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Item Caddy: Difference between revisions

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* Myau from ''[[Phantasy Star]]''.
* Jeff (a quasi-[[Mad Scientist]]) from ''[[Earthbound (Video Game)|Earthbound]]''. In fact, he's the only one who could use the shatteringly powerful Bottle Rocket items, as well as use (and make) other useful things like the Defense Shower or Shield Killer.
** Likewise, [[Spell My Name Withwith an "S"|Lloyd/Loid/Roid]] from ''[[MOTHER 1 (Video Game)|Mother]]''. He and Jeff both use special attack items in exchange for not having any PSI abilities like the other party members.
* Boney from ''[[Mother 3 (Video Game)|Mother 3]]''.
* Itty Bitty the shopkeeper from ''[[Kid Radd]]''. He was a shopkeeper in his original game, and thus has access to [[Hammerspace]] (where else is he going to keep all of those potions?) and an infinite supply of every item he sold (which include an ''airship'').
* The ''[[Final Fantasy]]'' series do this a lot.
** Another variant of item-depending class is the ability to throw weapons or money at the enemy. The former is usually given to Ninjas, the latter varies more (the Tactics Advance series gave it to the Juggler, ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' gave it to the Samurai class, because... Samurai are aristocrats? Or something?).
* Scholars from ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'' are a mix of these and spellcasters.
** Edward in ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' has a bit of this with Salve, an ability that splits a potion among the party. In the DS remake, it was upgraded, allowing him to use the same type of item on everyone in the party.
** The Chemist class from ''[[Final Fantasy V (Video Game)|Final Fantasy V]]''.
** In ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' you had to equip an ability to use Items.
** Rikku in ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' and the Alchemist job in ''[[Final Fantasy X 2]].'', a combination of exclusive and stealing. One weapon skill doubles item effects.
** In ''[[Final Fantasy Tactics]]'', you have to [[You Have Researched Breathing|learn a separate Chemist ability for each type of item]] and equip the Item command. Of course, considering the strength of items in the game...
** All characters innately possess the Item command in ''[[Final Fantasy Tactics Advance]]'', but it has to be equipped in the secondary class slot to be used.
** Alchemists and Rangers in ''[[Final Fantasy Tactics a 2]]''. Both have other abilities but can learn a passive skill to double the effects of items. Alchemists also get the Item Command for free, while Rangers enter [[Game Breaker]] territory with Mirror Item, which reverses an item effect on an enemy (those potions that heal 200 hp? Now a nearly unmissable 400 damage attack).
* The Thief class in the ''[[Disgaea]]'' series isn't particularly good in any regard other then speed, but nonetheless ends up on the main team of most players, due to being much better at stealing then any other class. They can also receive better items from treasure chests starting from ''[[Disgaea 3 Absence of Justice]]''.
** Also in ''[[Disgaea 3 Absence of Justice]]'' is the Gunslinger class, whose abilities revolve almost entirely around granting you more rewards, either through larger bonus gauge increases, more money from defeated enemies, and a chance to create a treasure chest when defeating enemies. Her [[Distaff Counterpart]] has abilities that are geared towards improving damage, but statistically, the two are virtually identical.
** In ''[[Disgaea 2 Cursed Memories]]'', archers had the unique ability that enemies they killed had a 30% chance of turning into treasure chests.
* Virginia in ''[[Wild Arms 3 (Video Game)|Wild Arms 3]]'' who while not a particularly strong fighter, gets this because she's so damn good at using items due to her "Mystic" ability, which lets her make an item hit multiple targets instead of just one, or in the case of certain plot items, cast spells embedded in them for free. Given that she's [[Fragile Speedster|fast]] to boot, means she's always ready for a quick heal/revive to kick off a round. She also keeps the elemental gems from being [[Too Awesome to Use]] (or makes them even better [[Vendor Trash]]).
* Arguably, Midna in ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]''. Link's definitely not carrying all his junk, and Midna is seen to teleport the Ordon sword and shield away when you go into Faron Woods' Twilight.
* [[Pokémon]] that have the Pick Up ability can get free items at a random chance after battles and are also generally capable of learning Thief or Covet, which allows them to steal items. They tend to not be good for much else, due to frequently being [[Com Mons]].
* The Hireling in the ''[[Munchkin]]'' card game. He can't help in combat normally, but he can carry around an extra big item for the player, and can use the siege engine in battle if you have it.
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* In Warhammer Fantasy Battles scrollcaddies are a common use of low level wizards who just walk around ready to dispell enemy spells.
* In [[Front Mission]], any Wanzers dedicated to carrying items are these, particularly in 3 since no repair-type backpacks exist at that game. In 4, the Resistance Army in Darril's storyline also features one item-carrying "medic" that some stages provide you with.
* In ''[[Castlevania: Circle of the Moon]]'', one of the [[New Game+]] builds is a Thief type. You gain an incredibly high [[Luck Stat]] and not much else, so you will be buried in stockpiled [[Randomly Drops|items from fallen enemies]], which you'll spam constantly in order to survive.
* Both the basic Magician class and the Alchemist class in ''[[Dokapon Kingdom]]'' have aspects of this. Basic Magicians can carry a lot of Overworld Spells (which are essentially items, they just have their own inventory space) and get a bonus when using them. Alchemists can ''double'' items, even if their inventory is lacking. Multiple copies of an item that lets you steal an opponent's town? [[Game Breaker|Yes please!]]
* ''[[Resident Evil Outbreak]]'' has backpacker Yoko Suzuki. Slow as molasses and is injured by light breezes, but she can carry twice the items, be they weapons, herbs, or keys.
* Fallout 2 has Lenny, a ghoul with an alrightish skill with submachineguns, which can be rather expensive to keep stocked if fired on auto all the time, or really weak if they're not. However, he can carry a lot of stuff. So if you get the Magnetic Personality Perk you can get him along to hold the ammo for guys like Marcus.
** ''[[Fallout: New Vegas]]'' has Raul, and ex-vaquero ghoul whose bonus perk slows the rate at which your weapons deteriorate, meaning they can last longer before breaking. Finishing his personal quest either slows that further, or boosts his fire-rate with lever-action weapons, making him more a hybrid.
* Luke in ''[[Eternal Eyes]].'' He has no magic to speak of, but he's the only one who can use items (some of which have the same effects as spells). He's also the only one who can use Jewels in battle, which also act spell-like, but can also be used to lay traps.
* In an interesting take on this trope, Pichu in ''[[Super Smash Bros Melee]]'' was designed specifically with items in mind. His extreme speed would allow him to capitalize on item drops to gain the upper hand. Unfortunately for him, tournament rules largely ban items, sending him to the bottom of the tier list.
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