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== Literature ==
 
* Brilliantly parodied in the ''[[Discworld]]'' story ''Interesting Times'', set in the Agatean Empire, also called the Aurient (as they have lots of gold). Included [[Highly-Visible Ninja]], sumo, a Red Army (who were also the Terracotta Warriors), a Great Wall, gunpowder, court intrigue (with bowing), Noh plays (a working title for the book was "All Wok and Noh Play"), and some "oriental" features that we all know were invented in the west, like fortune cookies and Willow-Pattern china. The Agatean Empire has a Grand Vizier too, not only in ''Interesting Times'' but in [[Discworld (Literature)/Mort|Mort]] as well. "Vizier" was originally an Arabic word and "Grand Vizier" specifically was mainly used by the Ottoman Empire. The idea was to parody every concept that the Western literature has about the Far East, ancient or modern, by taking it to its (il)logical conclusion.
* Seen in the segment of ''[[If on a winter's night a traveler]]'' titled "On a Carpet of Leaves Illuminated by the Moon." It's set explicitly in Japan and is about a student learning something vaguely Zen from a stern master. Falling gingko leaves replace the image of [[Cherry Blossoms]].
 
== Tabletop Games ==
 
* The ''[[GURPS (Tabletop Game)|GURPS]]'' fantasy [[RPG]] setting Yrth includes a pseudo-Asian nation called Sahud, which was founded by a random mix of Chinese, Korean and Japanese peasants transported from Earth by the Banestorm. The involuntary settlers attempted to rebuild their social system from their confused memories of what the upper classes ''looked like from afar'', and "modern" visitors will find themselves in a land that seems to be half Gilbert and Sullivan's ''The Mikado'' and half ''[[Monty Python]]'s [[wikipedia:The Tale of Genji|Tale of Genji]]''.
* The ''[[Dungeons and Dragons]]'' supplement ''Oriental Adventures'' (first edition) portrayed a setting with Japanese [[Role Playing Game Terms|character classes]] and Chinese kung fu styles (along with some Indonesian weaponry). The more recent edition was a bit better and made it relatively clear what elements came from which culture (and tells the reader flat-out that samurai don't belong in China or India -- hah), but still threw an entire continent together into one big mish-mash.
** Interestingly when [[Dungeons and Dragons (Tabletop Game)|Dungeons and Dragons]] published a ''[[Forgotten Realms (Tabletop Game)|Forgotten Realms]]'' campaign setting for medieval Asian themed fantasy (Kara-Tur) some of the complaints where that it didn't follow this trope ''enough'', choosing dry historcal cultural accuracy at the expense of a less straight, but arguably [[Rule of Cool|more entertaining]] setting. It might not have helped that the states added in Kara-Tur were so [[Fantasy Counterpart Culture]] that in one case, the Tibet-analogue, ''they had forgotten to change the name of the country from Tibet in several parts of the description''. Also, several people complained that, while not making a Far Eastern mish-mash was refreshing, it might have worked better if there had been more Fantasy and less Counterpart in the cultures, and the history of the cultures. Clearly for some this trope [[Tropes Are Not Bad|works.]]
** ''[[Eberron (Tabletop Game)|Eberron]]'' has fun with its Asia-inspired country, the mysterious land of Riedra. Only this isn't your typical Asian-esque realm: think more North Korea with psychic powers and a dash of [[Cosmic Horror Story]].
* The RPG ''[[Legend of the Five Rings (Tabletop Game)|Legend of the Five Rings]]'' is all about this. For example, the staple food is rice and sushi. True enough for a clone of medieval Japanese culture, right? Except the Empire itself is modeled after China. As in: huge tracts of ''inland,'' a Great Wall (though on the southern border), and a curiously independent island chain off the eastern coast.
* [[Old World of Darkness (Tabletop Game)|Old World of Darkness]] ''Year of the Lotus'' event gave us East Asian settings for every game. They include ''[[Vampire: The Masquerade (Tabletop Game)|Kindred of the East]]'', ''[[Werewolf: The Apocalypse (Tabletop Game)|Hengeyokai]]'', and ''[[Changeling: The Dreaming (Tabletop Game)|Land of Eight Million Dreams]]''. However, only the Hengeyokai are actually related to their counterparts in the rest of the world. The other two main books introduced entirely new types of supernatural creatures which, for some unclear reason, only exist in East Asia.
* Lampshaded in ''Munchkin Fu'', where the background says the players are still arguing over whether they're in Tokyo or Hong Kong.
 
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* The ''Neopets'' online game has an area known as Shenkuu, which is basically based around this trope.
* The land of Yafutoma in ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'', while mostly Japanese, has a number of Chinese influences as well, including a ''floating'' Great Wall.
* The ''[[Mortal Kombat]]'' series' sustained inability to differentiate between Eastern cultures is a great source of amusement for people who actually can. The first movie alone features a Chinese man going back to a monastery supposedly in China but obviously a Thai temple, greeted by monks dressed in Thai robes, and then a Japanese thunder god appears ([[Race Lift|played by a white man]]). There is a good explanation for why so many of the ninja in the series are Chinese; despite looking like the modern day ninja archetype, they are part of a Chinese assassin cult known as the "Lin Kuei", which is explained as having been the progenitor of ninjas in Japan (such as Scorpion's Shirai Ryu clan).
** Bonus points for the Lin Kuei actually being ''real''. Though, despite superficial similarities they probably had very little to do with Japanese ninja, nor were they mercenaries, just a [[Badass]] survivalist sect that happened to teach some no holds barred self-defence and had a penchant' for stealth and forest-dwelling. As in the games, they had a habit of abducting children from other villages to refresh their numbers, but they were more like highly-trained warrior bandits or even Chinese Native Americans than ''shinobi'' when its all said and done. Also, they never called themselves Lin Kuei; thats just the name outsiders gave to them. They still exist, but only as a small group dedicated to simply keeping the art alive (minus the child-abducting bandit stuff, of course).
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* ''[[Final Fantasy Tactics a 2]]'' has the ''Eastwatch'', whose party members' names were Japanese.
* Occurs to a limited degree in ''[[Uncharted]] 2'', in which there are a few statues of Buddhist gods in Hindu temples where they don't belong. (There is at least one variant of Hinduism that claims Buddha (as in, Siddharta Gautama) was an avatar of Vishnu, but that's probably not it.) Other than that, though, strikingly averted, going so far as to have [[Bilingual Bonus|dialogue]] in the correct Tibetan dialect and accent for the region.
* ''[[Mad WorldMadWorld]]'': Asian Town, the second area, is brutally [[Lampshaded]] as being [[The Theme Park Version]] of Asia in general. It has ninjas, geishas, sumo wrestlers and various ways to [[Video Game Cruelty Potential|horribly murder people with fireworks]]. Lampshaded where the [[Voice Withwith an Internet Connection]] Amala points out that the people who designed "Great Wall Street" probably haven't even seen a real Chinatown, let alone Asia.
* In-universe example in ''[[Vampire: The Masquerade Bloodlines]]'' when you are sent an email asking you to undertake a quest at Kamakazi Zen in Chinatown. Your contact doesn't know why it's got a Japanese name either (and it's spelled incorrectly).
 
== Webcomics ==
 
* Though the culture is strictly Japanese, other elements of ''[[The Order of the Stick (Webcomic)|Order of the Stick]]'s'' Azure City are decidedly... O-Chul. They also worship the Twelve Gods, the animals of the Chinese zodiac.
** [http://www.giantitp.com/comics/oots0209.html What is this Japan you speak of? I have never heard of it before].
 
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