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* ''[[Radiant Silvergun]]'' - In some cases, there's only a short segment of normal enemies between bosses and after stage 5, there are no normal enemy segments between bosses.
* ''[[King of the Monsters]] 2'' (The [[Neo Geo]] original, the SNES version has longer levels and the [[Sega Genesis]] port is more of a straight one-on-one fighter.)
* The Windows ''[[
** Special mention goes to the 9th game, Phantasmagoria of Flower View, which is 100% boss fight, with random [[Mooks]] flying around in order to allow you to build up your [[Limit Break|Spell]] [[Bullet Hell|Cards]] and attack your opponent.
* ''[[Stretch Panic]]''
* ''[[
* ''[[Mega Man (
* ''[[Chaos Field]]''. The original game consisted entirely of boss battles, while the Expanded mode in the Gamecube version has waves of cannon fodder enemies between bosses.
* The ''[[
* ''[[Blood Will Tell]]''
* ''[[Fraxy]]''. You have a choice of either choosing what boss you wish to fight, or letting the game choose for you. Be warned, however, that the game will sometimes pit you against [[That One Boss]].
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** ''Monster Maulers'', ''Metamoqester'' and ''Red Earth/Warzard'' are rare examples of boss-based fighting games made after ''[[Street Fighter]] II''.
* ''[http://www.youtube.com/watch?v=j86veyiIcS8&feature=related Forbidden Forest]'' and ''[http://www.youtube.com/watch?v=dfbEWXXo8T4&fmt=18 Beyond Forbidden Forest]'' for the Commodore64. A relatively short game which is more or less a Boss Game, the second more so than the first. Notable for the fact that you play as a [[Bounty Hunter]] who's been paid to make a hit on a ''god''. Yowza.
* The ''Arena'' game in ''[[
* ''[[Clean Asia]]''
* The flash game ''[[Excited Episode Title|Bosses!]]''. (One of them is [[Mega Man (
* [[Banana Nababa]] is a throwback to 8-bit, [[Nintendo Hard]] bosses. Mercifully, if you die you only have to repeat the boss you died on and not lose your entire progress.
* ''[[Gundemonium Series]] (Recollection)'' and ''[[Gundemonium Series|GundeadliGne]]''
* The ''[[
* ''Creature Shock'' is a [[Full Motion Video]] example of this. After the [[Rail Shooter]] opening, the whole game consists of a simplistic adventure game broken up by [[Light Gun Game|light-gun]] fights against alien creatures, all of them completely unique.
* ''[[Kageki]]''. Arcade was bosses-only; Genesis port had a few token mooks. Interestingly, the arcade cabinet made a half-baked attempt to pass it off as a boxing game with "Three knockdowns = TKO (Technical Knock Out)", this despite the fact that only three foes in the game require that number of knockdowns.
* [[Yie Ar
* [[Power Stone]] 2, especially the Pharaoh Walker and Dr. Erode fights.
* [[Urban Reign]]. There are a ''few'' characters that qualify as flunkies, but for the most part, you're up against various combinations of big bosses, lieutenants, [[Elite Mook|Elite Mooks]], [[Quirky Miniboss Squad|Quirky Miniboss Squads]], and the occasional [[The Worf Effect|Worf]]. Many of the stages allow you to have a partner.
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* ''[[Battle Clash]]'' and its sequel are light gun games that consist entirely of boss battles with [[Humongous Mecha]].
* ''[[Ever Quest]] 2'', especially when it comes to the raid dungeons, has been getting steadily more like this.
* ''[[Castlevania Fighter]]'', a homebrewed game developed using [[MUGEN]], is a humongous boss rush where you choose a character, choose a difficulty level, then take on just about every meaningful boss from the series that has a sprite which wouldn't clash with those of [[Castlevania: Symphony of the Night|SotN]]-styled characters. Oh, and most of them have even more attacks than they did in their original games.
* ''Death Duel''. Notable because it's an early [[Light Gun Game]] (... without the light gun).
* ''[[Strider]] 2''. There's actually a wide variety of fodder enemies, but the levels are very short and often end with a mid-boss battle.
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== Type 2: ==
* The flash game ''[[Level Up (
* ''[[
* ''[[Ultimate Crab Battle]]''
* A game on [[Neopets]] is appropriately called 'The Neverending Boss Battle'.
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* ''[[Ketsui]]: Death Label'' on the [[Nintendo DS]] (with the "Extra Course" being the sole exception by virtue of being a full-length stage with a special version the game's [[True Final Boss]] at the end of it).
** Same for ''[[Do Don Pachi]] Daioujou: Death Label''. At the end, you fight ''two'' Hibachis at once.
* ''[[Touhou
* The ''[[
* A cheat code for ''[[Kirby]]'s Pinball Land'' will turn it into this, eliminating the main pinball stages and instead sending you straight to the boss battles.
* There are two different passwords in ''[[Xexyz]]'' that allow you to play against only the bosses (one for the odd-numbered ground stages, and another for the even-numbered flying stages).
* The ''[[
* {{spoiler|Reallyjoel's Dad}} mode in ''[[Hero Core]]'' is a parody of this that's supposed to be impossible to beat. It consists of a single room that contains ''every single boss in the game''.
** Well, ''almost'' every boss.
* The ''[[Super Mario World (
* Most of the later ''[[
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