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{{trope}}
For one reason or another, you felt like replaying this game you like. You have just beaten [[That One Boss]] and now you're almost at the end of the game. OK, you did things differently this time around, like [[Daikatana
That's right, No Final Boss for You. It's when a game with a final boss denies you that final boss because you did something different. Probably something bad -- in which case being denied that closure is a [[Nonstandard Game Over]] -- though not always. But for whatever the reason, you don't get to fight a final boss, hence the name.
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* In ''[[Shin Megami Tensei Nocturne]]'', you don't fight the disco ball in the sky, Kagutsuchi, in the demon ending. Why? Because demons are not allowed to create their own world and the Demi-Fiend is demonic enough to fall under this rule.
** In ''[[
** In ''[[Persona 3]]'', you can simply choose not to fight the final boss and skip the last month of the game, which gives you a [[Esoteric Happy Ending|"happy" ending with a bad aftertaste]]. Similarly, ''[[Persona 4]]'' will deny you of a real closure at two seperate points if you fail to find out the true identity of the serial killer, which can be a [[Guide Dang It]] for some.
* The UFO endings for the ''[[Silent Hill]]'' games do this. However, that may be because they are joke endings.
** ''[[Silent Hill: Shattered Memories|Shattered Memories]]'' does this for all endings. This game technically has [[Mooks but No Bosses|no bosses period,]] but both of these are unusual for the series.
* In the [[New Game+]] of ''[[
* If you don't {{spoiler|travel to the past and}} defeat Wiseman in a sidequest in ''[[Baten Kaitos]] Origins'', then you won't get to fight {{spoiler|Verus-Wiseman}} at the end of the game.
* In ''[[Resident Evil 1]]'', if you don't do the sidequests to get the good ending, you'll miss out on the final Tyrant fight.
* In the ''[[Tony Hawks
* The [[Harder Than Hard|Trauma]] mode ending from ''[[Painkiller]]'' skips the game's final chapter (including the final boss) entirely, and instead gives you a genuinely happy ending where Daniel gets let into Heaven to reunite with his wife.
* The Good Cop endgame of ''[[True Crime: New York City]]'' has no final boss, just a subway chase that ends with [[The Mole]] / [[Big Bad]] dying in a cutscene. In contrast, the Bad Cop endgame has a final punchout against your [[Jerkass]] boss Captain Navarro.
* ''[[
* The ''[[
** ''Bubble Symphony'': Get {{spoiler|all four [[Plot Coupon|big keys]]}} or players can't access the last world.
** ''Bubble Memories'': It's also a case of [[Unstable Equilibrium]] too: {{spoiler|complete the game with [[No Death Run|only one credit]]}}.
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* In the ''[[Neverwinter Nights]]: Hordes of the Underdark'' [[Expansion Pack]] you can engineer this yourself: by obtaining a couple of very valuable pieces of information you can end the [[Final Boss]] during the pre-battle banter.
* ''[[Vampire: The Masquerade Bloodlines]]'' had two final bosses: {{spoiler|Ming Xiao and the Sheriff}}. Siding with the Kuei-jin or LaCroix, respectively, in the end freed you from fighting one of them. {{spoiler|Too bad that their endings give you either a bad case of dead or an eternity spent on ocean floor. In the good endings, you have to defeat both bosses.}}
* ''[[Planescape: Torment]]'' allows you to skip the final boss battle by [[Talking the Monster
* Completing a certain sidequest in ''[[The Elder Scrolls]]: [[The Elder Scrolls Four|Oblivion]]'' turns the Arena grand champion into a [[Zero Effort Boss]].
* ''[[Gradius|Salamander]]'' for the [[MSX]] denied the final stage and good ending to players who didn't put ''Gradius 2'' [[Old Save Bonus|in the second slot]] and pick up a crystal in one of the previous stages.
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