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{{quote|''"Introducing Donkey Kong Country, the first fully-rendered game '''''EVER'''''. Where '''''YOU''''' gonna find it? '''''NOT''''' on [[Sega Genesis|Sega]]. '''''NOT''''' on [[Other Sega Systems|32X adaptors]]. '''''NOT''''' on CD-ROM. It's [[Killer App|only for]] '''''[[Super Nintendo Entertainment System|SUPER NES]].'''''"''|[http://www.youtube.com/watch?v=IM5rYucoQRU The original commercial for the game], giving Nintendo the chance to [[Take That|take a well aimed shot]] at their rivals.}}
 
Introduced in 1994 for the [[Super Nintendo Entertainment System]], and ported to the [[Game Boy Color]] four years later and to the [[Game Boy Advance]] six years after that, ''Donkey Kong Country'' introduced the groundbreaking technique of using pre-rendered 3D graphics in a 2D console game<ref>It had already been done in arcades</ref>, and marked the final decisive milestone in the early-to-mid '90s [[Console Wars]] between the [[Sega Genesis]] and [[Super Nintendo]], with the latter emerging in the lead in the west. It also brought the star of ''[[Donkey Kong]]'' back into the limelight (though the game makes it clear that [[Legacy Character|the Donkey Kong you play as is different from the original, and that the original Donkey Kong is the older and aptly named Cranky Kong]]. The ''[[Mario VSvs. Donkey Kong]]'' games may have [[Ret Conned]] this though).
 
The original trilogy on the [[Super Nintendo]] features a developed three-part story arc. In the first game, Donkey Kong and Diddy Kong must reclaim their stolen banana hoard as well as defend their island from the invading army of [[Reptiles Are Abhorrent|reptilian-humanoid Kremlings]], who apparently want to milk the island dry of its myriad natural resources with their monstrous factories. In the second game, Donkey Kong is ape-napped and held for ransom (a ransom of bananas, of course) by the Kremlings' [[Paper-Thin Disguise|master of disguise]] leader,<s> King</s> ''Kaptain'' K. Rool, and so Diddy and his girl-friend Dixie must travel to the Kremling homeland, Crocodile Isle, to rescue him. In the third game, the Kongs' celebratory vacation in the Northern Kremisphere is cut short when the Kremlings arise once again, this time under the leadership of the mysterious Kaos ([[Name's the Same|not to be confused with]] [[Get Smart (TV)|that other KAOS]]), and the Kongs start going missing. It's up to Dixie and her enormous, [[Super Strength|super-strong]] infant cousin, Kiddy Kong, to get to the bottom of things.
 
''[[Donkey Kong 64 (Video Game)|Donkey Kong 64]]'', from 1999, brought the series onto the third dimension in a big way, and is considered by many to be the last "true" entry (considered by others to be a ''[[Banjo -Kazooie]]'' clone<ref>likely because it uses the same basic engine as B-K with many of the same game mechanics</ref>) in the ''[[Donkey Kong Country (Videovideo Gamegame)|Donkey Kong Country]]'' saga (although the Paon games work within the same continuity). In it, King K. Rool returns with a vengeance. Figuring that if he and his people can't have Donkey Kong's island, nobody can, so he steers an enormous high-tech warship next to it and plans to blast it right off the face of the Earth with his secret weapon, the [[BFG|Blast-O-Matic]]. This game unites a [[Five-Man Band]] of Kongs (Donkey, Diddy, Dixie's sister Tiny, Kiddy's brother Chunky, and odd-man-out Lanky, although other familiar faces such as Cranky and Funky lend a hand along the way) who set out to find a series of 200 solid-gold giant bananas and the missing blueprints to the Blast-O-Matic in an effort to trounce the Kremlings for the final time.
 
Supporting NPCs in the series include:
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A [[Racing Game]] [[Spin-Off]] appeared as ''[[Diddy Kong Racing]]''. There was to be a sequel to ''Diddy Kong Racing'' called ''Donkey Kong Racing'' (go figure), but Rare's contract with Nintendo for usage of the Donkey Kong franchise ran out. Then Rare got bought out by Microsoft, demolishing any remaining hope that the contract might be renewed. However, Nintendo did toy with the franchise for a while, producing the ''[[Donkey Konga]]'' trilogy of rhythm games with [[Namco]] as well as ''[[Donkey Kong Jungle Beat]]'', an [[Needs More Love|underrated]] action-platformer that is not set in the DKC continuity, but is nevertheless very reminiscent of its style. Following this, they handed the character over to Paon, a company that produced Donkey Kong King Of Swing for the Game Boy advance, Barrel Blast for the Wii and Jungle Climber for the DS.
 
