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== [[Action Adventure]] ==
* ''[[The Legend of Zelda:
* ''[[The Legend of Zelda: Ocarina of Time
== [[Adventure Game]] ==
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** The same happens with the owner of Daidara Metalworks in ''[[Persona 4]]'' who takes Kurosawa's place as the game's primary equipment vendor, and will also purchase anything - and indeed needs to be sold all the [[Vendor Trash]] you scavenge off of Shadows, because these new materials expand his inventory.
** In ''[[Persona 2]]'', any shop will buy whatever you have on hand, though they only sell specific things; stuff you sell off is consigned to oblivion.
* Justified in ''[[Shin Megami Tensei]]: [[Strange Journey]]''. Instead of a store, your [[Base
* In ''[[Recettear]]'', you ARE the person who buys everything. You also [[We Sell Everything|Sell it back to the community for profit]].
* In ''[[
* Lampshaded in ''[[Shining Force]]''. If you sell something to a shopkeeper that he doesn't sell in his store, he'll say "Thanks. I don't sell this, but I know someone who does!"
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== [[Live Action TV]] ==
* One of the newest types of reality tv shows centres around people who will buy and sell all sorts of weird odds and ends, which often seem worthless but can be resold for a high price to the few people who are willing to pay for them. ''[[Pawn Stars]]'' centres around a family-owned pawn shop whose staff will buy just about anything they think they can resell in their shop, while shows like ''[[American Pickers]]'' and ''[[
== [[Web Comics]] ==
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*** Yes, you can, in fact, purchase your own corpse.
* [[Roguelike]] ''[[Ancient Domains of Mystery]]'' also has specialized shops that tend to only buy the type of item they sell. For example, the shopkeeper in the first town will only buy food (even if it's inedible rotten meat), not weapons or other supplies you may have picked up along the way.
* In ''[[
== [[Role Playing Game]] ==
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** There are a number of stores, such as Jensine's in Imperial City, that will buy anything except illegal goods. Some vendors will buy even those, but you need to be a thief to find them.
* The sequel [[Skyrim]] keeps to this theme - if you are not skilled in Speech, you'll have to content yourself with the usual ways, but as soon as you get halfway to the max skill level you can unlock a perk that makes it possible to sell anything to anyone. At 70, you can invest money into specific shopkeepers to make them have more gold for you, at 90 you can sell ''stolen goods'' to any vendor and at 100, the max level, every merchant in the world gains a large increase to their permanent available gold. Yes, ''everyone''. Amusingly enough, this means that you can now walk into any shop, even taverns, travelling merchants or random street peddlers (who normally have a very low amount of gold and mostly sell food and drink) and sell them stolen, high-level magical armor for the highest price possible. Why exactly your average street vendor suddenly decided to accept these kinds of items is never explained. Perhaps, as the skill implies, you're just ''very'' persuasive.
* ''[[
* ''[[SaGa]] Frontier'' and its sequel subvert this trope by making only specific vendors for the express purpose of selling items (and only certain ones, at that). Other vendors will only sell goods.
* ''[[Jade Empire]]'' averts this trope entirely, as Essence Gems are the only non-quest items in the game, and so everyone is willing to buy and sell them.
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** Also, in Fable 3, you can sell your items at a pawn broker, who will usually take anything you have, but has a limited amount of money to give you.
* In the ''[[Might and Magic]]'' series of games shops will usually only deal in their specialty, weapons shops will only buy weapons, armor shops armor and magic shops magic item. There are general stores, but they buy at much lower prices than the other shops.
* The ''[[
* The ''[[Neverwinter Nights]]'' toolkit allows module builders to place restrictions on the types of items that their merchants will buy, and they can also be given a finite gold supply. And in ''[[Neverwinter Nights 2]]'', merchants have a finite gold supply even in the official campaign, although they still buy anything.
** ''NWN1'''s main campaign played this straight... except for [[Booby Trap]] construction kits, which were always flagged as "stolen". You know, as opposed to everything else your [[Kleptomaniac Hero]] is pawning off.
