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{{trope}}
Mode of transport late in the game that allows you to travel to nearly any location on the [[World Map]] fairly quickly. This is almost always [[Zeppelins
This is usually awarded after you've visited every part of the map in the course of the plot except one, where you will face the final [[Boss Battle]]. It allows the player to quickly access unfinished [[Sidequest|sidequests]] while avoiding the tedium of [[Random Encounters]] and the maze-like terrain of the [[World Map]]. Airship acquisition may also [[Opening the Sandbox|open up]] [[Take Your Time|many hours]] worth of sidequests.
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== Role-Playing Games ==
* The ''[[Final Fantasy]]'' series [[Alternate Continuity|don't share a world]] for the most part, but one of the recurring parallels is a character named Cid, who provides an airship in the late game.
** ...except in ''[[
** Some games in the series actually provide you with an airship early in the game, but impose limitations on it (such as being unable to land in most terrain or unable to fly over mountains). ''[[
*** ''[[Final Fantasy XII
*** ''[[
** The airships in ''[[
*** ''[[Final Fantasy III
** ''[[
** ''[[
** However, neither ''[[
** Ditto on the original ''[[
** ''[[
*** The party doesn't make much use of them in the game due to the fact that most of the airships they find are {{spoiler|fal'Cie, and at least one is made up of the detached body parts of the [[Big Bad]]. Sazh makes a passing note on this. The party does find a honest-to-God, regular airship late in the story, but they crash it in a cutscene.}}
* Not a ship so much, but ''[[
* ''[[
** It doesn't really get to be a [[Global Airship]] until Dalton modifies it, adding wings. Until then it's just a time machine that's rooted in place: but it's still known as the "Wings of Time" because it can fly across time but not space.
* The car from ''[[
* Exception: ''[[
** The first ''[[
** ''[[
* Common in the [[Tales
** ''[[
* ''[[Secret of Mana]]'' had a cannon-based travel agency in the early parts, but later the heroes acquired a flying white dragon as their Global Airship. The sequel, ''[[Seiken Densetsu 3]]'', included ships, a limited cannon-travel system, and a giant sea-turtle before procuring the use of the flying white dragon which appeared in ''Secret of Mana''.
* The Fly HM move in the ''[[Pokémon]]'' series.
** As many fans will affectionately point out, this move can be used by many creatures far too small to easily carry the protagonist's backpack, let alone the protagonist, or across a region of a country. Typically, Flying-type [[Com Mons]] are capable of doing so despite their initial forms being tiny (to the point that some actually have the world "tiny" in their species descriptions in the Pokédex, such as Pidgey being a Tiny Bird Pokémon and Pidove being a Tiny Pigeon Pokémon).
* In the ''[[Star Wars]]: [[Knights of the Old Republic]]'' series, the player has a literal global ''space''ship, the ''Ebon Hawk'', which can instantly transport the party between planets. However, there is usually no quick transportation between locations on the same planet (except for the "Return to Ebon Hawk/Transit Back" instant travel function in the first game). Also, in the first game, interplanetary travel was prone to [[Random Encounters|random enemy starfighter encounters]] with a [[Unexpected Gameplay Change|mandatory arcade sequence.]]
* In ''[[
* ''[[
* In ''[[
** Same goes for ''[[
** ''[[
** In ''[[
** ''[[
** ''[[
** ''[[
* ''[[Lufia 2 Rise of the Sinistrals]]'' had first a boat, then a ''submarine'' -- which, while slower and underwater, did fulfill many of the same functions as an airship, namely the ability to avoid encounters and access the next areas of the game. Eventually, of course, the sub got another upgrade and was an airship as well.
* The Gummi Ship in ''[[Kingdom Hearts]]'' starts off needing to go through a rail-shooter sequence everytime you move a space on the world map. You later get a part that lets you skip this in spaces you've already visited. The second game makes this instantly available, but also makes the Gummi sequences much more fun to play.
** ''[[Kingdom Hearts Birth By Sleep]]'' has the protagonists transforming their Keyblades into their transport (Although it's not an actual, ship, per se). Gameplay-wise, it functions similarly to ''II'''s.
* In ''[[Blue Dragon]]'', when Zola rejoins the party shortly after you defeat the Rockwind Wolf Ghost, she arrives in a [[Global Airship|Mechat]] that you can then use to go anywhere you want.
* ''[[Golden Sun
** Even with the wings on the ship, travel across the world takes a long time. However, in the last segment of the game, travel becomes much easier with the [[Warp Whistle|Teleport Psynergy]]; conveniently, when using it to travel to a town, the ship ends up docked at the nearest beach outside said town.
* Somewhat subverted in a rather humorous scene in ''[[
* ''[[
** In the fourth game, you can call your airship for fire support during battles.
* The ''[[Wild Arms]]'' games (the first three, at least) usually have some form of airship or flying mechanical dragon that serves the function of a [[Global Airship]]. The second game also had a flying castle at one point.
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* Common in the ''[[Phantasy Star]]'' series.
** In ''[[Phantasy Star III]]'', your [[Transforming Mecha|cyborg party member Wren]] becomes this when you find the right parts. You also need this to {{spoiler|access [[The Very Definitely Final Dungeon]].}}
* ''[[
== Shoot Em Ups ==
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