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Shadow the Hedgehog (video game): Difference between revisions

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* [[Breakable Weapons]]: This is essentially used in the place of standard ammunition for melee weapons.
* [[Call Back]]:
** Several areas return from [[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]], namely Prison Island, now derelict & overgrown with plant life after it was destroyed in SA2. Numerous levels also take place on the Space Colony ARK, which is breaking apart after the events of SA2, such as Cosmic Fall, Space Gadget (which Sonic states is the remains of the area Sonic & Shadow has the final boss battles in Hero & Dark stories in SA2), The ARK (which follows the same route as Final Chase, Shadow's final level in SA2; both stage themes are quite similar, furthering the connection), The Doom, and Lost Impact (both of which are flashback levels which depict Shadow's life before Maria's death).
* [[Captain Obvious]]: [[Avoid the Dreaded G Rating|DAMN!]] Due to an attempt to write the script around teaching the game's mechanics to newcomers, [http://www.youtube.com/watch?v=Id4Y11-CBGs it looks like] almost every single character in the game is bound to do this. [[Guilt Based Gaming|I feel so sorry for them...]]dammit!
* [[Catch Phrase]]: "This is '''who I am!'''"
** "Not here!" when he dies. As if there's a good place to die...
** "Find the computer room!" from Vector
* [[Character Development]]: It's in this game that the loose ends in Shadow's past are dealt with and he declares that he's put his past behind him. Indeed, he would lose pretty much all of his [[Wangst]] in the next games he would appear in, even having his share of [[Moment of Awesome (Sugar Wiki)|Crowning Moments]] in ''[[Sonic the Hedgehog 2006 (Videovideo Gamegame)|Sonic 2006]]''. In a rare example of this trope, he actually got ''better'' after losing a key personality trait.
* [[Chekhov's Boomerang]]: Two from [[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]] in this game's Last Story. {{spoiler|The Chaos Spear, which Shadow only used when you fought him as Sonic, is Super Shadow's method of attacking Devil Doom. The second is the Eclipse Cannon, which was made for the purpose of destroying the Black Comet.}}
* [[Chekhov's Gun]]: Those five top secret discs and the data terminals from the Chaotix missions? {{spoiler|It's never outright stated, but there's a good possibility that they're actually bits and pieces of the entry in Prof. Gerald's diary that appears in the last story. It's especially likely since it's possible to help out all three Chaotix members in two of the stories.}}
* [[Collection Sidequest]]: Most of the non-neutral missions involve some sort of collection. This can range from killing every enemy of a certain type to sucking up twenty small bombs with the vacuum gun.
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** That bike is now Shadow's canon method of driving.
* [[Corridor Cubbyhole Run]]: Many, many levels, such as the abandoned base with its vast acid lakes, or Eggman's fortress, which will fill with lava if you choose to side with Eggman and protect it.
* [[Cutscene Power to Thethe Max]]: Inverted. An early cutscene in the game shows that Maria was killed by one gun shot. However, in the two levels where she acts as an assist character, getting hit by bullets doesn't kill her, mostly because assist characters aren't designed to die (or at least respawn if they fall too far into a bottomless pit or stray from the player).
* [[Cyberspace]]: Digital Circuit and Mad Matrix.
* [[Darker and Edgier]]: More so than ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]''. In general tone, anyway. YMMV though.
** To elaborate, for all it's posturing, there really isn't anything in this game as unnervingly morbid as Gerald's diary and execution speech from SA2. Most of the "darkness" is brought about by a darker colour pallet, environments and the use of mild cursing and guns. The majority of the darkness within the plot (Black Doom's [[Complete Monster]] behaviour and [[To Serve Man]] plan notwithstanding) was already present in Sonic Adventure 2.
* [[Doesn't Like Guns]]: Sonic states this outright as soon as you find one in Westopolis, [[Take That, Audience!|in a way that implies you're a loser for needing it]]. Why he (or any other support character) can't pick up melee weapons either, nobody knows, though Tails does gush about a particularly well-designed gun turret.
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* [[Heel Face Revolving Door]]: Shadow was the bad guy in ''SA2'', but became good at the end. He remained essentially neutral through ''Sonic Heroes''. In this game, for some of the routes you can take, you can switch sides up to six times.
* [[Hero Antagonist]]: G.U.N., no matter whose side you're on.
* [[Hoist Byby His Own Petard]]: The Blue Falcon/Heavy Dog has a number of attached guns. Knock one off, and you can pick up the Bazooka weapon, which also has lock-on capabilities. Once you've done that, you can do serious damage, and knock off more of the bazookas, making this a pretty quick fight. Similarly, while there are guns provided in the arena for the Egg Dealer, it's much quicker to simply home in on its slot-machine style buttons, which can either result in instantly filling your Chaos Blast gauge or turning the robot's Missile Fever or Bomb Fever techniques against it.
** The whole endgame is a case of this, with Doom being hoist by Shadow, who's meant to be his tool.
* [[I Fell for Hours]]: The "Cosmic Fall" stage.
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** [[Difficult but Awesome]]: The level 2 Samurai Blade launches a [[Sword Beam]] that does as much damage as a regular strike (and the katana is the strongest melee weapon). Well used, it can clear an entire level without needing a reload.
** [[Infinity+1 Sword]]: The Shadow Rifle can kill nearly anything in the game with [[One-Hit Kill|a single shot.]]
* [[Ironic Echo]]: After the fight with Sonic and the GUN Commander's Diablon Mech on the Pure Hero - Dark Ending, Shadow says, "Game over, Sonic!", a direct [[Call Back]] to what Sonic said to Shadow after their second battle in ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]'': "Game over, Shadow!"
