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Player Headquarters: Difference between revisions

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You may not necessarily have it from the start, but it must be easy to access once you have it. You may even be able to [[An Interior Designer Is You|decorate it.]]
 
Often mobile; see [[Cool Ship]], [[Cool Boat]] and [[Base Onon Wheels]]. If fixed, it may or may not be a [[Hub Level]].
 
Compare [[Capital City]].
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== [[First-Person Shooter]] ==
* [[Inverted Trope|Inverted]] in ''[[Left 4 Dead]]'' (and any other game which is based around escaping a hazardous area), where the whole point is to reach such a place (although the "safe rooms" which start and end the levels may count as they allow you to stock up on ammo, switch weapons, provide a medkit for each person in your party and allow fallen players to respawn once the surviving players reach them). However, going there is not ''that'' easy.
* In ''[[Deus Ex (Video Game)|Deus Ex]]'', the UNATCO headquarters on Liberty Island served as JC Denton's homebase. At least for a while.
* The Batcave levels in ''[[Batman Doom]]''. Since it's a ''[[Doom]]'' [[Game Mod|mod]], you cannot really return to it whenever you want to, but in between each "chapter" (two to three levels centering around a single villain) you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it.
 
== [[Hack and Slash]] ==
* ''[[No More Heroes]]'' has Travis' hotel room where he could change, watch TV or save the game. He also received missions via the phone.
* ''[[No More Heroes 2: Desperate Struggle]]'' makes it better by letting Travis move around and play several minigames, other than occasionally talking to his friends.
 
== MMORPGs ==
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== [[Real Time Strategy]] ==
* In some games, to 'win' you need to protect your Player Headquarters. ''[[Homeworld (Video Game)|Homeworld]]'' is an example (with The Mothership as your Player Headquarters), but there are many others, such as ''[[Starcraft]]''.
* ''[[Pikmin]]'' has the ship Olimar came in which traveled into high orbit to avoid the nocturnal creatures every night.
 
