at a time.
** In the original series, this happened far more frequently, with [[MacGuffin|MacGuffins]] being introduced regularly and never being mentioned again. The worst was the Sword of Power, summoned by a [[Brainwashed]] Tommy as part of a ploy by Lord Zedd to steal it. After regaining his mind, Tommy goes to great lengths to get it back, taking on the [[Monster of the Week]] single-handedly. He retrieves it... and it's never seen again. For that matter, it wasn't clear why it was so desirable in the first place.
* Claire's blood in ''[[Heroes (TV series)|Heroes]]''. It can heal people. It works on ''anything'', and nobody even ''mentions'' it in situations where it might be useful (for instance, on Nathan at the end of season 3).
** Claire's blood had previously restored her adoptive father to life. A shame he didn't mention this when her biological father needed it, and her grandmother was frantic to preserve him.
** Even stupider, her grandmother should have already known about it because of Adam.
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** This spell would have been ''very'' useful in the fight between Juliet and Mason to keep both characters from getting permanently transformed once Mason scratched Juliet.
** The improv spell, which does basically anything as long as you can make up a rythme for it.
* From the [[Television Without Pity]] [http://forums.televisionwithoutpity.com/index.php?s=&showtopic=3119365&view=findpost&p=10605523 forums]: "If a non-expert actress can figure out in a few days that she can make ''[[
** In one episode, Wesley uses a flamethrower against a bunch of mooks. It is [[Awesome Yet Practical|awesome AND effective]], yet despite fire being deadly to most things, ''especially'' vampires, this is never seen again. It would have been particularly useful when Los Angeles was being swarmed with vampires and there were too many for them to attack one at a time.
* In ''[[Eureka]]'', the cryo sleep chamber that was used to put Fargo's grandfather in suspended animation could have been used many times to buy time during emergencies where people are mutating or dying of some horrible disease.
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== [[Video Games]] ==
* In ''[[Phoenix Wright: Ace Attorney]]'', when Phoenix first meets Maya and finds out she's a spirit medium, he comes up with the obvious idea - why not just summon the victim and ask them who did it? Maya replies that she's just in training and can't do that. In the next two games, not only is Maya more experienced, but Phoenix also meets an even more talented medium, Pearl, yet he never thinks of that idea again.
** This might be because {{spoiler|the one recorded time that was actually tried before, the answer the spirit gave turned out to be wrong}}.
** In addition, the time this * was* tried (albeit indirectly), {{spoiler|the summoning was used to frame Maya for a murder while the spirit was summoned}}
* ''[[Freelancer]]'', period. "Cloaking ships? What do you mean they were mounted on fighters during the Alliance/Coalition war centuries ago? They take more power than a battleship can provide! Besides, what war are you talking about? I've never heard of it before."
** They also forgot the fighter-sized warp drives. They used 'em about the same time as the fighter-sized cloaking devices. Those Libertonians really ought to pack some Phlebotinum next time they go somewhere.
* In ''[[
* The [[Wave Motion Gun|Phase Transit Cannon]] from ''Wing Commander II'' is never mentioned again outside of a brief note in the manual for the ''Kilrathi Saga'' compilation mentioning that it was discontinued due to technical problems, and the [[Kill It
* ''[[World of Warcraft]]'' could be said to have this. When questing it is not uncommon to be given an incredibly powerful item to help with the quest, for example a crystal that can fire a beam to shrink down giants, making them much easier to fight, to never be used again.
== [[Web Original]] ==
* As pointed out in ''[[Yu-Gi-Oh!: The Abridged Series
* In the first episode of ''[[Chad Vader]]'', he is shown to have the ability to force choke people, and he uses it on a guy who annoys him. In later episodes, his nemesis repeatedly humiliates him, and he just fumes impotently.
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== [[Web Comics]] ==
* A particular device in ''[[Special School]]'' is ''designed'' to make people (except certain psychics) to forget all about it.
* Early in ''[[
** Not to mention that the Giant, the author of said webcomic, specifically said that he prefers to do things that way. Taken directly from his FAQ, "Q: In Strip #X, why didn't character Y take action Z? If they had done so, they could have avoided a whole lot of trouble. A: You just answered your own question. The strip is ''about'' the trouble these characters get in; if a tactic would result in an effortless solution to their latest problem, there would be little point in showing it, see?"
* In ''[[
** Though considering how much trouble they get into dealing with [[Alternate Dimensions]] and how big a mess they caused with the last time-travel jaunt, even [[Mad Scientist|Riff]] would hesitate to use it.
== [[Western Animation]] ==
* Events surrounding the second season finale of ''[[
** This is particularly jarring given how good this show normally is at avoiding this trope. Every time Aang can't use the [[Glowing Eyes of Doom|Avatar State]] or [[Elemental Powers|bending]] won't work, there's a perfectly logical explanation. It even gets Lampshaded a few times.
* This isn't always something big... It creeps in on a smaller scale, too, like Waspinator's [[Eye Beams]] that he shoots at Cheetor with in the ''[[Transformers]]: [[
** He did actually use them at one other time, when he and Terrorsaur (who was also using [[Eye Beams]]) were trying to cut into Tigatron's stasis pod. Basically, if a character on the show had that ability and wasn't named Dinobot, they only got used on very rare occasions, and got overlooked numerous times that they could have been helpful.