* [[Jerkass]]: Doom, Eggman and the GUN Commander. The GUN Commander orders his soldiers to kill Shadow, even when you're doing Doom's missions his aliens shoot at you, and in all of the levels where you can assist Eggman, regardless of the path you take you ''still'' end up fighting him as a sub-boss. [[Everything Is Trying to Kill You]].
* [[Katanas Are Just Better]]: The Samurai Blade, the unlockable melee weapon, is stronger than any other. In addition, its upgraded form [[Razor Wind|fires a shockwave that does just as much damage as a slash]] [[Awesome Yet Practical|and doesn't use up one of its uses]].
* [[Kill Sat]]: The Eclipse Cannon and {{spoiler|the unlockable Satellite Laser weapon}}.
* [[Laser-Guided Amnesia]]: Shadow, carried over from ''[[Sonic Heroes (Video Game)|Sonic Heroes]]'', the prequel of sorts to this game.
* [[Levels Take Flight]]: Air Fleet, where Shadow has the option to either cover the President's escape from the Black Arms (Hero), find the Chaos Emerald (Neutral), or assassinate the big man himself (Dark).
* [[Luke, I Am Your Father]]: {{spoiler|As found out in the Last Story, Shadow was created from Black Doom's blood.}}
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* [[Melee a Trois]]: Black Arms versus Team Sonic/GUN versus The Eggman Empire.
* [[Mismatched Eyes]]: The GUN Commander.
* [[Mission Control]]: Every level has one or more characters that give you orders. Dr. Eggman doesn't follow you, instead using a hovering video transceiver drone and a [[Voice Withwith an Internet Connection]].
** Black Doom does something similar with his "familiar" Doom's Eye. {{spoiler|Which turns out to be his weak point during the final battle with Devil Doom.}}
* [[Mood Whiplash]]: The game as a whole can be considered this to the entire Sonic series, considering it came out after the incredibly kiddy and bright {{spoiler|(ending notwithstanding)}} ''[[Sonic Heroes (Video Game)|Sonic Heroes]]''.
* [[Moral Dissonance]]: Shadow often does things that don't make sense for his current moral path, which is occasionally [[What the Hell, Hero?|called out by his partner character]]. Even when it's vital to complete the mission.
** Its an issue when there are no other ways to get weapons or to open up springs.
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* [[The Other Darrin]]: The first game that had the actors from 4KidsEntertainment.
* [[Percussive Maintenance]]: Shadow's preferred method of computer hacking, as demonstrated to the Chaotix at the beginning of one mission. [[Brick Joke|Charmy takes it to heart during the True Ending]].
* [[Playing Against Type]]: Black Doom is voiced by [[Sean Schemmel]], a.k.a. [[DragonballDragon Ball|Son Goku]] and [[Pokémon|Lucario]].
* [[Pragmatic Villainy]]: Eggman, in response to the Black Arms' assault on Westopolis.
{{quote| '''Eggman:''' How can I take over the city and begin building the Eggman Empire if there ''IS'' no city?!}}
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** Continuity can be achieved in some instances. For instance, help Charmy find the Discs in one level and Shadow will be with Espio in the next level. Buddy up with him, and Shadow will find himself with Vector in the next level. Also, the Discs have significance in the Last Story.
* [[Ridiculously-Human Robots|Ridiculously Hedgehog Robots]]: In the Iron Jungle and Lava Shelter levels, [[Mad Scientist|Eggman]] Robots that look exactly like Shadow appear as enemies, and Shadow is uncertain if he is a robot too. If you stick around in the fight against Devil Doom long enough, however, Robotnik will contact Shadow and {{spoiler|explain that he rescued Shadow with his robots and chucked him into a pod while he healed, and Robotnik just let him think he was a 'bot to screw with his head.}} Most people who find out about this tend to treat it as canon, although this very important piece of information has a very good chance of not being heard in-game by many players.
** It ''does'' explain why, at the start of ''[[Sonic Heroes (Video Game)|Sonic Heroes]]'', he was in a tank hidden deep underground, in the same place where Omega was abandoned, while the other Shadow 'bots seemed to come from huge cloning facilities with dozens of tanks side-by-side.
* [[Rule of Cool]]: [[Fridge Logic|Why does Shadow need a gun? Or vehicles?]] Because of this trope.
* [[Scoring Points]]: You have three different meters keeping track of your points - your neutral points, your hero points, and your dark points. If you finish a hero mission, your hero points are added to your neutral points, and your dark points are subtracted for your final score; the converse is true for a dark mission. On neutral missions, only the neutral points count. It's a good thing the neutral missions pretty much only involve getting to the end of the level, because your time bonus will probably account for most of your score - neutral points are hard to come by. And, yes, the points matter. [[Score Screen|You get]] [[Rank Inflation|ranked]].
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** The president of the United Federations looks a heck of a lot like [[The Iron Giant|Kent Mansley]].
* [[Slave Mooks]]: The Shadow Androids.
* [[Tomato in Thethe Mirror]]: It's revealed that Shadow's at least partially {{spoiler|a Black Arm}}.
* [[Tron Lines]]: Used in the layouts for Digital Circuit and Mad Matrix.
* [[True Final Boss]]: Unlocked after seeing the first ten endings.
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