== [[Role Playing Game]] ==
* Most ''[[Final Fantasy]]'' games rather use the biggest [[Global Airship]] as a mobile HQ:
** The Invincible of ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'': Airship. This one even had shops in it.
** The Lunar Whale in ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'': Spaceship.
** However, ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' had the Catapult, the Lost Technology [[Underwater Base|underwaterground base]] where you dock your Lost Technology airship. With two scientists working for you full time!
** The Blackjack in ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'': Airship. Complete with lounge, engine room, bedroom, merchants, and casino! The Falcon replaces the Blackjack later on, but it has fewer creature comforts. Both allow you to change your party.
** The Highwind in ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'': Airship, which even contains a chocobo stable.
*** ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' also allows you to [[A Homeowner Is You|purchase a luxury home]] in Costa Del Sol. You can rest there as a free inn after paying the initial cost. Of course, it costs 300,000 gil, and you'll never spend that much in game purely on inns.
** Balamb Garden in ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'': Starts as large military academy, and then ''lifts off and flies around.''
** Quite explicitly, the Celsius in ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X 2]]'', complete with item shop.
** A Mog House (which is a misnomer, as it's really a Mog Room) in ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'' allows adventurers to:
*** Check their at-Moogle inventory, which includes a Safe, possible storage space from furniture, and a Locker acquired as a mercenary of Aht Urhgan,
*** Check for any deliveries, which include gifts from players and profits from auctions,
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*** And even invite your friends in, no matter if the House is a pig's sty or not.
*** It should be noted that most of this is accessible in all major cities, as your moogle goes to any rooms you get there. Hell, the small towns even have Nomad Moogles, which allow you to check most of your items, change job, and check deliveries anyways(Only checking your storage, moving furniture and inviting players in is exclusive to your actual Mog House only).
** ''[[Final Fantasy XII Revenant Wings (Video Game)|Final Fantasy XII Revenant Wings]]'' takes this and runs with it. It's the only area in the game where nothing is trying to kill you.
* The ''Normandy'' in ''[[Mass Effect]]''.
** In the Pinnacle Station DLC, {{spoiler|if you survive Ahern's insanely hard simulation, he will give you his house on a nearby colony world. In addition to a cool view, it also has grenade and medi-gel dispensers, and a radio you can use to purchase equipment from passing convoy ships.}}
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*** In ''[[Morrowind]]'', you are allowed to continue using the house of your early [[Quest Giver]] once he leaves, and can actually have one of three different manors built, complete with guards and servants, depending on which of the great houses you join.
*** In ''[[Oblivion]]'', you can buy houses from the head of any major town/city. Each one is different: the house in [[Wretched Hive|Bravil]] is cheap and kind of run-down, but large; the house in [[Shining City|Skingrad]] is extremely expensive, but it's a massive mansion, and you can get a servant!
*** In ''[[Skyrim]]'', it's similar to Oblivion. You can buy houses from the heads of the major towns and cities, but unlike ''[[Oblivion]]'', you need to earn the respect of the head through completing quests for the people in their town. Yes,[[Dude, Where's My Respect?|even if you're a well-known]] [[The Chosen One|Dragonborn]] {{spoiler|who resolved the civil war and prevented [[The End of the World Asas We Know It]]}}.
* ''[[Fallout 3]]'' has two Player Headquarters: the Megaton house for good players and the Tenpenny Tower suite for evil ones.
** Brotherhood of Steel bases serve this function (late) in the first two games. Medical facilities, item storage, even surgery to improve your stats are available.
* In ''[[Sonic Chronicles]]: The Dark Brotherhood'', there's a place near the GUN base where you can go to replenish HP and PP, and change who's in your current party without having to wait for a plot point. It's not really a hub, as part of the game lets you fly from area to area using the Tornado, and on foot, its area only separates the first area from the rest of the world.
* Another example is the End of Time from ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'', which has a [[Hub Level]], a save point, a healing point and a dock for your [[Global Airship]], a portal to the final boss, and the God of War's crib.
* ''[[Neverwinter Nights]]'' has the various Temples of Tyr.
* In ''[[Neverwinter Nights 2]]'', the Sunken Flagon inn is this at first, succeeded in mid-Act II by Crossroad Keep (which doubles as an [[Unexpected Gameplay Change]]). The first expansion ''Mask of the Betrayer'' has the Veil Theater. ''Storm of Zehir'', again, has Crossroad Keep, and more specifically your Merchant Headquarters inside its courtyard.
* ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'' has the two ships you travel on, most notably the Delphinus. Vyse also establishes his own pirate base in the latter sections of the game.
* The ''[[Suikoden]]'' series has the non-mobile version; in each game you get a castle (or some sort of similar building) that serves as your headquarters. Once you've recruited the right people, you can quickly teleport between it and the outside world.
** ''[[Suikoden IV]]'' gave you a mobile version in the form of a [[Cool Boat]].
* In ''[[Earthbound (Video Game)|Earthbound]]'', you'd think this would be Ness' house, and you'd be right until you leave Onett and getting there becomes inconvenient. Saturn Valley later takes its place, especially once you get Teleport Beta.
* ''[[Raidou Kuzunoha vs. the Soulless Army]]'' has Tsukudo-Cho, which has the Narumi Detective Agency (Save/Review/Push in the right direction (if Narumi's there)), Konnou-Ya (item shop), and under that, the Gouma-Den (Fusion/Healing).
* The ''[[Cool Ship|Van Eltia]]'' in ''[[Tales of Eternia (Video Game)|Tales of Eternia]]''.
* In ''[[Divine Divinity]]'' you can use abandoned house for this cause, or buy/rent one after solving a quest.
* The player could have hideouts in ''[[Pokémon]] Ruby & Sapphire'', although it didn't have any of the standard healing/item purchasing amenities, and you can save anywhere in Pokemon games. Rather, it served as a place for other players to visit once you've traded data so that they could meet an NPC version of you.
* In Diamond, Pearl and Platinum, players could build an [[Underground Base]], which served as a hub for a capture-the-flag minigame, complete with decorations listing your various achievements, and traps for snooping adversaries.
* Your house in ''[[Legend of Mana]]''.
* Like the ''Suikoden'' example above, freeware homage ''[[Exit Fate (Video Game)|Exit Fate]]'' has Elysium Castle, which starts out with save points, an inn and the ability to swap party members and eventually grows to contain every type of shop, multiple optional minigames, the ability to teleport to and from anywhere in the world and more.
* ''[[BaldursBaldur's Gate]] 2'' had different strongholds for almost every class in the game. The expansion upped it with a private dimensional pocket you could teleport to at will.
* ''[[Persona 3]]'' has the special [[Mega Corp|Mega Corp-funded]] dorm where all the SEES members live. ''[[Persona 4]]'' one-ups it with the Investigation Team's very classy "secret headquarters," which is the [[Predatory Business|Junes]] food court.
* The Observatory in [[Pandoras Tower]].
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* Grillin Village in ''[[Brave Fencer Musashi]]''.
* ''[[Metal Walker]]'' has various base camps. Some are in fixed locations, but most you can place yourself.
* In ''[[Dragon Slayer (Video Game)|Dragon Slayer]]'', you can return to the house you start off at to replenish your health and, if carrying the right things, increase maximum health and attack power. If you have a ring, you can move the house to a spot more convenient for grinding. You also have to bring the four crowns back there after slaying the dragon, but [[Your Princess Is in Another Castle|it's not so easy]].
* ''[[Breath of Fire]] 2'' has Township. At first it doesn't seem like much, but later on in the game you can heal, save and change your party there, the [[Fusion Dance]] granny and her shamans move in there, you can invite various people, some of which will open shops or provide other services, and {{spoiler|late in the game it is possible to make it fly}}.
* The player gets a home where they can store items, change their appearance, brew potions, create gems, and/or forge armor and weapons in every area in [[Kingdoms of Amalur]]. They slowly build in opulence from an abandoned house in Canneroc to a full-fledged castle on the Caeled Coast.
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== [[Survival Horror]] ==
* The tram loading rooms in ''[[Dead Space (Videovideo Gamegame)|Dead Space]]'' usually contain a store and a save point, but occasionally contain enemies, especially if you're coming back to them a second time.
* Playing with this is about the only thing that ''[[Silent Hill 4]]'': The Room did right. In between the action levels, you can go to your apartment, where you can save, store and retrieve items, and, most importantly, slowly regenerate your health. For the first half of the game, you'll settle into a pattern entering the apartment, then leaving the game to grab a snack while the health goes up. As the game progresses, a bunch of evil spirits start to move in and can damage you, eventually doing more damage than is repaired by resting. You end up spending as little time as possible there, saving and doing item work at a paranoid pace.
* The Security Room in ''[[Dead Rising]]''. {{spoiler|Then later on, Carlito's hideout.}}
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* ''[[Ghostbusters]]: The Video Game'' has the titular Ghostbusters' famous firehouse, complete with the fire poles, Ecto-1 in the Garage, and the containment unit in the basement.
 
