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Quake (series): Difference between revisions

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'''The games which compose the franchise are the following:'''
 
* ''[[Quake I (Videovideo Gamegame)|Quake I]]''
* ''[[Quake II (Video Game)|Quake II]]''
* ''[[Quake III Arena (Video Game)|Quake III Arena]]'' (Includes ''Quake Live'')
* ''[[Quake IV (Video Game)4|Quake IV]]''
* ''[[Enemy Territory: Quake Wars (Video Game)|Enemy Territory Quake Wars]]''
 
 
''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''SiN'', ''[[Soldier of Fortune]]'' and ''[[Half Life]]'', as well as later ''[[Medal of Honor]]'' and ''[[Dark Forces Saga|Dark Forces]]'' titles, and the first two ''[[Call of Duty]]'' games (and, on a darker note, ''[[Daikatana (Video Game)|Daikatana]]'' and one of the incarnations of ''[[Duke Nukem Forever (Video Game)|Duke Nukem Forever]]''.)
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=== Tropes found all across the series include: ===
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** Speedruns of the first two games will show you how high a player can rocket or grenade jump, given the right equipment. Even some secrets in ''Quake'' required doing a grenade jump. It's lampshaded in one of the secrets of the second game which requires you to do this:
{{quote| ''Secret Area. You crazy rocket jumpers!''}}
** In the ''[[Quake II (Video Game)|Quake II]]'' expansion pack ''The Reckoning'' there's an area with an Invulnerability item which will vanish when you come closer, of course, by rocket jumping:
{{quote| ''No reward for you, jumper!''}}
** Many maps in ''[[Quake III Arena (Video Game)|Quake III Arena]]'' and ''Live'' are designed to reward skilled users of the technique. In the latter, there's even a tutorial!
** Even in ''[[Quake (Video Gameseries)|Quake]] 1'', it was useful. In the two last levels before the boss of the first episode, rocket jumping could skip half of the level, and even lead to a quad damage item.
* [[Slash Command]]: One of the earliest series examples, if not the earliest.
* [[Speed Run]]
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