''Donkey Kong Country'' also had a short-lived French CGI-animated series based off it; several elements from this show ended up in ''Donkey Kong 64''. Information on the series can be found [[Donkey Kong Country (Animationanimation)|here]].
 
In 2010, [[Nintendo]] and [[Retro Studios]] of ''[[Metroid Prime]]'' fame [[And the Fandom Rejoiced|released]] ''[[Donkey Kong Country Returns]]'', a revival of the series with 2.5 graphics. While underwater stages and the Kremlings were excised from the game, it was well-received by both critics and fans of the series.
 
The characters in this series can be found [[Donkey Kong (Video Game)/Characters|here]].
 
'''NOTE''': ''[[Donkey Kong 64 (Video Game)|Donkey Kong 64]]'' and ''[[Donkey Kong Country Returns (Video Game)|Donkey Kong Country Returns]]'' have their own pages; please list tropes specific to them there.
 
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* [[Hornet Hole]]
* [[Jungle Japes]]
* Krem Quay (now known as [[Bubblegloop Swamp]] after the [[Banjo -Kazooie]] games)
* [[Minecart Madness]]
* [[Tree-Top Town]]
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* [[Abnormal Ammo]]: The speckled eggs that Squawks the parrot fires from its mouth.
** Not to mention that in 64, four out of six Kongs use ''[[Edible Ammunition|food]]'' as ammo, another uses feathers, and one uses an all-mighty boot.
* [[Added Alliterative Appeal]]: Almost all the levels in the ''[[Donkey Kong Country (Videovideo Gamegame)|Donkey Kong Country]]'' series use either this trope or [[Sublime Rhyme]] for the level names ("Hot-head Hop" "Gusty Glades," etc) Most of the rest rely on [[Just for Pun]]; see [[Viewers Are Geniuses]] below.
* [[Adipose Rex]]: King K. Rool.
* [[Advancing Boss of Doom]]: King Zing in Rambi Rumble.
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*** Especially not in icy or polluted water.
** Crocodiles are not herbivores at all, let alone banana-eaters.
*** Lampshaded in [http://brawlinthefamily.keenspot.com/2010/07/23/258-banana-retrieval/ this] [[Brawl in The Family (Webcomic)|Brawl in Thethe Family]] strip.
*** Given that you always get back your full banana hoard, it's more likely that K.Rool steals them just to piss the Kong family off.
* [[Ash Face]]: Happens to Kaptain K. Rool in the final boss battle of ''Donkey Kong Country 2'', when his blunderbuss explodes. Multiple times.
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* [[Check Point Starvation]]: ''Donkey Kong Country 3'' has a [[Self-Imposed Challenge|code that removes all of the check point barrels]].
* [[Chest Monster]]: In ''Donkey Kong Country 2'', "Klobbers" are Kremlings disguised as barrels until you come close. Ordinary Klobbers merely knock you around non-lethally, but yellow Klobbers knkock bananas off of you, and black Klobbers (with their [[Red Eyes, Take Warning]]) knock ''extra life balloons'' off of you (still non-lethally). And then there's the [[Action Bomb|TNT Klobbers]]....
* [[Chuck Cunningham Syndrome]]: Chunky and Kiddy Kong haven't been showing up in any recent games, not even a [[Super Mario Bros.|Mario]] game. This is despite Kiddy Kong being announced to return in Donkey Kong Racing (which never came to be in the end).
** Don't forget Rattly the Rattlesnake. Winky and Expresso at least got a [[Shout-Out]] here and there...
* [[Cold-Blooded Torture]]: {{spoiler|During the first fight against Kaptain K. Rool in the [[Cool Airship|Flying Krock]], K. Rool is seen beating Donkey Kong with the butt of his blunderbuss, followed by shooting three ([[Lighter and Softer|comically large]]) cannonballs point-blank.}}
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* [[The Dragon]]: KAOS.
* [[Dug Too Deep]]: The mine levels in the first game.
* [[Eek! Aa Mouse!]]: Stereotypical "scared elephant" version, which makes [[Gimmick Level|Murky Mill]] in DKC3 interesting. Some of you may have [[Fridge Logic|wondered why Ellie doesn't freak out when a Sneek's under a nearby light but she's not]]; her apparently poor eyesight [[Fridge Brilliance|explains the short range of vision, too]]. This anti-rat panic also sets up the {{spoiler|[[That One Level|frustrating]] [[Super Speed|challenge]] of [[Platform Hell|Stampede Sprint]]!}}
* [[Everyone Loves Blondes]]: Donkey Kong for Candy Kong, and Diddy Kong for Dixie Kong.
