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Echo Bazaar: Difference between revisions

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* [[Cats Are Magic]]: Well, they talk, anyway. And they know many secrets.
* [[Cats Are Mean]]: The Starveling Cat! The Starveling Cat! Want to lose a hand? [[Schmuck Bait|Give the beast a pat!]]
* [[Chess Withwith Death]]: And dice, too, with [[Psychopomp|the boatman]], which brings you closer to life.
* [[Church Militant]]: During the "Bag a Legend" ambition, one encounters armored combat-trained nuns. Their rosaries have spikes.
* [[Circus of Fear]]: Mrs. Plenty's Most Distracting Carnival.
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* [[Cultured Badass]]: Any player who focuses on Persuasive and Dangerous.
** An NPC example would be Mr Inch.
* [[Deal Withwith the Devil]]:
** Hell has an embassy in Fallen London and is a possible contact for your character. There is also substantial evidence that London wasn't ''stolen'' at all...
** There are also dealings with Mr. Eaten. Dealings with Mr. Eaten have far, far worse consequences than the mere loss of one's soul.
* [[Death By Origin Story]]: Comes with the [[Roaring Rampage of Revenge|Nemesis]] Ambition. You even get to choose whether it was your character's [[Cartwright Curse|lover, spouse]], [[Relative Button|brother]], or [[Adult Fear|daughter]] who was murdered.
* [[Death Is a Slap Onon The Wrist]]:
** Sometimes. If your Scandal, Wounds, Nightmares, or Suspicion gets too high, you are sent to a special area that will often require you to dent some of your stats in order to escape. These "failure" states can be anywhere from actually ''beneficial'' to a legitimate concern for your stats, depending on a number of circumstances.<br /><br />However, whatever you do, do ''not'' let your Nightmares hit 8. The State of Some Confusion is ''by far'' the most punishing of the failure states -- upon leaving, you lose some of that hard-to-gain dream progress. Better than when it used to, oh, ''wipe it out completely'', but still a pain.
** The only way out of the Light Fingers failure location mentioned above is death... {{spoiler|unless you've been diligently attending to the needs of a singular plant.}}
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* [[Drill Sergeant Nasty]]: One storylet has your character training up the Constables in the art of monster-hunting, with distinct overtones of this.
{{quote| "This is a sorrow-spider! Which end do you hold it by? TRICK QUESTION!"}}
* [[Ear Worm]]: [[In -Universe]]; Failing challenges in Mahogany Hall gets you exposed to one of these, as a Menace stat similar to Wounds or Nightmares. The song is {{spoiler|Pop Goes The Weasel}}, and something bad may happen to your {{spoiler|pet weasels}} if it reaches 5.
* [[Easter Egg]]: It is possible to play as a [[Golem|Clay Man]].
* [[Either World Domination or Something About Bananas]]: Some attempts to translate the Correspondence veer into this.
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* [[Eldritch Abomination]]: A great many, including but not limited to the Masters, the Rubbery creatures and Flukes, the Eater-of-Chains, the Vake, and more denizens of the Labyrinth of Tigers than have yet been named.
* [[Everyone Is Bi]]: All the NPCs are, and all characters potentially so - seduction storylets unlocked by upping your Persuasion are the same regardless of the sex of your character, and include people of both sexes as targets.
* [[Everything's Better Withwith Monkeys]]: A Cardsharp Monkey is one of the companions gained from an ambition. {{spoiler|However, if you have cause to incite his vengeance, he will not hesitate to cost you an awful lot of either time or money. Protip: Do not anger the monkey.}}
* [[Everything's Squishier Withwith Cephalopods]]: The Rubbery Men, and those things in the Unterzee.
* [[Extreme Omnivore]]: The Starveling Cat is one, if the sidenotes are to be believed.
* [[Eye Scream]]: Sorrow-spiders steal eyeballs, which {{spoiler|hatch into new spiders}}.
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* [[Genius Loci]]: Polythreme, where everything is alive. {{spoiler|Specifically, the King with a Hundred Hearts. He's the one who makes the Clay Men - they split off the buildings when the Hundreds dreams. Unfinished Men are what happens when he has a nightmare.}}
* [[Genre Savvy]]: The second option of the Death and the River opportunity card lets you be this. "Dark night, doomy river, dying stranger, sinister idol. Yes, that'll end well."
* [[Gentleman and Aa Scholar]]: Any player who focuses on Watchful and Persuasive. (Naturally, this includes players who choose the Heart's Desire ambition)
* [[Gentleman Thief]]: Any player who focuses on Persuasive and Shadowy. (Naturally, this includes players who choose the Light Fingers ambition.)
* [[Go Mad From the Revelation]]: Possibly the Topsy King. {{spoiler|Actually, [[Deal Withwith the Devil|he bet his mind as a stake on a certain card game.]]}} Also, knowing some secrets in the Neath pushes your Nightmares attribute, and when it gets high enough, this happens to you.
* [[Golem]]: The Clay Men, who are employed to do various grunt work in the docks and pubs. They seem to have some form of independent thought, though.