== [[Turn -Based Strategy]] ==
* In ''[[Silent Storm]]'', you go there between missions, and can heal, equip, or switch out members of your team.
* ''[[X-COM]]'' and its [[Spiritual Successor|Spiritual Successors]] allow you to construct multiple bases to support your team and research captured alien technology.
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* ''[[Grand Theft Auto]] San Andreas'' - you gain several, where (in some) you can get weapons, change clothes, get some health, and (almost always) save.
* ''[[Saints Row]] 2'': Not only can you buy several apartments, wharfs and an airport hangar (and a lighthouse!), The Saints also have a pretty big HQ. You can upgrade your apartments looks to gain style points while the gang HQ evolves along with your progression in the game.
* Jimmy's dorm room in ''[[Bully (Videovideo Gamegame)|Bully]]''. Later in the game, he gets another five headquarters (a beach house from the Preps, the Nerds' comic shop, the Jocks' clubhouse, the Greasers' pool hall and a Townie-controlled building in the industrial park.
* [[The Saboteur]] starts with one hidden in a strip club, and you gain more as the story progresses.
* In [[Minecraft]] the player has to build everything from scratch: from a simple hole in the side of a hill, to a small house made of dirt, to a colossal castle.Which the player can outfit with beds to rest/respawn, crafting stations, storage, plantations and any mechanism the player can invent.Other than being a safe haven from the nightly monsters, of course.
* The ''[[X (Videovideo Gamegame)|X]]-Universe'' games starting with ''Reunion'' have the er.. [[Exactly What It Says Onon the Tin|Player Headquarters]]. The headquarters in each game are gained by doing a small sub-plot. The HQ lets you reverse engineer ships (to learn their blueprints), build ships (using learned blueprints and resources), scrap ships (for gaining resources), repair ships (using some resources), and adjust the hue and saturation value on your ship's hull paint. The HQ has a ''massive'' storage bay for storing all your crap, 12 external docking ports for capital ships, 20 external docking ports for freighters and corvettes, and a [[Bigger Onon the Inside|infinitely large internal docking bay for fighters]], making it an excellent parking location for your unused ships.
 
== [[Real Life]] ==
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