** Heck, it's practically a [[Tertiary Sexual Characteristics|Tertiary Sexual Characteristic]], though there are exceptions too.
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* [[Gameplay and Story Segregation]]: Averted in the opening of the GBA version of DKC. Diddy Kong has no trouble defending the Banana Hoard from Kremlings until a Krusha shows up. Diddy can't defeat Krushas on his own.
* [[Genre Savvy]]: After a short while of playing any of these games, an observant player will be able to ''correctly'' guess where some of the secret areas and items are hidden, even without (entirely) relying on [[Trial and Error Gameplay|checking every possible wall or pit]].
* [[Get Onon the Boat]] / [[You Must Be This Tall to Enter]]: DKC3, and you have to change vehicles four or five times over the course of the game.
* [[Getting Crap Past the Radar]]: Literally. A few potential answers to Swanky's quizzes in DKC2 are "Kaptain K. Rapp" and "K. Rapp's Keep".
** Even worse, in the GBA port of DKC, Funky has been known to greet DK and Diddy with "Dude, tell Candy she can [[Double Entendre|ride my wave]] anytime!"
* [[Gimmick Level]]: lots of them, especially in the later games. Apparently, adding new enemies along with the obviously different level maps just wasn't enough. At least half the levels in the SNES series had [[The One With...|unique or very rare gimmicks]]. A few examples:
** [[Rise to Thethe Challenge]]: [[Grimy Water|Toxic Tower]] and [[Invincible Minor Minion|Slime Climb]] in #2; [[Green Aesop|Ripsaw Rage]] and [[Kill It Withwith Fire|Kong-Fused Cliffs]] in #3
** [[Gravity Screw]]: Low-G Labyrinth
** [[Interface Screw]]: [[Damn You, Muscle Memory!|Poisonous Pipeline]]
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* [[The Hedge of Thorns]]: The Bramble levels.
* [[Heli Critter]]/[[Helicopter Hair]]: Dixie Kong, who uses her ponytail as a propeller.
* [[Hijacked Byby Ganon]]: {{spoiler|1=Baron K. Roolenstein in DKC3.}}
* [[Hints Are for Losers]]: The manual for 2 has a section called "Cranky's Hint". There, Cranky just berates you for being so naive and tell you to buy the upcoming [[Nintendo Power]] guide instead.
* [[Hooks and Crooks]]: The Krook enemy throws [[Precision-Guided Boomerang|boomeranging]] hooks at you.
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** [[True Art Is Angsty]] much? A game doesn't have to be "deep" to be beautiful. DKC2 is a prime example.
* [[More Teeth Than the Osmond Family]]: Many enemies qualify, but Klaptrap, Klampon, Snapjaw, and Lockjaw in particular.
* [[Name's the Same]]: The song in ''[[Donkey Kong Country (Videovideo Gamegame)|Donkey Kong Country 3]]'''s factory levels was named "[[Banjo -Kazooie|Nuts and Bolts]]".
** One of the two [[Piranha Problem|piranha]] enemies in DKC2 is named "Snapjaw". "Snapjaw" is also the name of an enemy from the 1982 arcade game ''[[Donkey Kong|Donkey Kong Junior]]'' (they're the blue and red "walking bear trap" enemies).
* [[Names to Run Away From Really Fast]]: King K. Rool (Cruel AND a Hard K sound in the name), and pretty much every single villain in the entire series.
** It helps that K. Rool is kind of a bumbler, though. With homicidal - er, apecidal intent, but still a bumbler.
* [[Never Say "Die"]]: Klubba in ''Diddy's Kong Quest'' says "Try that again an' it's Davey Jones Locker f' ye! A-harrh!" if you choose to fight him at any Klubba's Kiosk.
* [[Nintendo Hard]]: The whole series is pretty challenging, but ''especially'' DKC2.
** In ''Diddy's Kong Quest'', you've battled your way through <s>King</s> Kaptain K. Rool's castle. You're at the final stage, when the Kaptain suddenly escapes into an '''airship.''' But before you can follow him, you have to go through a '''briar patch'''. "Screech's Sprint", in particular.
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* [[Non-Lethal KO]]: Any time you lose a life, they go flying, followed by a short animation of them getting knocked out before being sent back to the map screen.
* [[Non-Mammal Mammaries]]: Kalypso.
* [[Notable Commercial Campaigns]]: Besides the many TV commercials, Nintendo sent a 15-minute behind the scenes VHS tape to most [[Nintendo Power]] subscribers. It featured interviews with the people who tested the game (in Redmond, Washington), a few game tips, and a teaser for ''[[Killer Instinct (Video Game)|Killer Instinct]] Gold'' for the Nintendo 64.