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* In the original ''[[Gothic]]'', traders would buy anything, but some items were 'junk' and worth zero (although the trader would still take it from you if you offered it). Traders could run out of money, and by the end of the game, usually did. In the sequel, the trading controls were fixed to be more intuitive, one of the side effects being that traders now have infinite gold.
** On a different note, vendors buy items at reduced price, but specific ones accept certain items at full price, for example, the master hunter of Khorinis buys pelts; although most of those are quest-related.
* In ''[[
** Except for your non-pin items and the pins that are "more valuable then all the money in the world", which includes [[Poison Mushroom|the Red Skull pin that drags down your speed]].
*** And {{spoiler|brainwashes your sidekick. And half of Shibuya with it.}}
* Averted in ''[[
** Both ''[[Icewind Dale]]'' games also had an amusing "supply and demand" mechanic : if you kept selling the same kind of item to a vendor over and over, the buying price would go down. Meaning eventually, merchants could offer you less gold for the ubiquitous +1 Longsword then for a regular Longsword. Equally amusing, the prices would only go down after a completed trade, so hogging hundreds of +1 Longswords in a Bag of Holding and selling them in bulk was much, much more profitable than selling them one by one. Oh, and of course, even if you drove one merchant's prices down to ridiculous levels, the merchant 5 feet away would still be more than happy to offer you the full price.
* In ''[[Crystalis]]'', you can only sell your items in specially-marked pawn shops that will take any unwanted armor or items off your hands.
* Quasi-inverted in ''Great Greed'' for the [[Game Boy]], a JRPG with an environmental slant, where shops ''recycle'' (it's still [[Lost Forever]]) your equipment and any of the useless flavor items (like that [[Pimped-Out Dress|fancy dress]]). This is also the '''''only''''' way for you to get rid of any [[Stuck Items|TRASH]] you picked up in a [[Inexplicable Treasure Chests|random chest]], and thus free up your very limited inventory for something useful. All you have to do is pay a sizable fee. (Since you don't have a portable [[Bag of Holding|garbage dimension]], you cannot leave Trash alongside a road -- unlike your heal potion or dentures. It also comes off as ''[[Greed|the stores are penalizing you for recycling]]''.)
* Slight aversion in ''[[
* In ''[[Geneforge]] 1'' and ''2'', each vendor only has a certain amount of gold. This will go up when you buy things from them, and go down whenever you sell something to them. It is possible for every vendor in the game to run out of money, making it impossible for you to sell anything (of course, that means you have all the money, so you don't really ''need'' to sell anything). The gold limitation disappears in later games.
* In ''[[Golden Sun]]'', all merchants will buy everything. If the thing you're selling is in some way unique, you ''can'' buy it back, but only from a shop that sells the corresponding type of item. Any shop of that type. How exactly your [[Infinity+1 Sword]] instantly teleports from the hands of the cute item shop girl to every weapons salesman in the world isn't exactly clear.
* In ''[[Mount and Blade
* Averted in the first ''Aretha'' RPG for the original Game Boy. Equipment can only be sold at pawn shops and each pawn shop will only accept three particular items, and they only start showing up a considerable distance into the game. It is not the best system of its kind ever implemented.
* Partially averted in ''[[Lands of Lore]]: The Throne of Chaos''. Blacksmiths and fletchers will buy any unwanted equipment you care to sell them, but fletchers will pay more for bows and other ranged weapons than blacksmiths will, and blacksmiths will pay more for melee weapons and armor.
* Averted heavily in the classic CRPG ''[[Wasteland (
* In ''[[
== [[Simulation Game]] ==
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** Why would he buy a house when he can take advantage of Zack's hospitality?
== [[Turn
* The ''[[Shining Force]]'' game series doesn't change the formula much, except that if you sell a vendor something that doesn't fit their product line, they mention off-hand that they know someone who they can sell it to. Either way, most vendors have a "discount" section in their store, which is basically just the stuff you sold earlier in the game (which somehow teleports from town to town...)
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== Non-Video Game Examples ==
* ''[[Cracked
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