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Master of Orion/Characters: Difference between revisions

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An insectoid race. Incredibly hard workers; they have bonuses to all forms of production and can easily spread across half the galaxy in the early game.
 
* [[Big Creepy -Crawlies]]: They're ant people.
* [[Creative Sterility]]: One of their traits, and a ''major'' drawback. They gain a random application of a scientific advancement instead of being able to pick the one they want. This makes their research very hit-or-miss and they typically have to rely on conquest of spying to keep up.
* [[Hive Mind]]: Klakons' "Unification" society meant they were basically a giant ant colony; everyone knew their place, worked to benefit the whole, and was satisfied with their place in it. This meant Klakons never suffered any kind of morale penalty.
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Silicon based life. Can colonize almost any environment. They do not eat food, and are immune to pollution, so they have the unique distinction of being able to put every single one of their guys into production or research. Their major disadvantage is that they are "Repulsive" and thus unable to trade with any other races. They can't get all of the technologies by trading; they must instead spy a lot or hope to get lucky in seizing technology during conquest. On the upside, their immunity to pollution and lack of food requirements completely obviates a lot of the research that other races need.
 
* [[Silicon -Based Life]]: Their key traits are all based on the fact that they're goddamn weird rock aliens. They don't need food because they eat rocks. They don't care about pollution because normal biospheres mean nothing to them. They can't communicate diplomatically beyond declaring war because siliconlife minds cannot really understand carbonlife minds and vice versa.
 
=== ''Master of Orion II'' (1996) ===
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