* [[Good Feels Good]]: The main benefit of signing up with the C.V.R. - {{spoiler|a secret organisation that works to return souls to their rightful owners. Dealing in souls is much more lucrative, but the CVR gives you a hideously expensive option that sets your Nightmare, Wounds, Scandal and Suspicion to zero.}}
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* [[Nice Hat]]: The Extraordinary Hat. Also the Exceptional Hat, which has [[Brain Food|never eaten any brains]], despite stories to the contrary.
* [[Nightmare Face]]/[[Slasher Smile]]: The Exceptional Rose is suggested to have this. A snippet on the sidebar reads, "It carries on top a remarkable bloom. This remains tightly in bud, except for a day in late winter, when the flower opens to reveal, nestling in gorgeous red petals, a little child’s face. It looks very darling, until it smiles."
* [[Nightmare Fuel]]: [[In -Universe]]; some secrets in the Neath are so disturbing that they actually give your character nightmares. If this happens too often, you [[Go Mad From the Revelation]].
* [[No Good Deed Goes Unpunished]]: Trying to take the "good" options in stories will often lead to the game punishing you, either immediately or later on.
* [[Noodle Implements]]: During the Shadowy version of the Mysterious Benefactor story, you have to follow a spy. Apparently, at one point, "She nearly throws you off with a trick involving two hansoms, a Constable and a hurled umbrella." If you can figure out this trick, you've probably been playing too long.
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** The sidebar text for the Vake obliquely references Batman: "They say it's not a monster at all. It's a man who dresses up as a bat. To, ah, prowl the city by night. But that would just be stupid."
** All but one of the Recurring Dreams/Strange Dreams are named after the sections of T.S Eliot's "The Waste Land". Even before the newest Recurring Dream finished this off with "What the Thunder Said," that phrase was explicitly quoted in "A Game of Chess."
** Failing to break into a Jeweler's Shop results in [[Raiders of the Lost Ark (Film)|"Safes.]] [[Why Did It Have to Be Snakes?|Why did it have to be safes?"]]
** Pursuing a relationship with the Barbed Wit will eventually bring up "She knows about you! That's half the battle." [[G.I. Joe]]!
** The Inconvenienced by your Aunt storylet owes more than a little to [[PGP. G. Wodehouse (Creator)|PG Wodehouse]]'s ''[[Jeeves and Wooster (Literaturenovel)|Jeeves and Wooster]]''.
** The art for the sorrow spiders is very reminiscent of [[Metroid (Video Game)|metroids]].
** It is possible, through opportunity cards, to acquire and care for your very own [[The Little Shop of Horrors|Audrey Jr.]] / [[Little Shop of Horrors (Theatre)|Audrey II,]] complete with later [[Man-Eating Plant|feeding requirements]].
** When investigating a tomb in the Forgotten Quarter, one of the headers reads "It is often a matter of snakes."
** A card that can be drawn in the orphanage (an area for Light Fingers) is titled Room 101, and the descriptions suggest the character thinks it's related to the [[Room 101]] from ''[[Nineteen Eighty-Four|1984]]''.
** A choice in a Christmas storylet in 2010 mentions a [[Zork (Video Game)|grue]].
** The London Magazine refuses to change its name:
{{quote| "The Bazaar requires the London Magazine to change its name. The London Magazine has survived two centuries and one duel! It has published Keats, Shelley, De Quincey, Hazlitt! It will survive the translation of London to this [[This Trope Is Bleep|d----d]] abyss, and the dictates of the Bazaar. We will continue to publish under the name, [[Prince (Music)|The Magazine Formerly Known As The London Magazine]]."}}
** If you're Indulging A Less than Laudable Laudanum Habit, you can have a dream in which "your beloved dances in a graveyard," referencing Hector Berlioz's opium-inspired ''Symphonie Fantastique.''
** His Amused Lordship bears a passing resemblence to '''''[[Brian Blessed|BRIAN BLESSED]]!'''''
** Longshanks, one of the older Urchins, bears an uncanny resemblence to [[Phil Foglio]]'s [[Author Avatar]].
** While in New Newgate Prison, you can get an opportunity card where you express your belief that Fallen London [[The Dark Knight Saga|deserves a better class of villain.]]
** Failing a certain storylet causes a few agents from the Ministry of Public Decency to inquire about you. The headline for this is [[wikipedia:The Men from the Ministry|The Men From The Ministry]].
* [[Single Specimen Species]]: Fallen London seems to be teeming with these, with the Vake undoubtedly at the forefront.
* [[The Smart Guy]] / [[The Evil Genius]]: Anyone who focuses on Watchful (which one you are depends on your [[Karma Meter]]). This can overlap with [[Gentleman and Aa Scholar]] and [[Genius Bruiser]], depending on which other stats a player focuses on.
* [[Smart People Play Chess]]: You can challenge other players to games of chess, which test the Watchful quality.
* [[Socialization Bonus]]
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** Captain Vendrick: [[Knife Nut]]
** Chi Lan: [[Cool Sword]]
** Feducci: {{spoiler|[[Blade Onon a Stick]]}}
* [[What Did I Do Last Night?]]: If you drink a bottle of Black Wings Absinthe yourself, the next morning you'll wonder what you did and where you got your opera cloak.
* [[Why Don't Ya Just Shoot Him]]: In an opportunity card, a naive young man wants to kill you, a dangerous veteran. In one option, you confront him, and when he asks when the duel should be, you shoot him on the spot.
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