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Tube Travel: Difference between revisions

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{{trope}}
[[File:jazz-jackrabbit-tubelectric_1008.png|link=Jazz Jackrabbit (Video Game)|frame|How does he not get dizzy?]]
 
An unusual form of getting around, primarily found in video games. Hop in one end of the tube, get shuttled through in some manner, and come out the other end. Instead of taking a direct route, the tube may take a complicated snake-like path to the destination.
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== Literature ==
* In [[EEE. E. "Doc" Smith]]'s ''[[Skylark]]'' series, the largely-aquatic humanoids of Dasor use systems of pipes filled with rushing water as their mass transit system.
 
 
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== [[Video Games]] ==
* The ''[[Jazz Jackrabbit (Video Game)|Jazz Jackrabbit]]'' series has these, most famously in the Tubelectric stages.
* The warp pipes in the ''[[Super Mario]]'' series are iconic. However, in some cases (such as the warp zones) you appear to be [[Teleporters and Transporters|teleporting]] instead of traveling a path. The latter was never clearly shown in the games until ''[[Super Mario World (Videovideo Gamegame)|Super Mario World]]''.
* ''[[A Link to The Past]]'' has this in the Turtle Rock dungeon.
* ''[[Clydes Revenge (Video Game)|Clyde's Revenge]]'' has this starting with the eighth level. It is possible to go through the tubes in both directions.
* A frequent method of travel in ''[[Strider (Video Game)Hiryu|Strider]]'' for the [[NES]].
* In ''[[Shin Megami Tensei Nocturne]]'', this is how you advance in the [[Bonus Dungeon]] complete with a Nifty [[Mini Game]]
* In the game ''[[Alpha Centauri]]'', the technological advance of Monopole Magnets grants tube travel to your faction.
* Happens in ''[[KirbysKirby's Epic Yarn (Video Game)|Kirbys Epic Yarn]]'', where Kirby unravels into a single, long piece of yarn and travels through tight spaces in a few levels. You can control moving forward and backwards, as well as move left or right when the path branches off.
* ''[[Drill Dozer]]'' has many threaded tunnels that require drilling one way or the other to enter and navigate. Defeating the boss of Area 5 involved being able to navigate tunnels within a time limit.
* Very common in the ''[[Sonic the Hedgehog]]'' games. ''[[Sonic the Hedgehog 2 (Video Game)|Sonic the Hedgehog 2]]'' has it in the Chemical Plant and Metropolis Zones, Crazy Gadget in the second ''[[Sonic Adventure (Video Game)|Sonic Adventure]]'' game, Secret Base and Egg Rocket in ''[[Sonic Advance]]'', and others.
* ''[[Cave Story (Video Game)|Cave Story]]'' has one, though it isn't important to the overall gameplay. It just there to help you get out of Plantation's water reservoir faster (possibly in case you fall in without the jetpack equipped).
* ''[[Earthworm Jim (Videovideo Gamegame)|Earthworm Jim]] 2'' had this in the ISO 9000 level, though it looked painful (the entrance was a grinder).
* Happens briefly at one point in ''[[Portal (Video Gameseries)|Portal]]''.
** Is built up on more in ''[[Portal 2 (Video Game)|Portal 2]]''. Tube travel is the main way ''everything'' in Aperture Science gets into test chambers, it is ridiculously inefficient and expensive, and there are so many props in the facility that no one even cares.
* ''[[Mr. Gimmick]]'' has these.
* ''[[Command and Conquer Generals]]'' features the Tunnel Network for the GLA, which involves building separate entrances that are somehow magically connected the instant the Tunnel entrance is completed no matter the distance or location on the map.
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* Sackbots are transported this way in ''[[Little Big Planet]] 2''.
* ''[[Cosmos Cosmic Adventure]]'' has these, though it's a bit odd since the pipes look too thin for Cosmo to fit.
* ''[[F -Zero]]'' X and GX have levels where you are in a tube, and on the outside of a tube.
 
== [[Web Original]] ==
* This is how John Freeman gets into {{spoiler|1=GLaDOS's chamber}} in Djy1911's adaptation of ''[[Half Life Full Life Consequences (Fanfic)|Half-Life: Full Life Consequences]]''.
 
== [[Western Animation]] ==
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