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So You Want To/Write a Hard Science Fiction Story With Space Travel: Difference between revisions

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If you're going to set your story someplace we already know something about -- like [[Useful Notes/Mars|Mars]] or [[Useful Notes/Local Stars|Alpha Centauri]] -- for goodness' sake, read up on what we know about the place before you start writing! We've sent space probes to [[Pluto Is Expendable|every planet]] in the solar system, we've accrued reams of data on just about every star that has a name, we've even mapped out the interstellar medium in our neck of the galaxy. The data are out there, and thanks to the Internet they're not even hard to acquire any more.
 
You wouldn't set a story in the Sahara Desert and have your hero go swimming in one of the "numerous lakes" there. You wouldn't set a car chase in downtown Florence, Italy and then make up the street names and city layout. Similarly, don't set your story on Mars and have your hero swelter in the unbearable heat<ref>I'm looking at ''you'', [[Babylon Five5]] novel #1 "Voices" by John Vornholt!</ref>, or put an Earthlike planet in orbit around Alpha Centauri without at least mentioning the bright "B" star that should be visible from time to time in the sky. Making up details about places we ''don't'' have strong data about is one thing, but making up details about places where our existing data would make those details flat-out impossible is quite another.
 
In other words: Don't give 'em the opportunity to make a [[Did Not Do the Research]] entry for your story's TV Tropes page.
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=== Special [[Useful Notes/Relativity|Relativity]] ===
 
Now ... what if our heroes can go faster than this? Let's say we've decided we need shorter flight times, so ''screw it'', we're introducing [[Inertial Dampening]] technology into our story, like in the ''[[Honor Harrington (Literature)|Honor Harrington]]'' or ''[[Star Trek]]'' universe. Now our space ships can accelerate at 1,000 ''g'', or 9,800 m/sec<sup>2</sup>, and we should be able to get to Saturn much faster. In fact, using the first equation above, it looks like we should be able to accelerate to 30,000,000 m/sec in less than an hour -- that's a tenth of the speed of light.
 
And there's where we run into problems. Because above about a tenth of the speed of light, acceleration doesn't affect velocity in a straightforward manner any more. Your clock runs [[Time Dilation|a little slower]] to a fixed observer than it does to you. Your momentum is slightly higher to a fixed observer than your acceleration history says it should be. The universe shrinks slightly in the direction you're moving. In short, you run smack-dab into ''special [[Useful Notes/Relativity|Relativity]]'', and now the math gets a '''lot''' more complicated. For one, the change in your velocity per second, given a constant acceleration from your space ship's reference frame, now depends on your current velocity -- which turns the relationship between the two into a first-order differential equation.
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* The [[Orion Drive]]
* Controlled nuclear fusion engines
* [[Ram ScoopRamscoop|Ramscoops]]
With the exception of ion engines, all of these are mere drawing-board designs at present, and all of them have practical problems. NERVA engines don't have that much better an exhaust velocity than chemical engines, and require shielding to protect the crew (and the ship's more delicate electronics) from their radioactivity. Ion engines have extremely low thrust levels (the engines on the ''Dawn'' spacecraft can, at max throttle, produce about 1/3 of an ounce of thrust). Orion's nuclear putt-putt motor requires an enormous pusher plate that dramatically increases the dead weight the spacecraft has to carry. Controlled nuclear fusion has never been accomplished, at least not in a way that produces more energy than it consumes. Ramscoops rely not only on the controlled nuclear fusion of light hydrogen (which is even trickier than the controlled nuclear fusion of heavy hydrogen), but also on the ability to collect the extremely rarefied interstellar gas without inducing significant drag, which might not even be possible.
 
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== Deviation: Limiting the Damage ==
 
Let's say the idea of a spaceship carying 10 times its empty weight in fuel sickens you. You want the space aboard your space ship to house your colorful characters, dazzling weapons, holodecks, shopping malls, and other fun and excitement -- not deck after deck full of boring old propellant. And you want to allow for long patrols without having to refuel at every destination. So, you elect to go the route of the ''[[HonorverseHonor (Literature)Harrington|Honorverse]]'', and equip your spaceship with a gravity-manipulation [[Reactionless Drive]] that allows her to accelerate without throwing material out of her tailpipe. Problem solved, right? And now that you've given your civilization gravity-manipulation technology, that also eliminates your problem of having your characters float around in zero gee; they can now spill liquids without spraying them all over the walls and play ping-pong to their heart's content while riding between the planets.
 
But hold on. You've also opened up a can of worms.
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