** ''[[Transformers Generation 1]]'' had both sides constantly creating weapons that would be a [[Game Breaker]] in the hands of non-idiots. Instead of being used for what they [[Misapplied Phlebotinum|could be]], they'd be used to create/stop the problem of the day, and then never be seen or heard from again. Also, the many, many, '''many''' [[New Powers
** It wasn't only ''Transformers'' that did this - in ''[[Super Dimension Fortress Macross]]'', we see that the [[Humongous Mecha]] piloted by humans have head-mounted cannons - that got used exactly four times during the ''entire show''. Only twice as a weapon - both of the other times they were used as ''cutting tools''.
* The Shard of Lightning in ''[[
** Similarly, the Golden Tiger Claws, wich allow a person to create a portal to ''any'' location. It's introduced and done away with in Season 1, but returned to the heroes in Season 2. Despite the fact that Dojo can sense the location of any newly active Wu, the heroes never decide to have Dojo use the Claws to warp there, instead of flying there slowly enough to let the villains reach the Wu.
** Added to that, the Reversing Mirror, which is restored at the end of the episode "Citadel of Doom," could easily be used to restore Wuya to her full powers and body throughout all of season 2, yet she is content to simply look for all of the other Shen Gong Wu.
** The supreme example of this in ''[[
* In one episode of the ''[[Dungeons and Dragons (
* In ''[[
** In the sequel, ''[[Ben 10: Alien Force
** Also in ''Alien Force'', the DNAliens are all [[The Virus|infected humans]], but Ben finds out the Omnitrix is capable of curing the people and is able to help Gwen's brother this way. He then proceeds to forget that he can do this until the [[Season Finale]].
** Incredibly, ''[[Ben 10: Ultimate Alien
* ''[[Fairly Oddparents]]''. Sometimes Timmy Turner wishes for superpowers. Sometimes he doesn't unwish them. These actually show up later and affect the plot. Same with magical items, handwaved by saying that they were neglected or that Cosmo was screwing with them.
* ''[[Space Ghost Coast to Coast]]''. The episode "Snatch" has a segment that is pseudo-satirical of this trope. Although the device in that case is a mind erasing device, so at least it is feasible that the device is never remembered.
* An episode of ''[[
** A season 1 episode saw Icy destroy Red Fountain by freezing it with a nifty ice dragon. Season finale, Icy doesn't even make any effort to use it to freeze Alfea, or to take on Bloom, who has an fire-energy dragon of her own.
** Bloom was shown to be able to use her powers to revive the dead. It's not explained why {{spoiler|Nabu}} is still dead. This was changed to breaking a sleeping spell in the 4kids version, which removes the contention entirely.
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** In the 21st episode of the third season, Nabu claimed that the reason he had stowed away on the Specialists ship was so he could practice his invisibility spells against monsters living in the area the Winx were travelling to. Nabu's ability to turn invisible hasn't been seen again since this episode. (Although it's possible that he used this ability off-screen during season 4's episode 20 when he went to the nature fairy Diana's castle to try to save the Specialists, but this is just a theory...)
* Lampshaded/Parodied in ''[[Stroker and Hoop]]'' with Hoop learning ninja skills for plot-related reasons in one episode, but never using them again. It's then brought up in another episode. Turns out you have to actually continue practicing to maintain ninja skills. Who knew?
* In ''[[
** Heck, the day Nixon was elected, he got himself a gargantuan robot body complete with integrated rocket launchers. Where did it go?
* ''[[Star Wars:
** It's funny in that in the same arc (or perhaps even the same episode) Bane threatens to throw Ahsoka out the airlock if Anakin doesnt open the Holocron. He does so, Bane gets what he wants and ''still'' tosses Ahsoka out the airlock. Anakin force-pushes the airlock's laser door switch, shutting it off and saving his padawon. Wait, why didnt he just do it before? especially since Cad Bane ''didn't even move''.
** This is nowhere near the only situation where the Jedi forget about telekinesis. Ahsoka had an episode where someone stole her lightsaber and she engaged in a ''long'' chase to try and get it back. Why didn't she just summon it? She used telekinesis ''twice'' in the very same episode for different purposes and had dozens of situations where she could've just taken it. There were episodes where grenades were used against the Jedi - a perfect moment to use telekinesis. This never happens. There was an episode where a [[Mad Scientist]] drops a vial of deadly virus to the ground - and Obi-wan(I think) ''lunges'' after it, desperately trying to catch it, instead of just summoning it to himself. That's just the tip of the iceberg. The number of situations where the Jedi don't use telekinesis in this show is my biggest [[Star Wars:
* ''Birdman'' can only recharge his solar powers in sunlight. In the episode 20 "The Wings of Fear" he develops "Solar Energy Storage Bands", which provide him with solar energy to replenish his powers when he's out of the sunlight. After this episode they're never mentioned again, even though they would have been incredibly useful.
* ''Challenge of the [[
** One particularly damning example has Luthor forget a piece of Phlebotinum only moments after acquiring it. When he time travels to alter several of the Super Friends' origins, Luthor switches places with Hal Jordan and becomes the recipient of Abin Sur's [[Green Lantern]] ring. He dons his own Green Lantern suit and uses the ring to fly back to the Hall of Doom, and then promptly puts his purple jump suit back on and makes no other attempt to use the ring. This after having been defeated by Green Lantern's power too many times to count!
* A rare villain example in ''[[The Nightmare Before Christmas]]'': Oogie Boogie has the ability to <s> [[Avatar: The Last Airbender|Airbend]]</s> suck in everything like a gigantic vacuum, which is how he {{spoiler|recaptured Santa and Sally}}. He never thought to use this in his battle against Jack Skellington, though this is somewhat justified, as Oogie was trying to get ''away'' from Jack. [[Just Eat Gilligan|Still could have ate him, though.]]
* ''[[Star Trek:
* [[
* Season 1 of ''[[My Little Pony: Friendship Is Magic
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