* [[Official Couple]]: Diddy and Dixie are canonically boyfriend and girlfriend. As are DK and Candy.
* [[Oh Crap]]: The typical player reaction to the bramble section in Animal Antics. "Well, this isn't so hard. Squitter can handle this section pretty easily. Wait... is that... ''wind''? Well, at least I'm not playing this level as anything that's vulnerable to being blown around. *sees Squawks barrel* Oh crap..."
** Also the same reaction you'll probably get when you hear DK64's '''"GET OUT!"''' guy.
** Rambi Rumble, anyone? This Troper was scared out of her wits when she turned around and saw that giant bee coming for the first time.
* [[One-Hit-Point Wonder]]: In all three DKC games. In ''[[Donkey Kong 64 (Video Game)|Donkey Kong 64]]'', the characters start off with four hit points, with Candy Kong giving them an extra four on two occasions. ''DKC Returns'' allows the characters to take two hits before going down.
* [[Orphaned Series]]: Rareware ran away with its mistress [[Microsoft]], so the series had to live with its absentee uncle [[Nintendo]] for a while and was eventually adopted by Paon, then later Retro Studios. Rareware lost custody, but still gets to visit the series on handhelds as Microsoft doesn't have its own.
* [[Palette Swap]]: Klubba and Kudgel in DKC2, as well as numerous minor enemies. [[Lampshade Hanging|Lampshaded]] by Cranky Kong in the GBA port of DKC1.
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* [[Red Eyes, Take Warning]]: Kloak and Kackle from the second game.
* [[Regional Bonus]]: The Japanese version of ''Donkey Kong Land III'' was for the Game Boy Color. Unfortunately, it was missing animation frames and your last time displayed at the bottom of the screen during time trials over the Game Boy version.
* [[Remember the New Guy?]]: Cranky Kong's wife Wrinkly appeared out of nowhere in DKC2. If Cranky had a wife, shouldn't we have heard about her in DKC1?
** In fact, we did. Someone wasn't paying attention to Cranky's rants: http://www.dkc-atlas.com/dkc/resources/text
*** Sure beats a visit from Mrs. Kong! How can I help you?
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* [[Schmuck Bait]]: Yes, some of those bunches of bananas can be grabbed... if you don't mind [[Bottomless Pits|redoing]] the level. Inverted with lone bananas, invariably [[Violation of Common Sense|a bottomless pit with a single banana (or sometimes no bananas!) will leads to a]] [[Bonus Stage]] or something.
** However, in ''DKC2'' and ''DKC3'', you can have your partner mount your shoulders by tapping the A button and throw him/her at the banana hovering at the bottomless pit. Don't worry. He/she'll come back.
* [[Sealed Good in Aa Can]]
* [[Second Verse Curse]]: Most versions and remixes of the [[Bootstrapped Theme]], "DK Island Swing," leave out the second, "slower" part entirely, in favor of the more upbeat opening. It's part of the tune, though. Just listen to the ''[[Super Smash Bros]].'' versions
** Averted in ''[[Donkey Kong Country Returns]]'': Not only is the second half present in the remix of Island Swing, it also gets a remix of its own.
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* [[Sequence Breaking]]: Not so much in ''DKC3'', but in ''DKC2'' several jumping puzzles can be avoided by using Dixie's helicopter spin to glide over them.
* [[Serious Business]]: The Donkey Kong Universe, originally. Though nowadays they just poke fun at their [[Fan Wank|crazy theories]] and attempts to expain discrepancies, such as the Kongs having extra fingers in Mario sports titles, two Enguardes in Coral Capers, and changes to the story in the remakes.
* [[Shout-Out]]: Some of the levels were named after music references. "Vulture Culture" is also the name of an album by [[The Alan Parsons Project (Music)|The Alan Parsons Project]], and "[[Fear Factory]]" is the same name of a metal band that popped up at the time of the game's release.
