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Failure to meet those criteria results in a [[Plot Hole]]. If the first criterion is repeatedly violated, we have a [[Random Events Plot]], the second criterion is not met if someone acts [[Out of Character]], and a consistent failure to meet the third is called an [[Idiot Plot]]. [[Deus Ex Machina]] is a desperate [[Plot]]-advancing technique that does not quite link events in a story in a convincing manner but at least keeps it going.
[[Plots]] are usually driven by [[Conflict]], which has a strong tendency to make stuff happen. According to [[
A [[Plot Point]] is an important event or state of affairs that the viewer or reader is required to be aware of in order to follow the [[Plot]]. An object or character whose only purpose is to drive the [[Plot]] (i. e. provide the connecting element between events) is called a [[Plot Device]]. Similarly, a [[Plot Coupon]] is an object that acts as a key to advance or resolve a [[Plot]]. In contrast to the [[Plot Device]], it is actively and purposefully used (and often also sought out in the first place) by the characters to reach a goal, while a [[Plot Device]] doesn't necessarily require a character's volition to advance the [[Plot]]. See also [[MacGuffin]] and [[Magnetic Plot Device]].
A popular definition of how a [[Plot]] as a whole should progress within the "running time" of a work is the succession of [[Act Break|five acts]]: ''[[
In some formats, the [[Plot]] can take a back seat to other aspects that are deemed more important. For these cases see [[No Plot, No Problem]], [[Plot What Plot]] and [[Excuse Plot]]. Also bear in mind the [[Sliding Scale of Plot Versus Characters]], for when character development overtakes the overall plot.
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