** In DKC2, Cranky mentions wanting to play ''[[Killer Instinct (Video Game)|Killer Instinct]]''.
*** ''Donkey Kong Land III'' also features a mill level called "[[Incredibly Lame Pun|Miller Instinct]]".
** DKC3 has Wrinkly occasionally playing her [[Nintendo 64]] when you go to save... when that's the case, you can clearly hear a rearrangement of the ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' castle theme.
** Also, when you start a bonus stage in DKC3, the music starts by going "BAH-BAH doo, BAH-BAH doo"... quite similar to the main theme to a popular spy movie series, the latest of which was being [[GoldenGoldenEye Eye007 (1997 (Videovideo Gamegame)|adapted to a video game]] by Rare at the time DKC3 came out...
** After you destroy KAOS in 3, K. Rool says "He was my ticket to world domination... and I would have gotten away with it too, [[Scooby Doo|if it wasn't for you meddling kids]]!"
* [[Slippy-Slidey Ice World]]: There's one of these in practically every game. In DKC3, there are enemies in these areas called Slippa, who literally slip and slide around the area trying to run into you (though you yourself do not slide).
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* [[Take That]]: "Where '''''YOU''''' gonna find it? '''''NOT''''' on [[Sega]]. '''''NOT''''' on [[Sega Genesis|32X adaptors]]. '''''NOT''''' on CD-ROM. It's [[Killer App|only for]] '''''SUPER NES.'''''"
** The whole plot of ''Donkey Kong Land'' is a response to Shigeru Miyamoto verbally trashing DKC in an interview.
** In ''Donkey Kong Country 2'', Cranky Kong opens a museum for (Nintendo) Video Game Heroes. [[Earthworm Jim (Videovideo Gamegame)|Earthworm Jim]]'s gun and [[Sonic the Hedgehog]]'s shoes can be seen tossed next to a trash can with a sign that says "NO HOPERS" on it. Heavy.
* [[Ten-Second Flashlight]]: Gleamin' Bream in the third game. Poking him with Enguarde will get him to light the area around him for a few seconds. Also applies to the barrels that temporarily lights up the screen in Glimmer's Galleon in Donkey Kong Land 2.
** There's also Stop And Go Station in the first, featuring the [[Invincible Minor Minion|Rock]] [[Demonic Spiders|Krocs]].
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* [[Updated Rerelease]]: The trilogy for the SNES was remade for the [[Game Boy Advance]] with some additional content and some improved sound effects.
* [[Video Game Flight]]: Squawks the Parrot lends wings to the Kongs in certain levels, which tend to be aerial mazes. Also, in ''Donkey Kong 64'', Diddy Kong can fly with Rocketbarrels--a jetpack made out of barrels fueled by magical coconut-shaped crystals.
* [[Viewers Are Geniuses]]: The K3 boss is a large snowman, decked out in the usual carrot nose and top hat but also sporting a long scarf and shirt cuffs. Yes, the battle is only [[Gimmick Level|a snowball]] [[Lighter and Softer|fight]], but the wintry boss himself is quite an angry-looking fellow. Rare kept to the [[Just for Pun]] level-naming by calling this one "[[Charles Dickens (Creator)|Bleak's House]]".
* [[Wake Up Call Boss]]: Queen B from the first game, Kudgel from the second game, and Barbos from the third game. Kleever from the second game as the second boss in both Country and Land (where his name is misspelled as [[Spell My Name Withwith an "S"|Kleaver]]) also fits.
* [[What Do You Mean It's Not Awesome?]]: [http://www.gametrailers.com/video/e3-2010-donkey-kong/700683 This GT interview] with Retro Studios about ''Donkey Kong Country Returns''. It's just so odd watching guys in fancy business suits talk about a game that features an ape and a monkey trying to get their bananas back from a bunch of evil tikis.
** Possible subversion, because it ''is'' awesome.
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* [[A Winner Is You]]: Conquering Donkey Kong Land nets you a single word of congratulations as the plain-text credits roll.
* [[Xtreme Kool Letterz]]: Everything related to the Kremlings substitutes any hard C with a K, à la ''[[Mortal Kombat]]''. Also appears in the form of including "krem" in other words, such as in the name of {{spoiler|1=DKC3's [[Bonus Dungeon|hidden final area]], the inactive volcano Krematoa. Completing its 5 levels forces the appearance of the [[Bonus Boss]] in his docked submarine, the Knautilus!}}.
* [[You Wouldn't Hit a Guy Withwith Glasses]]: In the standard ending of ''3'', Cranky insults the protagonists' performance, and they surround him, apparently to beat him up. As they close in, Cranky puts on a pair of glasses and says the line.
 
{{reflist}}
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